Posted on: December 14, 2021

fahbs
Gry: 354 Opinie: 90
A literally halfway decent Silent Hill
Silent Hill 4 gets a lot of points for trying an original approach. You start in a "hub world" of your apartment, where some sinister lock keeps you inside and you cannot contact the outside world. Enter a portal to different levels. The apartment portion is a neat 1st person adventure approach. Some interesting and creepy stuff can happen there. The levels are ok, nothing great. Making healing items rare, but heal for free if you can make it back to the apartment is a more tense approach. Unfortunately, it all goes to crap halfway through. You're stuck with a permanent escort quest, you reuse all the same levels, it turns into annoying attrition as you cannot heal at the apartment anymore, and you're attacked by new annoying enemies. What really kills the 2nd half, is that it becomes an attrition slog where you desperately need certain limited items that you've been finding all game, but you're never told their value and aren't expecting the sudden halfway point shift in gameplay. It's very easy to waste all the items early on when you don't need them and don't know you'll need them later. Important effects of certain items are never explained. A seemingly harmless item will screw you over in the long term if you pick it up. Burping nurses are dumb. There's enough good here for a mild recommendation to series fans, but do yourself a big favor and set the difficulty to easy to avoid the immense frustration of the 2nd half.
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