Enter the world of SOMA and face horrors buried deep beneath the ocean waves. Delve through locked terminals and secret documents to uncover the truth behind the chaos. Seek out the last remaining inhabitants and take part in the events that will ultimately shape the fate of the station. But be care...
Enter the world of SOMA and face horrors buried deep beneath the ocean waves. Delve through locked terminals and secret documents to uncover the truth behind the chaos. Seek out the last remaining inhabitants and take part in the events that will ultimately shape the fate of the station. But be careful, danger lurks in every corner: corrupted humans, twisted creatures, insane robots, and even an inscrutable omnipresent A.I.
You will need to figure out how to deal with each one of them. Just remember there’s no fighting back, either you outsmart your enemies or you get ready to run.
From the creators of the cult classic Amnesia the Dark Descent.
Spine-chilling horror that raises questions about identity, consciousness and existence itself.
Mixes stealth, exploration and puzzles into a coherent narrative experience.
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Before anything else: Yes the story is good and the game is very provacative. I really enjoyed myself when the narrative was in full swing and could appreciate the odyssey that I was taking part in. This is enough for some people and if you are fine with playing walking simulators then this is probably the best the genre has to offer.
But I am not a fan of walking simulators and this is undoubtably one. The gameplay has been reduced from previous frictional games and it doesn't help that this is hardly a horror game. The monsters pose little threat to you, there is no resource management or combat, and the inventory has been streamlined so you don't have to ever think about it. To me, these elements do the opposite and make it harder for me to get immersed because I don't feel like i'm interacting with the world in a meaningful way. The game does offer alternative moral decisions and a lot of voice acting which does give the game some replay value but I still have no desire to return to the game and see what I missed.
If the monsters had better AI or acted more agressively, and if you had better ways to interact with them outside of your usual running and a few gimmicks then I probably wouldn't have been so upset that it doesn't have the usual mechanics of a survival horror. If there were more puzzles with harder difficulty I might even forgive the weak monsters, but really I just felt like the game was a slog.
Again, this game is going to work for some people, and I can imagine that a person who usually isn't good with horror would be able to handle this. The story can be intersting enough to hide its faults, and if anything i'm glad this game exist since it was clearly made with passion and creativity. I just wish that the underlying game was more appealing.
I cannot help but feel this game has been incredibly over-hyped over the years. It is not the worst game I have ever played, and it does have great atmosphere, but it's outshined by other games that did it better, notably Alien: Isolation, which came out one year before Soma did.
Soma's gameplay amounts to being a walking simulator. It's incredibly linear, and lacks urgency.
You will encounter trivial puzzles, like "find the code," or "find the sweet spot." They're not particularly engaging.
You do have to sneak around monsters who shamble around a given area, and they are the only dangers you will face. I played Soma on Normal Mode because I felt Safe Mode would be cheating. But you can easily outrun the monsters, so you might as well play the game in Safe Mode because it would be the same. Doing so comes with the added benefit of being able to progress when one of the monsters is camping at the entrance of an area you're supposed to go to, which makes the game incredibly unenjoyable to play.
The main character is also not particularly likable. It seems like the developers wanted him to as ignorant as the player, which is fine. But it seems like they couldn't make up their mind if they also wanted him to be either a jerk or whiny. One moment he's going "yeah, whatever," then the next, "but there are monsters outside." Good grief.
The story can be summarized as a analyizing Nozick's Experience Machine thought experiment from another perspective. If you know what I am talking about, then you already understand.
Many people seem to find this concept mind-blowing. It may be the fact I am far more well-read in philosophy than most people, but whatever the reason, Soma's premise does not offer me anything I have not already familiar with, and I think other franchises have done a better job of it.
But for as much as I've trash-talked Soma, it's worth playing if it's on sale. Form your own opinion. That's my hot take on Soma, thanks for reading.
[Overview]
SOMA is a sci-fi horror game by Frictional Games, creators of the Amnesia and Penumbra series. It’s set in an underwater research facility in the year 2104. You play as Simon Jarrett, who wakes up in the facility with no memory of how he got there. As he explores the abandoned, decaying station, he uncovers mysteries about the facility's purpose, its missing crew, and his own identity.
[Positives]
- Like Amnesia: The Dark Descent, this game has a very intractable world. Many objects can be picked up and interacted with.
- Solid gameplay. If you like Amnesia’s gameplay loop, this is very similar, although stripped down.
- Very immersive. Many of the computers and other objects can be interacted with making the world come off as more authentic.
- Decent music and sound design.
- Solid voice acting.
- Solid art style, but some of the textures are incredibly low resolution for a 2015 game.
[Mixed]
- After seeing all the hype, I found the story to be fairly disappointing. It feels like a less effective version of something like Blade Runner/Do Androids Dream of Electric Sheep. SOMA has similar themes, but it doesn’t really break much new ground within the genre. Simon comes off as a fairly stupid and whiny protagonist. The truth is explained to him multiple times over, he can even look into mirrors and examine this for himself, and yet he still never really seems to get it despite the situation being pretty simple to comprehend, although understandably heavy. It feels like Simon is lagging behind the games own story and holds it back as a result. The game also has excessive lore dumps. They start out interesting and even immersive as many pieces of lore are told through computer logs, but they start to get long, repetitive, and uninteresting after some time.
- Weak-ish horror. The game just isn’t that scary for the most part. Compared to Frictional’s other games, this is definitely among their least scary. There’s some usage of cheap jumpscares which is lame considering that Frictional has proven themselves to be great at creating atmospheric horror. Some enemy encounters can be pretty tense, but even on normal difficulty you can tank hits from certain enemies with very minimal consequences.
- The bloom visual effect is excessive and ugly, but thankfully it can be toggled off.
[Negatives]
- Gameplay elements are locked to 60 FPS even when running uncapped. This essentially causes the game to run at a capped 60 FPS, even if you’re running at a higher framerate. There is no current way of fully unlocking this limit.
- Gameplay is heavily simplified compared to Amnesia. There’s no more sanity mechanics, healing items, or limited lantern (flashlight). Instead you get a mostly unlimited flashlight and healing stations. Resource management is effectively gone. The inventory system has been simplified to the point where it barely even exists. You aren’t able to save notes or anything like that, any notes that you find will always remain in it’s original location.
- The monsters are incredibly underwhelming. Stalker enemies mostly follow scripted paths, enemies in the underwater sections are so slow that they you can run right past them, enemies teleport and stop chasing after they hit you, etc. The game is very easy and enemies are barely a threat. Once you realize this, their scariness nosedives pretty heavily.
- Choices don’t matter. There’s a handful of tough decisions that you can make throughout the game, but they have absolutely no effect on anything. The choices simply exist with no consequences or impact.
- In-game V-Sync can cause pretty bad performance issues.
- The settings leave a lot to be desired. There’s very few options and no way to disable effects like depth of field or the ugly chromatic aberration. FXAA is the only anti-aliasing option which leads to blurry/jagged visuals.
- Safe mode (journalist difficulty) is a lame addition to include, especially in a game that’s already very easy.
- $30 is a bit steep for how old and short the game is (~9 hours) and there’s not much replay value either.
[Conclusion]
It’s a decent game. Not the most scary or difficult, but I’d say that makes it a solid pick for newcomers to the Horror genre. It feels like Amnesia Lite with a Blade Runner inspired story. Get it on sale.
7/10
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