The year is 2054. Magic has returned to the world, awakening powerful creatures of myth and legend. Technology merges with flesh and consciousness. Elves, trolls, orks and dwarves walk among us, while ruthless corporations bleed the world dry. You are a shadowrunner - a mercenary living on the fring...
The year is 2054. Magic has returned to the world, awakening powerful creatures of myth and legend. Technology merges with flesh and consciousness. Elves, trolls, orks and dwarves walk among us, while ruthless corporations bleed the world dry. You are a shadowrunner - a mercenary living on the fringes of society, in the shadows of massive corporate arcologies, surviving day-by-day on skill and instinct alone. When the powerful or the desperate need a job done, you get it done... by any means necessary.
In the urban sprawl of the Seattle metroplex, the search for a mysterious killer sets you on a trail that leads from the darkest slums to the city’s most powerful megacorps. You will need to tread carefully, enlist the aid of other runners, and master powerful forces of technology and magic in order to emerge from the shadows of Seattle unscathed.
The unique cyberpunk-meets-fantasy world of Shadowrun has gained a huge cult following since its creation nearly 25 years ago. Now, creator Jordan Weisman returns to the world of Shadowrun, modernizing this classic game setting as a single player, turn-based tactical RPG.
Powerful Content Creation: With the Shadowrun Returns Editor, everyone is empowered to create and share their own stories and campaigns with the Shadowrun community. You can even explore the entire Shadowrun Returns Seattle campaign in the Editor directly - see how it was built and borrow as much as you need to jump-start your own creations! No advanced coding or art skills are required to create content using the SRR Editor.
Gripping Tactical Combat: When you’re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With the variety of weapons and spells at your disposal, every turn is filled with meaningful choices. A successful run requires commanding a team of runners with the right balance of combat, tech, and magical abilities.
Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun Returns’ classless skill system allows you to grow your character in any direction you choose. Want to start summoning spirits as an ork Shaman and evolve into a cybered-up weapon specialist? Do it!
Engaging 2D/3D Art Style: Shadowrun Returns mixes dynamic 3D characters and lighting with a vibrant, hand-painted environment. Illustrated character portraits bring every conversation to life. Explore a world filled with detail, from the slums of the Redmond Barrens to the extravagant offices of powerful corporations.
Grając w jakąkolwiek grę opublikowaną przez firmę Paradox Interactive AB, użytkownik (i) akceptuje Umowę użytkownika i (ii) potwierdza, że przeczytał i rozumie Politykę prywatności.
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
Wymagania systemowe:
Grając w jakąkolwiek grę opublikowaną przez firmę Paradox Interactive AB, użytkownik (i) akceptuje Umowę użytkownika i (ii) potwierdza, że przeczytał i rozumie Politykę prywatności.
Kickstarted this game, although I've never played any Shadowrun game before, and didn't know anything about the setting. I wasn't disappointed. I see some reviews have mentioned the checkpoint saves, but this has now been fixed, and the game can be saved anywhere. The art is beautiful, and the game got me really interested in the way the world setting works. It is quite short, I think I finished it in 8 hours or so.
The only positive I can really say is that the setting is awesome and the artwork is very well done.
The game however is an incredibly linear corridor runner. The story is silly and most of the characters are either forgettable or annoying.
The choice and consequence aspect is entirely superficial and the turn based combat is lackluster even compared to games with a decade of age on it.
The game throws "quests" at you that are mostly glorified fetch quests and can be completed in the same area you were just in.
The skill checks don't ever really bring anything interesting to the tables and feel like they are just there so the devs could tick a box.
There are a lot of better games out there, sadly not many are in the *punk genre. Still, my advise is to step away from this game.
Pros:
- Unique cyberpunk, fantasy mix setting.
- Variety of playable and viable builds and party composition
- Story, dialogue and characters are good, though also bit cheesy in a likable way (you're character has plenty of action movie one liners and jokes as conversation options)
Cons:
- Not many choices in the game seem to actually matter. Not much difference in possible endings.
- Tactical turn-based combat is weak, missing a lot of what makes other turn-based games like X-com good. For example misclicking is easy, sometimes characters block a field and you can't rotate the view, so moving behind a character is sometimes impossible.
- Hard to tell who you can aim at, when moving somewhere and where you can take cover.
(also never explains what cover does: it significantly lowers oponents' chance to hit)
- Barely an explanation of how combat works, tricky to make a good character, when you have no idea of the game yet.
- Hacking is just reskinned regular combat, could be better, I'd prefer if it was more of a puzzle
- The ehthnic "diversity" aspect of the game is a bit overdone... might make you roll your eyes a bit.
- Mostly too easy even on hard, except for some few parts which just feel annoying.
TLDR: Play the game for the story and uinique setting. The tactical turn-based gameplay could be better. The game can be completed in 10-20 hours depending on whether you take your time or rush through it.
One last big hint: If you get Shadowrun: Returns and Shadowrun: Dragonfall, you can copy some files around and play Shadowrun Returns (Dead man's trigger quest) in the better and updated Dragonfall game engine. I only saw this after I played the game (why doesn't the game tell you this -_-), anyway here's a guide how to do it:
https://steamcommunity.com/sharedfiles/filedetails/?id=343908392
(just use the install locations where you installed the games with gog)
Shadowrun for the SNES is one of my favourite games of all time, and I was extremely excited to hear that they were doing a new Shadowrun game with old-school values. Unfortunately the old-school "values" of Shadowrun returns are not the exploration, difficulty and balancing, but instead are low-grade graphics, minimal music/sound and a distinct lack of polish.
The writing is, whilst not offensive, very mediocre. The multiple response options in dialogue suggest that dialogue trees were once considered, but ultimately the standard 'good/neutral/bad' responses all take you on to the same npc response.
The combat is taken almost verbatim from X-com: Enemy Unknown, and while that's not necessarily a bad thing, the frequency with which Karma points (exp) are given means you are constantly several steps ahead of your enemies. I played through on normal and, barring the first out-of-tutorial combat (in which my minimal hp character had to survive two hits before they could act) I have never had to reload and have never looked in danger at any moment.
Shadowrun returns is an isometric, turn-based, party-based rpg - my favourite genre of game. Yet it feels very disappointing and the fact that it is outclassed in almost every department by a SNES game produced some 20 years previously is desperately sad.
The plot is very Shadowrun: science, cyberpunk, magic. Well written enjoyable stuff.
14 hours is how long I spent on my first run and I don't think there's much more to it, nor much replayability. Some things can be done in multiple ways, but you're still going a very narrow path. Like a super simple point and click adventure with combat scenes.
It didn't feel overly short though, there's no random encounters or any usual fetch and carry missions or unerthly long mob fights to artificially lengthen the experience, so the main plot is comparable in length to most "normal" rpg's.
Atmosphere, potential, pretty decent combat system.
This cries out for a bunch of extra adventures, could become the Neverwinter Nights of cyberpunk.
This game is waiting for a review. Take the first shot!
{{ item.rating }}
{{ item.percentage }}%
Oczekiwanie na więcej recenzji
Wystąpił błąd. Spróbuj ponownie później.
Inne oceny
Oczekiwanie na więcej recenzji
Dodaj recenzję
Edytuj opinię
Twoja ocena:
Wszystkie pola są wymagane
Nie wiesz, co napisać? Zacznij od tego:
Co sprawiło, że grałeś dalej?
Jakim typom graczy ta gra by się spodobała?
Czy gra była uczciwa, trudna, czy w sam raz?
Jaka funkcja szczególnie się wyróżniała?
Czy gra działała dobrze na twoim komputerze?
Niewłaściwe treści. Twoje recenzje zawierają wulgarny język.
Niewłaściwe treści. Linki są niedozwolone.
Niewłaściwe treści. Treść zawiera bełkot.
Tytuł recenzji jest zbyt krótki.
Tytuł recenzji jest zbyt długi.
Opis recenzji jest zbyt krótki.
Opis recenzji jest zbyt długi.
Nie wiesz, co napisać?
Nie możesz zapisać swojej recenzji z następujących powodów:
Musisz wybrać ocenę za pomocą gwiazdek
Musisz wprowadzić tytuł recenzji
Musisz wprowadzić treść swojej recenzji
Pokaż:
5 na stronie
15 na stronie
30 na stronie
60 na stronie
Uporządkuj po
Najbardziej pomocne
Najbardziej pozytywne
Najbardziej krytyczne
Ostatnie
Filtry:
Brak recenzji spełniającej wybrane kryteria
Napisane po
English
Deutsch
polski
français
русский
中文(简体)
Inne
Napisane przez
Zweryfikowanych posiadaczyInne
Dodane
W ciągu ostatnich 30 dniW ciągu ostatnich 90 dniW ciągu ostatnich 6 miesięcyW dowolnym czasiePo premierzePodczas wczesnego dostępu
Opinia powinna dotyczyć wyłącznie Twoich doświadczeń z grą. Pozwól, aby była oceniana na podstawie swojej wartości.
Unikaj kontrowersyjnych wypowiedzi
Korzystaj z naszych forów, aby dyskutować o najnowszych wiadomościach, cenach lub społecznościach. Aby poprosić o nowe gry lub funkcje strony internetowej bądź GOG GALAXY, korzystaj z Listy Życzeń Społeczności. W celu uzyskania pomocy technicznej skontaktuj się z naszą Pomocą.
Krytykuj odpowiedzialnie
Aby zapewnić wysoką jakość i przydatność opinii, będziemy usuwać wszelkie recenzje, które łamią te wytyczne lub nasze warunki użytkowania.
Ok, rozumiem
GOG Patrons, którzy pomagają zachować tę grę
{{controller.patronsCount}} GOG Patrons
Błąd wczytywania GOG Patrons. Odśwież stronę i spróbuj ponownie.