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Solasta: Crown of the Magister

w bibliotece

4.1/5

( 429 Recenzji )

4.1

429 Recenzji

English i 5 innych
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Solasta: Crown of the Magister
Opis
Join the official Solasta: Crown of the Magister discord channel and visit official forum! True to the TabletopWizards of the Coast granted Tactical Adventures a license to use the Dungeons and Dragons SRD 5.1 Ruleset, further anchoring our will to make the most faithful video game adaptation with...
Gatunek:
Recenzje krytyków
56 %
Polecane
PC Gamer
70/100
RPG Fan
78%
God is a Geek
8.5/10
Opinie użytkowników

4.1/5

( 429 Recenzji )

4.1

429 Recenzji

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Szczegóły produktu
2020, Tactical Adventures, ...
Wymagania systemowe
Windows 7 / 8.1 / 10, AMD FX 4300 / Intel Core i5-3570K, 8 GB RAM, Radeon R9 285 / GeForce GTX 950...
Opcjonalna zawartość do kupienia
Solasta: Crown of the Magister - Supporter Pack, Solasta: Crown of the Magister - Palace of Ice, Sol...
Czas gry
39 hGłówna linia fabularna
48.5 h Główna linia fabularna + dodatkowe zadania
71.5 h Kolekcjoner
49 h Wszystkie style
Opis


Join the official Solasta: Crown of the Magister discord channel and visit official forum!


True to the Tabletop

Wizards of the Coast granted Tactical Adventures a license to use the Dungeons and Dragons SRD 5.1 Ruleset, further anchoring our will to make the most faithful video game adaptation with the Tabletop Ruleset and craft the game you are hoping for!

Solasta: Crown of the Magister brings back the thrill, tactics, and deep storytelling of tabletop games. As you play, you'll feel yourself reaching for your dice and miniatures. It's time to dive into the world of Solasta. Roll for initiative!


Created and written by lifelong fans of Pen & Paper RPGs, comes Solasta: Crown of the Magister.

Bring the authentic Tabletop gaming experience to your PC!

Roll for initiative, take attacks of opportunity, manage player location and the verticality of the battle field. Set yourself up for the finishing strike and possibly roll a natural 20 at that key moment of battle.​


In Solasta, you take control of four heroes, each with unique skills that complement one another. Every hero expresses themselves in the adventure, making each action and dialog choice a dynamic part to the story. Players will create their heroes just as they would in a pen-and-paper game by choosing their race, class, personality and rolling for their stats.​

You make the choices, dice decide your destiny.

Key Features:

  • An Epic Team Adventure.
    Discover the shattered world of Solasta: explore ruins and dungeons for legendary treasures, learn the truth of an age-old cataclysm - and stop it from happening again.

    Create your very own party of adventurers with our Character Creation Tool in the classic tabletop RPG tradition. Breathe life into your heroes, and see their personalities reflected in their dialogue. Tailor your squad to your preferred strategy and maximize your party's abilities. The choice is yours.

  • Discover a Mysterious & Dynamic World.
    Delve into long forgotten dungeons to unearth ancient artifacts, but stay watchful of light and darkness: many dangers hide in the dark, but a light can attract monsters. Some enemies have darkvision, some may flee from your torch... Successful adventurers will learn to use it to their advantage.

    Fight monsters in squad-level, turn-based, tactical combat. Solasta's dynamic environment offers some interesting tactical options. Bridges can collapse, leaving enemies stranded and vulnerable. Walls and columns can be pushed over - on top of your foes, if you do it right. The world is your playground.

  • Prepare to Think in Three Dimensions.
    The dungeons in Solasta are more than flat game-boards. Climb, jump, or fly around obstacles. Evade or surprise foes from above or below. Push them into chasms or drop things on their heads. Position yourself on high grounds to start the fight with an advantage.

    Size also matters. Escape through narrow passages where bigger enemies won't fit and crawl through tunnels to find secret areas. Take advantage of the environment to find cover suited to your own size. Watch out, though - the monsters are also thinking vertically.

© 2020 Tactical Adventures. All Rights Reserved. All content is the property of Tactical Adventures protected under copyright or trademark laws. “Solasta”, “Solasta: Crown of the Magister” & “Tactical Adventures” are trademarks of Tactical Adventures.

Częste osiągnięcia
Dodatkowa zawartość
Zawartość
Standard Edition
Lightbringers Edition
4x Special Dice
3x Dice with special FX
Weapon Concept Art
Key Art
Enviromental Concept Art
Badlands Research
Crown of the Magister Concept Art
Lost Valley Concept Art
Monsters Concept Art
Palace of Ice Concept Art
Wymagania systemowe
Minimalne wymagania systemowe:
Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
39 hGłówna linia fabularna
48.5 h Główna linia fabularna + dodatkowe zadania
71.5 h Kolekcjoner
49 h Wszystkie style
Szczegóły gry
Gatunek:
Działa na:
Windows (7, 8, 10, 11)
Premiera:
{{'2020-12-14T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Rozmiar pliku:
25.7 GB
Linki:

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Opinie użytkowników

Posted on: May 30, 2021

Big disappointment - praise undeserved

I don't get why this game is praised. I'm just 4,5 hours in so far, but this game... Alright, let's start with the positives: The races that and classes that are available, seem to be implemented well, except for the elves's trance (I''ll get to that later) The combat feels mostly like your usual dnd5e tabletop, which is why I got the game in the first place. There are many options to change difficulty and bypass missing features (Paladins and Clerics can't place holy symbols on a shield, so you can simply deactivate somantic components) You can switch a weapon-set once per turn as a free action I think that's it. Now the bad things: SPOILER Already the first quest in Cear Lem has a bad writing with (with an invisible lizard spawning right in the middle of an area, only one person to fight it and die, and nobody noticed how it broke through a wall, as this secret passage had clearly a wall moments ago, and only two out of three of the survivors manage to flee with you?!) END SPOILER While the idea of the height-layers and the controls for it are a nice idea, the execution of it is quite lackluster. You can move the camera only at certain points, making it quite difficult to actually find the right spot to misty step to get to a certain treasure-chest. Leviation seems to be only useful against enemies. Sneak attack sometimes seems to not proc at all, even though you have either advantage or an ally is next to the enemy (yes I know it only works once per turn) Fly.... fly is a joke. I'm currently in the tower, had to use a fly-scroll to fly up, and had fly still active in it. But I couldn't get to the targeted area, as there is no "destinated path".... had to stop the concentration on fly EARLY just to JUMP over the gap.... Why can't you fly over it?! What's the point of fly if you can't fly over gaps? except only when the developers force you to use it.... I get it's due the story, but I'm still missing some races and classes (and subclasses)...


Czy to było pomocne?

Posted on: November 27, 2021

Radakill

Gry: 118 Opinie: 3

Hyper-Fan driven

Imbalances The game still has some massive balancing issues that need to be worked out, some encounters that are so easy they put you to sleep (such as the green dragon that you would think would be one of the most difficult fights of the game) to the other side of the spectrum where you can have a perfect group that gets one-shotted before you even react to an OP lighting spell at lvl 3. Character Customization All of the face options pretty much look the same, the only thing they have in detail is coloring. And with only 2 voice options per sex your group sounds like the same person talking no matter what character is in dialog. Content One year after release and still no additions to the story line, no new playable content with the exception of a small side quest they offered with the DLC, which dosent include much except for 2 new character types. Mechanics Several game mechanics such as line of sight to a target or increased AC based on terrain, obstacles etc are in dire need of a complete overhaul. In some cases a target mob that is literally standing in an open field with nothing but pebbles and grass can have a +5 or +2 AC terrain modifier, while another mob standing behind a wall or pillar will have no modifier at all. Encounters Last but not least, encounters in Solasta are waning in several regards: 1) Ambush cut-sceenes that almost always place your characters in wide open areas with no cover. 2) Many abilities such as hide in plain sight are pretty much useless throughout the game. 3) Mobs that just "appear" out of thin air, they love to just have stuff pop in around you like they were all beemed in from an orbiting star ship. Summary I loved the game in EA for its play style and I still do, I love the authentic D&D turn based game play. Its heartbreaking to have to deal with all of the idiosyncrasies the game currently is plagued with.


Czy to było pomocne?

Posted on: April 23, 2022

Nice engine, bad campaign

The engine for this game is quite nice and it makes all of the rules it's using from the tabletop game very clear and easy to understand for the most part. But the original campaign is terrible. The designers apparently believe that your party of adventurers are idiots e.g., forced cutscenes that pull your characters close to the enemy you've been trying to avoid or ambush, camping spots in the middle of fields and underneath a tower that makes it trivial for your party to be ambushed from all sides. I have played computer roleplaying games for decades; I don't choose to roleplay as "idiot with a deathwish" and this game forces you to do that.


Czy to było pomocne?

Posted on: November 18, 2022

A welcomed RPG addition!

When I saw that the Tactical Adventures team was adding multi-player support, this immediately went on my wish list. It did not disappoint! Although, I have to admit that I was skeptical and very worried at the opening of the game when I heard the word "piss" in three places in less than two minutes. Thankfully, the dialog got waaay better! The good: 1) Everybody knows the combat is great. The vertical dimension adds a lot to the game. 2) The voiceovers are good and frequently funny. There are lots of comments that appear during combat. For me, these are the highlights of the voice acting because there are frequently new ones that pop up, keeping a sense of freshness to the characters. 3) Good stories and engaging (though straightforward) quests. 4) Great music. Improvements to make: 1) Because the game is fully voiced, dialog options are pretty limited. There's nowhere near the amount available compared to a Baldur's Gate 2 or, more appropriate, Divinity Original Sin 2. Part of me would be happy to have more depth there at the expense of the voices. 2) There are only three male voices. So, if you have an all-male party, two guys will have an identical voice. It would be nice to have a free DLC that adds 2-3 new sets. 3) There are only three female voices and one of those is the high-pitched male voice! 4) There are some bugs here and there, but nothing that completely breaks the game. The "Crown of the Magister" campaign got itself out of sync a few times during combat and the game was unable to proceed because one player saw the turn for one character, and another saw the turn for a different character. I haven't seen this in "The Lost Valley". I'm looking forward to more modules a la "The Lost Valley", which is an improvement over the original campaign.


Czy to było pomocne?

Posted on: January 17, 2022

Icewind Dale/Realms of Arkania LITE

This game is a like a light mix of Icewind Dale and Realms of Arkania. You create your party of 4 based off of any combinations, then are sent on a combat heavy trek to recover an important artifact, with little bits of basic story spread throughout to keep you going. When travelling to world map locations, you need provisions and there is a descriptive panel on the left for flavour telling you what your adventurers are doing or who they bump into on the road. You also have random encounters which are fairly repetitive. Solasta is definitely NOT of the same quality as the above mentioned games, but I found the main campaign to be interesting and engaging enough, and it is nice for a change to play a game that doesn't dump paragraphs of lore onto you or modern day politics. The combat is great, giving you a real feel of tactical control over what is happening. Casting Light will damage the vampires surrounding you, Levitating your wizard will protect him from melee orcs, shoving a skeleton into a chasm is satisfying. If you have experience playing these types of games, the fights can be very rewarding. I thought at first that maybe the fights were too simple, so I went into a fight with no real tactics at all and got destroyed easily. I went back to the same fight with preparation and destroyed them easily. Planning matters, which is nice in this day and age where a lot of games you can just basic attack your way to victory. Definitely worth a play if you want a more classic experience.


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