Posted on: April 8, 2017

matejlubena
Zweryfikowany użytkownikGry: 88 Opinie: 1
SOMA
Awesome game with fantastic atmosphere and with great story.
Czy to było pomocne?
Ta gra zawiera dojrzałe treści odpowiednie tylko dla osób w wieku 17+
Klikając "Kontynuuj" poniżej, potwierdzasz, że jesteś w wieku 17 lat lub powyżej.
Wróć do sklepuDługość gry według HowLongToBeat
Posted on: April 8, 2017

matejlubena
Zweryfikowany użytkownikGry: 88 Opinie: 1
SOMA
Awesome game with fantastic atmosphere and with great story.
Czy to było pomocne?
Posted on: October 14, 2015

SonataFanatica
Zweryfikowany użytkownikGry: 343 Opinie: 14
Why does this game *HAVE* to have...
... enemies at all? Seriously, that's the only thing really bad about the game, if you ask me. 'Soma' starts off really strong by putting you in a usual everyday environment and presents some really interesting bits and pieces of the backstory of... well... you! As the protagonist. It's all brilliantly executed and feels a bit like you're wandering through a game like 'Gone Home'. (That said: I did not and do not expect a game like 'Gone Home' here at all and I do realize that this is something completely different.) Soon, of course, the whole thing turns into the scenario presented on all the screenshots and videos here. Which is the first problem, actually. All of a sudden you find yourself in some strange, uncomfortable place and Frictional Games wants you to actually CARE about it, too. Seeing how it initially reminds of the environments of "Doom 3", I couldn't help but think "could you please get me back into reality now?". And then the enemies (some kind of evil Mini Mechs, really) appeared and the last remains of interest I initially had, were compromised. Moving on through some corridors (not really caring if it's the right way at all), I found myself in some kind of power station and somebody talked to me via some device. This – and some particular part with talking machines – made me interested again. A few steps further, another one of those robots came and crushed my skull. "You died." Yeah, thanks. To sum up: If somebody knows a mod which turns off all the stupid, annoying, non-scary enemy robots – please tell me! I'd REALLY like to experience the story and the environment without those distracting elements. It feels like Frictional Games put those in merely in order to get a point like "See? We ARE the guys that made Amnesia! So our new game HAS to have this, right?!!" across. It's just a pity they had to go with the same stuff as in the 'Amnesia' and 'Penumbra' series.
Czy to było pomocne?
Posted on: December 30, 2018

wuyuaiv3
Zweryfikowany użytkownikGry: 59 Opinie: 1
we need chinese
we need chinese
Czy to było pomocne?
Posted on: August 12, 2020

OokamiCZ
Zweryfikowany użytkownikGry: 217 Opinie: 31
Beautiful walking simulator
And that's basically it - if you don't like this kind of games, just don't buy it :) If you do, you can enjoy enviroment not so far from first Bioshock. Originally I wanted to blaze through this, but the story and things around kept me longer. Also difficultry where enemies leave you be and you can freely roam and explore helped me to enjoy this game. Story itself is not something superb, but the atmosphere is more than enough to enjoy this.
Czy to było pomocne?
Posted on: February 3, 2023

PaintedChips
Zweryfikowany użytkownikGry: 131 Opinie: 2
Strains the body, challenges the mind
SOMA is a writing masterpiece. The game is a horrifying trek through a world that was built specifically to ask a single question. One I will not address here as it is simply worth playing this game to find out for yourself.
Czy to było pomocne?
Coś poszło nie tak. Spróbuj odświeżyć stronę.
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