Posted on: October 25, 2025

s1st3r
Zweryfikowany użytkownikGry: 3 Opinie: 1
could be better
lack of instructions. In this way you have to improvise and you don't always get it right!
Czy to było pomocne?
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ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY
Compatibility notice (Windows 8 or later): DirectPlay is required to be installed on Windows 8 and above.

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY
Compatibility notice (Windows 8 or later): DirectPlay is required to be installed on Windows 8 and above.

Długość gry według HowLongToBeat
Posted on: October 25, 2025

s1st3r
Zweryfikowany użytkownikGry: 3 Opinie: 1
could be better
lack of instructions. In this way you have to improvise and you don't always get it right!
Czy to było pomocne?
Posted on: January 20, 2025

danangleland
Zweryfikowany użytkownikGry: 33 Opinie: 1
Still a strong and compelling Civ game
Still a great game to play, I personally prefer it to Civ 6 which I find cartoony and irritating for a number of reasons. Civ 3 is a classic Civ game, what Civ used to be before Civ 5 came along and things took a rather different direction.
Czy to było pomocne?
Posted on: April 3, 2025

itdude99
Zweryfikowany użytkownikGry: 394 Opinie: 2
best game ever
GOG did a good job of making this title work on new hardware!
Czy to było pomocne?
Posted on: April 20, 2025

corbeau09
Zweryfikowany użytkownikGry: 108 Opinie: 4
Still playable in 2025
I enjoy playing this game more than any of the later editions.
Czy to było pomocne?
Posted on: June 18, 2020

dnovraD
Zweryfikowany użytkownikGry: Opinie: 77
Strategic Bottlenecks
The thing I remember the most about Civ III from the time I played it when it first arrived here was having a fair time of things and then suddenly all my progress crashes hard because the iron resource had spawned off on a small island from the rest of the supercontinent. Welcome to Civ 3, where one major feature causes the score to crash down from "Great" to "Pretty Bad". Civ 3 introduces Strategic Resources; things required to make units and buildings. Not a bad idea in itself. The issue is entirely in the implementation. Rather than fair distribution per player, or just sane seeding, the game will place ONE of EACH strategic resource; and to a further point, there is a diceroll per turn that said resource will pack it's bags and move elsewhere with no explanation. Not "ran out", just mysteriously vanishes and reappears elsewhere. You can't find iron needed to build ironclads to circumnavigate the globe? Chances are the game spawned it on one of the islands you can't reach in a reasonable pace. This really is such a gamebreaking feature and I'm not sure how Civ fared during the time from III to IV, given what a massive upward improvement in everything Civ IV was.
Czy to było pomocne?
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