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Songbringer

w bibliotece

3.7/5

( 5 Recenzji )

3.7

5 Recenzji

English i 11 innych
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Songbringer
Opis
Songbringer: Procedural Action RPG Songbringer is a scifi action RPG with swords, secrets, dungeons, bosses and stuff. You play the role of protagonist and accidental hero, Roq Epimetheos. With a propensity for partying and making music, he cruises the galaxy with his skybot Jib aboard the...
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Recenzje krytyków
29 %
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Opinie użytkowników

3.7/5

( 5 Recenzji )

3.7

5 Recenzji

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Szczegóły produktu
2017, Wizard Fu Inc., ...
Wymagania systemowe
Windows 7 / 8 / 10, 1.0 Ghz or faster, 1 GB RAM, OpenGL 2.0+ Compatible Card, 1 GB...
Czas gry
7 hGłówna linia fabularna
8 h Główna linia fabularna + dodatkowe zadania
13 h Kolekcjoner
8 h Wszystkie style
Opis
Songbringer: Procedural Action RPG
Songbringer is a scifi action RPG with swords, secrets, dungeons, bosses and stuff.

You play the role of protagonist and accidental hero, Roq Epimetheos. With a propensity for partying and making music, he cruises the galaxy with his skybot Jib aboard the ship Songbringer, searching for verdant planets absent the presence of galactic police.

When Roq finds the nanosword hidden in a cave on Ekzera, he unwittingly awakens an ancient evil. The sword is pretty fraggin' sweet though. It... hums.
Jib, the Skybot

Jib began life as a human boy on the skycity planet Yuerder. Growing up, he took an interest in programming artificial intelligence, eventually making a career for himself. On his deathbed, he illegally transferred his consciousness into a skybot, destroying the consciousness link thereby preventing overwrite.

Jib scans the bodies of your fallen foes, sometimes uncovering valuable loot. He can also gain the ability to stun foes. Jib is automatically controlled by AI, or player two can play Jib in local co-op mode.

Lacking the ability to grow one as a human, Jib is obsessed with mustaches.
Procedural

You choose a 6-letter world seed when beginning a quest. This seed is used to procedurally generate the planet, overworld, secrets and dungeons.

Entering the same world seed will always generate the same world, no matter which platform you are playing on. Thus lore and competition can be shared with others.

Play a new seed and surprise yourself with a new world. Or enter a seed you are familiar with for a speed run.
Open / Non-linear

The generated overworld is open and non-linear. Head in any compass direction you like or play dungeons out of order. You aren't even required to pick up the sword.

Of the nine dungeons Roq and Jib can uncover in each world:
  • Some are thematic, containing puzzles and items integral to completing the world.
  • Some are secret, hidden side quests in which abilities can be gained.
  • Some are tough as nails with overwhelmingly difficult foes, mobs and bosses.

Secrets of the Cacti

Everywhere one looks, there is much that is not seen. Concealed treasures abound. By eating cacti, Roq gains psychedelic powers and is able to perceive the secrets that lurk in plain sight.

Some items Roq discovers can be combined to create distinct artifacts. Find a blink orb and a fire cube? Take these to the droidsmith aboard Songbringer to craft a fire orb enabling Roq to teleport forward a few steps while turning into a fireball.

Songbringer features no experience points (no XP). Progress is made by crushing mobs, vanquishing bosses and claiming lost technological devices.
Leaderboard

On completing a quest, several factors are quantified to produce an overall score:
  • Time to complete
  • Percentage of map uncovered
  • Percentage of items obtained
  • Game mode: regular vs permadeath
Your score can be saved to a global leaderboard sorted by world seed. This leaderboard cycles through seeds by popularity and freshness. You can manually override to view a particular seed.
  • Single-player action RPG
  • AI or human-controlled second player
  • Local co-operative two player mode
  • Full gamepad support, including rumble
  • Realtime combat
  • 7 kinds of weapons including the nanosword, boomerang-like tophat, bombs, blink orb, ghost sword projectile, lighter and kilobombs
  • Hundreds of unique items and powerups
  • Some items can be combined, for example: ghost sword + lightning cube = lightning sword
  • Hidden items, secret entrances, secret pathways, bomb-able walls
  • Over 30 different achievements
  • A science fiction narrative featuring a spacecutter named Songbringer, its crew, an ancient evil army, and a planet named Ekzerra
  • Approximately 8-16 hours of gameplay per adventure, depending on thoroughness
  • Procedurally generated overworld and dungeons
  • A world contains: 1 overworld, 10 dungeons and 13 primary bosses
  • Worlds are based on a six-letter seed; enter the same seed to play the same world on any platform, or enter a new seed to play something different
  • World generator is hand-crafted, creating worlds based on human-designed rules, blending the best of both procedural and bespoke game design
  • Online leaderboards highlight the top players based on completion time, percentage of map uncovered and percentage of items found
  • Roguelike-inspired permadeath option which gives a higher score on the leaderboard and allows for faster runs

Copyright 2017 Wizard Fu, Inc. Songbringer is a registered trademark of Wizard Fu, Inc.

Częste osiągnięcia
Wymagania systemowe
Minimalne wymagania systemowe:
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Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
7 hGłówna linia fabularna
8 h Główna linia fabularna + dodatkowe zadania
13 h Kolekcjoner
8 h Wszystkie style
Szczegóły gry
Gatunek:
Działa na:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.6.8)
Premiera:
{{'2017-09-01T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Rozmiar pliku:
1.2 GB
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Najbardziej przydatne recenzje

Posted on: September 4, 2017

Has potential but also drawbacks

If you're gonna do pixel art - DON'T make enemies that are a couple pixels big that blend into the background animation. I can't count the number of times I ran around and suddenly took damage because those hopping blobs weren't part of the background. When changing screens, make sure enemies aren't right next to you so that you automatically take damage before being able to do anything - this is fairly fatal with some enemies and generally means permadeath is useless at this point, you can easily die through no fault of your own regardless how much skill you have. The dungeons should have been handcrafted. The first dungeon I entered the boss was three screens away from the entrance - there were locked doors and keys but I didn't even use one. Rougelike and Zelda don't mix unless you can somehow create similarly intricate dungeons with procedural generation. It's fun and there's a lot of potential but the medium and graphics the developers chose to use don't really works as is. I'm not sure if patches can fix any of this either.


Czy to było pomocne?

Posted on: September 5, 2017

r3cogniz3r

Gry: 87 Opinie: 2

Tip Top

Just going to drop a few notes here. This game is wonderful, and I've had an absolute blast playing it so far. (I'm about 15 hours in as I've been scouring every screen for every secret I can find.) There is just so much to find in this game. Tons of equipment, cool upgrades, cool locations, interesting and funny characters to interact with. To give a very rough idea, it would be like combining Hyper Light Drifter, Zelda: Link to the Past, and Super Brothers: Swords & Sworcery. It has a cool, yet light-hearted story that unfolds the further you go. I'd call it more of an action adventure than action RPG, though it has plenty of RPG-Lite elements to it. The combat feels good too. It's not quite as tight as Hyper Light Drifter, but it feels very good, if a bit looser overall. The visuals are incredible. I already love pixel art games, but the way this games blends cool effects, excellent dynamic lighting, and tons of animation into a low-def-pixel image really left an impression on me. The music is cool too. It's just low-key enough to be ambient and non-distracting, but it changes with context, and has a nice electronic pulse at the same time. It definitely blends well with the onscreen action. All of this combines to pull one straight into the game world. The procedural generation occurs when you start your game, and enter a word to create the seed. It is entirely repeatable, and the world, once generated, stays consistent throughout your play. This means that you can use your memory to locate places. The map is fairly utilitarian, but gives just enough information to let you know where you've been, whether there are points of interest, and where key locations are. I can't recommend the game enough.


Czy to było pomocne?

Posted on: August 2, 2018

Lovely game, not-so-great UI

Lovely graphics and sound, and lots of other neat features such as being able to type in a world-generating seed. It made me want to explore. Downsides: the UI and controls. The game nagged me to use a controller (I think) on loading; I set my own controls but there were lots of confusing elements, e.g. picking up an item gave options to "use" (which I think would destroy the item if it was single use) or to go to the inventory - but in the inventory I had trouble quitting back out, so often was just moving a cursor between a map and equipment. I think I had to press escape but it only worked on the map? It seemed clunky. A sword powerup appeared as a piece of equipment separate from the sword (and it seemed to disappear later). Those kind of things left me scratching my head and wanting to avoid picking anything up just to avoid the inventory interface. All that stuff is easily fixable, but at present it made the first experiences of the game more painful than they should be. I'm sure I'll give it another go at a later date.


Czy to było pomocne?

Posted on: December 29, 2017

Amazing tribute game

I love this game. Some of the things that go into my love for this game are: Randomized, explorable environments. I really feel like I am exploring some place with a purpose. Great gameplay. This is a tribute to The Legend of Zelda (the original and possibly Link to the Past) and it really shows but it is modern as well. The attacking is tight but simple, the enemies are varied but have predictable attack patterns. There are iconic enemies that when you see them you think "oh crud, not those..." (the lizard guys with knives for example). Feeling of progression. At the beginning, I was getting trashed by the later dungeons but as you grow in skill and learn the use of items and enemy behaviors then you do much better. This is an item progression game rather than a stat progression game with XP and arbitrary strength upgrades (again, see tribute to The Legend of Zelda above). Amazing style, music, and graphics. These combined make for a really memorable experience. I've played a ton of modern retro games that just don't do it right. This one did it right. There is a lot of expression in the simplicity of the graphics and the environment feels alive but made up also. The music is great and minimal, almost reminds me of Night Stalker on Intellivision with it's repeated drum beats. The sounds and visual splashes are perfect. There is only one thing I dislike about this game and that is the screen shaking when many things occur: killing enemies, finding secrets, blowing up bombs, etc. This is common in many games these days and I wish it would stop because it makes me dizzy. If that can be disabled in a new version, this could very well be my favorite game since The Legend of Zelda or Metroid (the originals).


Czy to było pomocne?

Posted on: May 7, 2018

BeatriceFlora

Gry: 281 Opinie: 23

Have it on gog

Very nice game, buy and play it!


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