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Slain: Back From Hell

w bibliotece

3.5/5

( 81 Recenzji )

3.5

81 Recenzji

English
12.9912.99
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Slain: Back From Hell
Opis
You control the fate of Bathoryn, a doomed hero in a Gothic world, who seeks to liberate six cursed realms from six deadly overlords. He must battle his way through this blighted land, packed with gruesome pixel art foes before ascending (or sometimes descending) into a stronghold, all the while de...
Gatunek:
Recenzje krytyków
33 %
Polecane
Opinie użytkowników

3.5/5

( 81 Recenzji )

3.5

81 Recenzji

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Szczegóły produktu
2016, Andrew Gilmour, ...
Wymagania systemowe
Windows XP / Vista / 7 / 8, 1.5 Ghz or faster, 1 GB RAM, 500 MB available space...
Opcjonalna zawartość do kupienia
Slain: Back From Hell Deluxe Edition Upgrade
Czas gry
6 hGłówna linia fabularna
8 h Główna linia fabularna + dodatkowe zadania
11 h Kolekcjoner
7 h Wszystkie style
Opis
You control the fate of Bathoryn, a doomed hero in a Gothic world, who seeks to liberate six cursed realms from six deadly overlords.

He must battle his way through this blighted land, packed with gruesome pixel art foes before ascending (or sometimes descending) into a stronghold, all the while defeating fiendish traps and vile monsters alike.

At the heart of every domain Bathoryn will confront a mighty foe - defeat it and his quest continues to its ultimate destiny. Fail, and you’ll die gruesomely – mauled by werewolves, disintegrated by floating monstrosities, squashed by great weights or torn apart by hidden blades. And you will fail…

There are 3 key areas to be mastered in order to vanquish Slain: Back from Hell.

- Learn to wield 3 deadly elemental weapons, each one exploiting weaknesses in different enemy types. Each has a different combo, timing and use. Mastering quick switching between weapons is the path to victory!
- Glean the placement and timings of enemies and booby traps.
- Generate, conserve and unleash your Mana wisely.

Accompanied by the heavy metal visuals is an even heavier metal soundtrack recorded by Curt Victor Bryant (formally of Celtic Frost).
  • Challenging ‘elemental’- based melee and magical combat
  • 6 hours of bone-crushing, metal-fueled mayhem & gore
  • Choose from 3 unique weapons in your fight against the demon hordes.
  • Full soundtrack recorded by Curt Victor Bryant formally of Celtic Frost. \m/
  • Cunningly concealed secrets (shhh).
  • Boss fights, mini-boss fights, sub-mini- boss fights & macro-sub- mini-boss fights.
  • No laborious levelling, no tedious grinding, no wimpy crafting!
Częste osiągnięcia
Dodatkowa zawartość
tapeta
Wymagania systemowe
Minimalne wymagania systemowe:

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
6 hGłówna linia fabularna
8 h Główna linia fabularna + dodatkowe zadania
11 h Kolekcjoner
7 h Wszystkie style
Szczegóły gry
Gatunek:
Działa na:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04)
Premiera:
{{'2016-03-24T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Rozmiar pliku:
274 MB
Linki:

Gra zawiera

Języki
English
dźwięk
tekst
Recenzje krytyków
63
Średnia ocen krytyków
33 %
Krytycy polecają
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Posted on: February 27, 2018

A "GOOD" Game (masochistic challenge)

I heard this game was bad before they fixed it up, but I only ever played it after this. So this game is 'Good', not great, but still worth a try if you like masochistic platformers. Art/Environment/Atmosphere: The enemies are interesting, the kills are fun, the excessive blood is fun, getting killed has multiple animations. Headbanging after slaying a boss is also cool... because why not. Basically, the aesthetic of the game is excellent, and has (had?) a lot of potential. Gameplay: The controls are fluid and responsive*. Mind you, they are not "tight", because the devs added delays to your attacks on purpose. I think games are better when the controls are made as player-centric as possible, and the difficulty should come from your enemies/situations (like Hollow Knight). Here, it's still on you to be good, however, the extra delays can get frustrating: swinging your sword has a bit of a timer, trying to block after attacking has a bit of a timer... And in this game, split-split-seconds are required, and if you mess anything up, you can be dead extremely quickly. Bosses are challenging, and once you learn their pattern, you can flawless them, however, you will die a lot. Again, you can die in an instant, and missing a single block (which is a fraction of a second) will make you dead. Luckily, respawn points are placed to avoid repetetion (there's always one before a boss, which would have been extremely frustrating if it wasn't). With regards to checkpoints, dying happens frequently, so I'm glad the game doesn't force you to waste too much time from death to restart (it's about a second). So this promotes "try again" gameplay. Combat is relatively simplistic, but there's enough there for it to not be too boring. With some more time, this game could have expanded on its hubworld (done something with the village/crone), perhaps added powerups, more exploration of levels. And honestly, if the controls were made more responsive, it would have been better.


Czy to było pomocne?

Posted on: October 4, 2016

Nice start, bad end

This review comes from 6h in game Technically speaking, this version of the game is much more optimized and polished (you can play it on an Atom X8500 Tablet at full speed) I already finished it once with all but one secret to unlock the final sword (well actually don't need it to finish the game) The game is called Slain, but you may not even touch a single minion if you are able to kill the mini-bossess and final bossess quickly (except for those few that actually trigger level progression) A simple Pros / Cons approach Pros: "Heavy" Metal Music and Atmosphere from start to end Impressive pixel art and effects Some clever tricks here and there to scratch your head a bit before slamming your sword on the next minion Good sound effects (compared to the first release of this game) Good control response (compared to the first release of this game) Cons: You don't have a sense of progression in this game (apart from unlocking the few levels available in game) You don't get rewards from killing anything, you don't get Mana or Health Upgrades There's is no difficulty level You may feel overwhelmed if you don't adapt your sword correctly to the enemies you are facing Some points are so tedious that you may want to leave the game to rest for a couple of hours and then, maybe, come back to it The "Block" function is there, but you have to be perfectly timed to the game engine (I was able to finish the first round of the Final Boss without being touched once) It's possible to use it but missing the spot goes for a fast death and subsequent retry Final advice The end feels cheap and unfinished (Sounds more like a cliffhanger to me) and actually doesn't seem to be directly related to the initial part of the story (It feels like the ending of Lords of Shadows II and Dead Space 3 with the DLC had sex and produced a "Heavy Metal" unborn child) If you still want to try this game, get it on sale (I did so, but knowing the ending then I would have probably spent my money on a different game)


Czy to było pomocne?

Posted on: September 5, 2020

Good for what it is

Pretty straightforward platformer with gorgeous pixel art (hindered a bit by lack of pixel perfect aspect ratio), metal soundtrack and decent boss fights. There's also a nice plot twist at the end. Great stepping stone for future installments.


Czy to było pomocne?

Posted on: September 28, 2024

OK I guess

Atmosphere and control are good but I find some minions a bit too strong that I need to slash and go back rinse and repeat and that's a bit boring. Multiple checkpoints did help though


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