Soldier of Fortune II: Double Helix - Gold Edition
Opis
Objective:
The stakes are even higher in this heart-pounding sequel to the FPS hit! An insidious threat has arisen in the form of a bio-terrorist organization and their two-pronged Gemini Virus. Your mission: Race around the globe to neutralize the terrorists before the plague is unleashed on human...
Objective:
The stakes are even higher in this heart-pounding sequel to the FPS hit! An insidious threat has arisen in the form of a bio-terrorist organization and their two-pronged Gemini Virus. Your mission: Race around the globe to neutralize the terrorists before the plague is unleashed on humanity.
Parameters:
Reprise the role of John Mullins: patriot, weapons specialist, anti-terrorist mercenary and "Military Consultant." Trust no one - only your ability to take out operatives with your brains, brawn and firepower. Failure is not an option.
GHOUL II Technology:
At the time of the original release, the addition of GHOUL II to the Quake III: Arena™ engine allowed for more animations, ore damage and more pulse-pounding action than ever before - with 36 damage zones and 16 dismemberment zones! Additional features included per-pixel hit detection, fully skeletal, soft-skinned models and a facial animation system for even more realistic characters.
If I could describe this games gameplay in one word it would be timeless. The amount of detail in the gore to this day is STILL untouched, and gunplay is some of the most brutal I experienced in a game. The story is very generic and nothing worth bragging about and the graphics are honestly kinda ugly even for it's time. I also don't like how the game goes for more of a realistic, tactical feel and abandons it's run and gun quake like gameplay from the first soldier of fortune. The gameplay is what will have you coming back for more and more due to the way enemies react to getting shot and the satisfying punchy gunplay that is still to this day top notch. I say if you are a fan of ultraviolent fps shooters this is a must have.
PikaCommando nailed it with his review, including his apt description of the jungle level.
I'm a fan of Raven Software and was really excited for SoF. The gameplay is good for its time, sort of reminiscent of Half Life.
HOWEVER there's so much cheap garbage that goes on. Getting killed by grenades that come from nowhere and are often even undetectable is a problem. Enemies whose line of sight and awareness is far more than what you're capable of is a problem. Guns are deadly and war is unpredictable stand hazardous - however, this is a game, meant for entertainment. Auto-saving my way through each level (if you disable the limited allotted saves per level) breaks up the stride every couple minutes or seconds, because i never know when some cheap enemy that is impossible to even see will blindside me or instantly kill me with a (sometimes silent) grenade.
Do better, Raven. Come on. Games should be fun and even challenging, but not unfair and enraging crawls.
Soldier of Fortune 2, along with games like Return to Castle Wolfenstein and Medal of Honor set the benchmark for the semi-realistic class of shooter in the early 2000's before CoD 4 replaced it as the dominant formula. It also spawned a handful of clones like Shadow Ops: Red Mercury.
While I still liked the first game, it was little more than a Quake/Doom style shooter set in modern day. You run around without a care in the world blowing off people's limbs with shotguns and blowing them up with nades. When you're doing that with 95% hitscan enemies rather than projectile ones, there's a lot of things you need to account for to let the player play the game that way. What Raven did was reduced the accuracy & damage of the enemies to such a degree that it almost feels like you're shooting cardboard cutouts at times. The vast majority of enemies on normal difficulty don't pose any credible threat to you. As a result, the game doesn't really succeed at making you feel like a badass since running into a room and gibbing everybody isn't an accomplishment, it's just operating a machine.
Soldier of Fortune 2 on the other hand was a very challenging game. The gore was your reward for winning firefights, making you feel badass in the process.
The game adopts a form of realism similar to the "action-movie realism" of mods like Action Quake 2 & The Specialists. There's even a hospital level that feels quite Hard Boiled inspired. Weapons had a lot of spread & recoil but there's no aim penalty for moving and turning. Movement was fast & strafing was as fast as going forward.
The thing it does so well is that you can play each battle both like a Ghost Recon game & a run n gun. Importantly enemy accuracy is reduced while you're moving so once you ID your targets, you can run up to them & gun them down & there's nothing more satisfying than sneaking up to a room GR-style, figuring out where the enemies are, then running in with your dual uzis & literally ripping everyone a part.
A very good story about biological warfare. A more serious touch and atmosphere all around in the game, than the first one. And a phrase that I still remember from the time I played it, which Mullins whispered to himself in a devastating way, after something terrible had happened…
Every time I open this game, a little command prompt pops up, the screen gets blurry and super bright, and then the game just crashes. I then have to restart my computer to get rid of the blurry + bright effect. So in the end, the game just causes me to waste five minutes of my life.
This game is waiting for a review. Take the first shot!
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