Posted on: June 17, 2024

Kharnivore2099
Zweryfikowany użytkownikGry: 292 Opinie: 9
A woefully tedious game
First of all, the game runs fine. I had no compatibity issue etc, the xbox one controller was detected and the controls were assigned as you'd expect, matching the PS2 layout. It has a few resolution options, too. But the 16:9 apect ratios just stretch the image rather than offer actual widescreen support. I played at a lower 4:3 aspect ratio to be on par with the PS2/xbox versions. I suggest tinkering with the brightness and gamma levels too, as the game is far too bright with the default settings. Silent Hill4: The Room has some interesting ideas, some of which really make it stand out next to the likes of Silent Hill 3. Unfortuantely, there are a LOT of incredibly tedious gameplay elements, atrocious sound design and a swathe of abysmal enemy designs. Dogs growling like cougars when they die, nurses burping when attacked or falling down stairs, endless amounts of flying insects. Tedious note fetching to progress the game. Very few actual puzzles. A ton of linear exploration. A tiring amount of escorting. It feels more like a slapdash, cobbled together joke than a horror game. Interesting and creepy elements such as unnerving phone calls, random visitors at the door and spying on your neighbours etc, are all demeaned by every other aspect of the game. This could have been something very interesting, but they slapped the 'Silent Hill' name on the project, filled it with the worst aspects of that series, executed them poorly, then shipped it out. This is a perfectly fine way to play the game if you arer experienced and wish to revisit, are new to the game, or just wish to see how easy it is to completely destoy any fear or suspense within a horror game.
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