Posted on: August 7, 2013

AlKim
Zweryfikowany użytkownikGry: 596 Opinie: 8
Lots of flaws
I'll start off by telling that there are numerous flaws in SpellForce which would be tolerable individually but the collective weight of which might be too much to put up with. To me the problems ruined a game that I genuinely tried to like. Without further ado, list time: 1) The camera often hovers so close to the ground that you it's difficult to see what's going on. This isn't a problem early on in the game as the battles tend to be small-scale, but gets annoying later on and especially on hilly terrain, where uphills pretty much decimate all visibility. Too often I found myself trying to move the camera so that it would perch on top of a hill. You can't adjust the tilt angle of the camera, which makes it all the worse. SpellForce is also an RTS (most of the time, anyway), so a proper camera would be vital. 2) The user interface is mediocre. Buying and selling struck me as particularly unintuitive; you can't see what gear your heroes are wearing and how it compares to what you want to replace it with. 3) The level-up system is poor, unintuitive and poorly explained. 4) There is a really curious gameplay mechanic that resets fog of war every time your avatar (main hero) dies, you load a game or move between maps. There is no way around this apart from using a cheat that removes fog of war altogether. Should you choose not to cheat, you'll quickly become compelled to complete maps in one go without your avatar dying. Once you've completed the map, you return to the main city to trade your loot for proper items, then discover the fog is back and you can't see where the merchants are. 5) The levels are linear in design, so there's very little room for creative approaches... unless you're willing to exploit a gameplay mechanic which dictates that enemies won't begin to build their base until you begin yours. This could be considered cheating, and it certainly isn't the way the game was meant to be played, but it might save you from hours of linear army-building. 6) The voice acting is atrocious. 7) The story is as pointless as it is uncreative. 8) The maps are really big, but the units are tiny. This wouldn't be such a problem if the stupid Lilluputs could get a bloody move on. Unfortunately they're never in a hurry, so making a round in the shops of Greyfell takes ages; you'd better have some literature nearby. There are teleport stones that help you move quickly around, but usually there is only one or two of these in each map so you still end up walking a lot. I tolerated this for a long time (level 23 or so), but eventually I couldn't live with them any longer. I never finished the Order of Dawn campaign, so I can't tell whether the expansions are any good. Happily, however, SpellForce 2 addresses almost all of these problems to some extent, so that's the one you should buy.
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