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Spacecom

w bibliotece

3.7/5

( 20 Recenzji )

3.7

20 Recenzji

polski, English i 4 innych
Oferta kończy się w dniu: 10/28/2025 15:59 EET
Oferta kończy się za: d g m s
9.990.99
Najniższa cena z ostatnich 30 dni przed zniżką: 0.99
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Spacecom
Opis
"SPACECOM" to strategia do szpiku kości, gracz lub graczka dowodzi gwiezdną flotą, a w samej grze kładziony jest duży nacisk na rozgrywkę wieloosobową. "Spacecom" to walka strategów, w której podstęp, mądre manewry i wybory bitewne decydują o zwycięstwie lub porażce. Nie ma przypadków, nie ma szczę...
Opinie użytkowników

3.7/5

( 20 Recenzji )

3.7

20 Recenzji

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Szczegóły produktu
2014, Flow combine, ...
Wymagania systemowe
Windows Vista / 7 / 8 / 10, Intel Core 2 Duo 1.8 Ghz or equivalent, 2 GB RAM, NVIDIA GeForce 9400M 2...
Czas gry
6 hGłówna linia fabularna
-- Główna linia fabularna + dodatkowe zadania
7.5 h Kolekcjoner
7 h Wszystkie style
Opis
"SPACECOM" to strategia do szpiku kości, gracz lub graczka dowodzi gwiezdną flotą, a w samej grze kładziony jest duży nacisk na rozgrywkę wieloosobową. "Spacecom" to walka strategów, w której podstęp, mądre manewry i wybory bitewne decydują o zwycięstwie lub porażce.

Nie ma przypadków, nie ma szczęścia. "Spacecom" wymaga od ciebie zdolności strategicznego myślenia i koncentruje się na taktyce i planowaniu w czasie rzeczywistym. Skorzystaj ze sprawdzonych manewrów stosowanych przez weteranów lub obmyśl własne plany. Zdominuj swoich wrogów w układach planetarnych z maksymalnie 6 graczami na kampanię. Pamiętaj, że będziesz potrzebować bystrego umysłu, przebiegłości i dobrej taktyki.
  • Duży nacisk na rozgrywkę wieloosobową - do 6 graczy na mapę.
  • Bez przypadków, bez udziału szczęścia. Liczy się dobry plan i jego wykonanie.
  • Dźwięk ułatwiający strategiczne myślenie.
  • Minimalistyczna grafika zainspirowana technologią wojskową.
  • W grze spryt liczy się bardziej niż szybkie klikanie.

© 2014 11 bit studios S.A., 11 bit studios™ and respective logos are trademarks of 11 bit studios S.A. All rights reserved. SPACECOM™, Flow Combine™ and respective logos are trademarks of Flow Combine Sp. z o.o [ Ltd.] St. Bodycha 77 Street, 05-816 Michałowice, Poland. All rights reserved.

Dodatkowa zawartość
tapeta instrukcja
Wymagania systemowe
Minimalne wymagania systemowe:

Informujemy, że po swojej premierze system Windows 10 będzie otrzymywał częste aktualizacje oprogramowania oraz sterowników sprzętowych, co może wpłynąć na jego kompatybilność z grą.

Informujemy, że po swojej premierze system Windows 10 będzie otrzymywał częste aktualizacje oprogramowania oraz sterowników sprzętowych, co może wpłynąć na jego kompatybilność z grą.

Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
6 hGłówna linia fabularna
-- Główna linia fabularna + dodatkowe zadania
7.5 h Kolekcjoner
7 h Wszystkie style
Szczegóły gry
Działa na:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04)
Premiera:
{{'2014-09-17T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Rozmiar pliku:
128 MB
Linki:


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español
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Najbardziej przydatne recenzje

Posted on: September 18, 2014

Simple, yet captivating

I've bought the game yesterday, played it a few times, so I don't have a deep insight, but still this may help you in deciding if you could like this game enough to buy it. I feel compelled to do this review despite not having it played thorough and rate it, since a few people seem to give the game a bad rating because of its regional pricing - something that has nothing to do with the game's quality. So, the first impressions of the game is that it is minimalistic take in 4x games, reduced to fleet movement, basic solar system improvements and all the tactical genius you can summon up from you mind. The interface is very reduced to the absolutely necessary. There are no secondary screens, all relevant information is shown on the main screen and on smaller popup windows. Starmaps generally consist of solar systems with space lane like routes between them. Strategically relevant solar systems can be of one type - either producing, resource or repairing. If you build a fleet or an enhancement in a solar system, then resources are moved along the space lanes to the producing solar system, and can even be interdicted by enemy fleets, if they are inbetween the transports and their destination. Fleets are one of three types: Combat, Invasion or Artillery. The first fights other types of fleets and planetary shields ( I didn't fight Starfortresses sofar but my guess is you attack them also with those), the second conquers planets for you with the help of troops (which can also be built or unloaded), and the last type simply destroys a system/planet. The latter two types are vulernable in space combat and should be protected with combat fleet(s). Gameplaywise, you move you fleets around the map, invade planets, try to get resource planets for faster building and to build enhancements on your gained territory, repair planets to, well, repair your ships and construction planets as building sitres for new ships. It sounds a bit abstracts, but fits well into the overall flow of the game. Space combat is simply a function of numbers, but also combat exprience of the involved ships. There is a progress bar below each ship building up when combat starts and it does one damage to an enemy ship when that bar is full. More experienced ships have shorter bars, so apply their damage faster. You also need to take care when you are in enemy held territory, because your ships slowly take damage (representing supplies running short), so you need to plan your moves carefully. Single player consists of about a dozen missions, well built up to learn you the game, but you also have the option of Skirmishes against a varying amount of AI Players (depending on the map chosen). And I still haven't figured out how to change team colour. Multiplayer takes you online (no account required), into a game lobby where you can join or create a game. All in all this game reduces everything just to the right amount. A bit less would be too dull, and more could make it (with the current interface) too cluttered. But in the end this game offers so much strategical possibilities, despite its simple look and feels. I have to admit that I can't say much about the latter game stages or about multiplayer - haven't tried that sofar. I have mainly three complaints about the game, and at least two of those are more of a matter of taste actually. First, I don't like the (apparantly) focus on ranked multiplay - meaning you have a rank, showing how much you played, Leaderboard, etc. I am a casual gamer and I consider such things a nuisance. With the mulitplayer itself I have no problem, but this "spirit of always needing to be better" is also what turns me off games that rely to much on achievements. But that is just my opinion here. Second, I don't like the kind of "screen interlace" that flows through the game screen periodically. I know it is there to simulate bad connection/screens and should help you feel like you see a tactical screen on a ship or command bunker, but I would really appreciate an option to turn it off. Third off and this is my biggest problem with the game: not only is there no local multiplayer (*sad panda*), you also have no option to make your multiplayer games private/open or to set a password - at last from what I have seen. So, that's my first impressions of this sofar very nice game. My rating is a shaky 4, with a large amount being attributed for making the game so simple yet strategically interesting. It could be a solid 5 for me if it had local mulitplay, and if the designers would tell me how to change my teamcolor :/ I thought about giving it a 5 to offset the 1's and 2's of the "regional pricing crowd", but with 14 votes at the time of this review I hope that won't be necessary, and that the game will get a rating that reflects the game and not the circumstances of its pricing.


Czy to było pomocne?

Posted on: January 31, 2015

Jumps for attention, falls and dies.

I picked it up on sale and it was worth that price (50% off). I had to trim this review down a little to fit, hopefully it still reads well. The graphics are minimal but nice, and add to the ambience provided by the atmospheric music. The music is decent, but some tracks were poor. One included a choir that was so gravelly in deep sections and so scratchy in high sections that it made me want to mute it, to be honest. The rest of the tracks are passable. Gameplay mechanics are simple to grasp. Balance is key, else you'll find yourself struggling for a little before either coming back to a level playing field against the AI, or losing gradually enough to not realise until its too late. Unfortunately, the game is driven mostly around multiplayer, and being such a niche game it is practically non-existent, so you're left doing missions and skirmishes against the AI. That is good, except for the fact the game features a ranking system for progression, and you can only progress against human players in multiplayer. You can't make a two-player multiplayer match with just yourself and the AI either, so if there's no-one else in multiplayer, and if you don't have friends to play this with, the game ultimately ends up feeling quite limited. AI in the game is alright. I highly recommend learning the game using the Easy difficulty, as Trivial AI are almost completely stationary the entire match except for sending out Invasion fleets in a vane attempt to grab any sort of resource to build from. Overall their tactics seem to be scripted per map rather than adaptive in any weighted form. Considering this is an indie game, for what it is the price is still a bit too high. A max of $10 with a decent community behind it would make this a lot more appealing to a wider audience, but as it stands is a niche game that will remain in its niche, alone, with no community to populate the core drive of the game; multiplayer.


Czy to było pomocne?

Posted on: October 15, 2014

Simple Rules, Complex Strategic Options.

At first glance, spacecom appears to be simple, possibly too simple. One might think, "With only 3 unit types and 3 structure types, how many options can there be besides just swarm?" The answer is, much more than you might think. Once you finish the campaign which is designed to get you used to playing the game and using the interface, and some basic tactics, the real meat of the game lies ahead in multiplayer. You can also set up matches against AI of varying threat levels. The more I play, the more options I keep finding. Deny shipyards to your opponent with siege fleets. Hide ambushers behind a system no one seems to care about. Control the playing field with your combat fleets, Trick your opponent into abandoning the defense of a system by pretending to invade another. The rules are simple, but the execution is brilliant and the possibilities only increase the more time you spend with the game.


Czy to było pomocne?

Posted on: November 12, 2017

Simple, to simple

Its very nice game, very simple in graphic, units, ideology, but complex enough to make you think what you do. Single player game is quite nice and challenging, but when you finish campaign and try to play skirmish you see that even best ai is very dumb and after first wave of attacks game become way to easy. Multiplayer is hard to check, because after few tries never found a single person to play against. I got it with 90% discount and it gave me few hours of good gameplay. Too bad i can't get more with some challenge.


Czy to było pomocne?

Posted on: December 8, 2015

At once soothing and engaging

The first thing you'll notice about Spacecom is its minimalist approach to gaming. You will be using a highly stylized representation of space and space battles. What you are seeing is more akin to what a real-life general might be looking at in his/her command centre, compared to what most of us are used to in a game. Older gamers might recall a similar approach taken by Harpoon 2, for example. Gameplay-wise, the mechanics are simple and straightforward. The scale is strategic and much of the actual battle is highly abstracted. Still, one must be able to identify choke points and strategic locations (planets) in order to be able to win the game. In all, this is a nice title to have. It will provide an engaging distraction and the music is soothing, provided you're into that kind of music. Gamers wanting more visceral take of space battle might get bored by the presentation, though. But if you can take the game as what it is, you will find it to be a worthwhile buy. Finally, for Linux users in particular 64-bit distro users, my experience suggests that the game will only run after you install ia32-libs. The other version I tried (Mac) works out of the box.


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