Posted on: January 8, 2021

Wusel89
Zweryfikowany użytkownikGry: 415 Opinie: 5
Great Story
SF: Fallen God works similar to Soul Harvest. Reduced damage types. 2 skilltrees per hero, one of which is preset per character and a synergieskill depending on the trees chosen. Ressources get stored globally instead of in each sectoroutpost separately and the units feel distinct from one-another. The story follows the trolltribe of the Moonkins. They are currently on the run from hunters and fighting for survival. For that they try to revive a Fial Darg, the titular "Fallen God". This story feels less cosmic and less of a strech than the Soul Harvest one. It fits a lot better into the world of SF. The members of the tribe are very likeable and their motivations understandable. One thing to consider though are the large models for the trollunits and heroes. Many maps in the campaign have tight spaces and the pathfinding AI seems to have problems to match those with the bigger hitboxes. This can make repositioning your troops/heroes in battle a challenge from time to time.
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