Posted on: June 12, 2021

Krasnoludek5
Zweryfikowany użytkownikGry: 112 Opinie: 39
Pretty great and wonderfully dark
As far as the „genre” of walking sims is concerned, SOMA is definitely top tier. I was rather invested for most of it, and it was wonderfully dark and depressing – on that last point much more than I could ever anticipate. SOMA’s graphics are nothing extraordinary on the technical level, but I did enjoy the art design itself. There are some wonderfully creepy enemy designs, although it’s a pity that you seldom get a good look due to the mechanics of the game. But overall, there are certain locations and designs that left a lasting impression on me (*cough* the „moss” *cough*). The ambience audio design is also decent, and the voiceacting is generally okay. In the gameplay department SOMA is pretty much a walking sim. There’s not much to do besides exploration, listening to dialogue and making a few crucial choices. It’s not a disadvantage for me per se – I don’t have anything against „walking sims” if they are engaging, and SOMA happens to be. But I guess where the strength of SOMA is supposed to lie (and does indeed lie, in my opinion) is the story and choices. The choices that SOMA presents you with are some of the most dark, depressing and cruel decisions that a game made me consider, and with each of them I asked myself questions about life, death, the right we have to either of those, the quality of life that is acceptable (or not) and whether we have a right to make ceratin choices for other people, and if so – under what circumstances exactly, and where does the line lie. The story was… a bit less complex and „deep” ™ than the gossip made me believe. I was expecting a 5d existential chess philosophical maze type of story, and I got „just” something that was pretty good. If you would like to see a player exploring it in 2021 for the first time blind, you can see a playthrough on my channel here: https://www.youtube.com/watch?v=Qt_QwsU3de0&list=PLp4TpsJ7HUWV_l4C-p9RIkuif1uVEAEfy
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