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Shadowrun: Dragonfall - Director's Cut

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4.4/5

( 206 Recenzji )

4.4

206 Recenzji

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Shadowrun: Dragonfall - Director's Cut
Opis
NOTE: The Director’s Cut is free to existing owners of the Dragonfall expansion for Shadowrun Returns. Shadowrun: Dragonfall - Director’s Cut is a standalone release of Harebrained Schemes' critically-acclaimed Dragonfall campaign, which first premiered as a major expansion for Shadowrun Returns. T...
Gatunek:
Recenzje krytyków
80 %
Polecane
GameSpot
8/10
RPG Fan
92%
Game Informer
8.8/10
Opinie użytkowników

4.4/5

( 206 Recenzji )

4.4

206 Recenzji

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Szczegóły produktu
2014, Harebrained Schemes, ...
Wymagania systemowe
Windows XP SP3 / Vista / 7, x86-compatible 1.4GHz or faster, 2 GB RAM, DirectX compatible 3D graphic...
Czas gry
20.5 hGłówna linia fabularna
29.5 h Główna linia fabularna + dodatkowe zadania
41.5 h Kolekcjoner
30 h Wszystkie style
Opis
NOTE: The Director’s Cut is free to existing owners of the Dragonfall expansion for Shadowrun Returns.

Shadowrun: Dragonfall - Director’s Cut is a standalone release of Harebrained Schemes' critically-acclaimed Dragonfall campaign, which first premiered as a major expansion for Shadowrun Returns. The Director's Cut adds a host of new content and enhancements to the original game: 5 all-new missions, alternate endings, new music, a redesigned interface, team customization options, a revamped combat system, and more - making it the definitive version of this one-of-a-kind cyberpunk RPG experience.

In 2012, magic returned to our world, awakening powerful creatures of myth and legend. Among them was the Great Dragon Feuerschwinge, who emerged without warning from the mountains of Germany, unleashing fire, death, and untold destruction across the countryside. It took German forces nearly four months to finally shoot her down - and when they did, their victory became known as The Dragonfall.

It’s 42 years later - 2054 - and the world has changed. Unchecked advances in technology have blurred the line between man and machine. Elves and trolls walk among us, ruthless corporations bleed the world dry, and Feuerschwinge’s reign of terror is just a distant memory. Germany is splintered - a stable anarchy known as the “Flux State” controls the city of Berlin. It’s a place where power is ephemeral, almost anything goes, and the right connections can be the difference between success and starvation. For you and your team of battle-scarred shadowrunners, there’s no better place to earn a quick payday.

Now, a new threat is rising, one that could mean untold chaos and devastation. One that soon has you and your team caught on the wrong side of a deadly conspiracy. The only clue: whispers of the Dragonfall. Rumors that the Great Dragon Feuerschwinge may still be alive, waiting for the right moment to return…

Shadowrun: Dragonfall - Director’s Cut Features:

A Classic, Story-Driven cRPG: See why PC Gamer hailed Dragonfall as “one of the most memorable and complex RPG stories of the decade.” Dragonfall hearkens back to the golden age of computer RPG’s with a novel-like branching narrative full of sharp prose and deep character development. Immerse yourself in a smart, 20+ hour campaign with a diverse cast of all-too-human characters.

A One-of-a-Kind Cyberpunk Setting: Experience the unique “Tech meets Magic” dystopian future of Shadowrun, a fan-favorite game setting now celebrating it’s 25th anniversary. Shadowrun: Dragonfall - Director’s Cut is the perfect entry point to the setting for those with no prior Shadowrun experience, while providing plenty of classic Shadowrun characters and tech for veteran players to sink their teeth into.

Command Your Team: Lead a small team of shadowrunners - each with their own outlook, motivations, and backstory. The members of your team are designed to play contrasting roles during missions, and each has a distinct set of skills, abilities, strengths, and weaknesses. But it’s not all about the mission - each team member also has challenges to face in their own lives, which you can choose to brush aside or play an important part in.

Gripping, Turn-Based Tactical Combat: When you’re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With over 200 weapons and spells at your disposal, every turn is filled with meaningful choices.

Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun: Dragonfall’s classless skill system allows you to grow your character in any direction you choose.

New in the Director’s Cut:

Standalone: Due to popular demand, Dragonfall is now a completely standalone title!

Five All-New Missions: The Director’s Cut features five all-new original missions, including three related directly to the personal stories of your team members. These missions take you to previously-unseen locales - both within the Flux State and beyond - where you’ll have to face challenging enemies and make tough choices in order to help your team members prevail.

Revamped Combat System: The Dragonfall combat system has received a major overhaul. An all-new armor system adds another tactical layer to the experience, while refined cover and damage mechanics emphasize the importance of battlefield positioning. Complementing these improvements is an upgraded AI system which reacts more intelligently and accurately to your actions.

Redesigned Interface: The Dragonfall in-game interface has also been rebuilt. Spells, items and abilities are now much easier to access, while improved combat feedback allows you to fully understand the tactical situation in any given encounter.

Customize Your Team: Guide your team members as they progress in each of their unique roles, choosing between different focus options to grant them new items and abilities. In addition, if you don’t like a team member’s default spell, item or weapon loadout, you can now customize what they bring on each mission.

Ten New Pieces of Original Music: Fan-favorite composer Jon Everist brings ten new tracks of moody cyberpunk music to the Dragonfall experience, including compositions based on the stories of individual members of your team.

The Complete Dragonfall Soundtrack: As a free bonus, the Director’s Cut includes the entire soundtracks from both Dragonfall AND our previous title, Shadowrun Returns. This also includes the brand new tracks exclusive to the Director’s Cut. Featuring music from the composers of the classic Shadowrun SEGA and SNES games, this exciting cyberpunk soundtrack pays homage to the past with a modern sentiment.

© 2014 Harebrained Holdings, Inc. All Rights Reserved. Shadowrun is a trademark of Microsoft.

Dodatkowa zawartość
tapeta ścieżka dźwiękowa (10 tracks, FLAC) ścieżka dźwiękowa (MP3) Russian localization (ZoneOfGames.ru)
Wymagania systemowe
Minimalne wymagania systemowe:

Grając w jakąkolwiek grę opublikowaną przez firmę Paradox Interactive AB, użytkownik (i) akceptuje Umowę użytkownika i (ii) potwierdza, że przeczytał i rozumie Politykę prywatności.

Umowa użytkownika Paradox
Polityka prywatności Paradox

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Grając w jakąkolwiek grę opublikowaną przez firmę Paradox Interactive AB, użytkownik (i) akceptuje Umowę użytkownika i (ii) potwierdza, że przeczytał i rozumie Politykę prywatności.

Umowa użytkownika Paradox
Polityka prywatności Paradox

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
20.5 hGłówna linia fabularna
29.5 h Główna linia fabularna + dodatkowe zadania
41.5 h Kolekcjoner
30 h Wszystkie style
Szczegóły gry
Gatunek:
Działa na:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04)
Premiera:
{{'2014-09-18T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Rozmiar pliku:
1.5 GB
Linki:


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Posted on: January 6, 2021

Superb writing

This is a good game. Maybe good-plus. Sure, it's not a Witcher 3 or something else that will keep you going for days and weekds - but then that is not what it sets out to be. In my opinion, what really sets Dragonfall apart is the writing. Sure, the tactical combat is fluid, easy to learn and hard to master, but the game isn't that hard or deep overall. But the characters, the atmosphere, and the story are there in spades, making this a perfect little gem in its own right. I just read a review calling this game's story and writing average... and I couldn't disagree more. Dragonfall has a story that is certainly above average, and branching storylines at that, depending on decisions you yourself take, stuff you made happen yourself. This is still not a given in most CRPGs. Moreover, Dragonfall has characters that are quite a bit deeper and more interesting than those in most other games of the genre you will have played. The writing is, in my view, simply exceptional. Many CRPGs make it immediately obvious which NPCs will be playing a larger role and which are just one-off quest givers. In Dragonfall, every little NPC is lovingly crafted and given a unique and interesting persona. They have little quirks, they use individual language, they have agendas that are not immediately clear. They're human. And while the game is heavy on text overall, you're not drowned in it or anything - the writing is strong and self-assured enough to convey character and atmosphere in succinct phrasing, often just hinting at stuff that you might pick up on... or not. One final note: if you love your pen&paper Shadowrun lore, and would hate to see it butchered by a different medium - rest easy. Dragonfall delivers on the lore, and in style. There were some real gems in here, from the Horrors to Winternight to 2XS - very nice for a SR grognard like me!


Czy to było pomocne?

Posted on: July 14, 2019

I loved the game. Great story.

This was a game I enjoyed reading, like a good book. It has one of most interesting story-lines I've seen in a long time. The dark cyberpunk mood is deliciously enhanced by a very good design, including music, colours, careful writing, etc. You really feel like you want to read what the characters are saying. Good characters have unique manners of saying things, or things only they would say; you can recognize them in a book without the writer having to tell you who is speaking. This is often not the case in games. Game designers probably imagine that, just because you can see the character portrait next to the lines, they don't need to make their characters distinguishable, unique or quirky (this is the case in all bad and boring games). A great combat system and visuals don't make boring games interesting. Those things become repetitive and boring very soon. You cease noticing how cool the monsters look after wiping out a few waves. You get tired, and you forget the game. A really unforgettable game (think of Baldur's Gate or Fallout) makes you feel you are there, speaking with those characters. It is memorable because you experience it like a book. This game does that wonderfully. I'd love to see an Italian, French, Portuguese or German version. Games should not be just a way to waste time. They can be a great way to practice and learn foreign languages, specially when they have an enjoyable story and memorable characters, like this one.


Czy to było pomocne?

Posted on: July 10, 2015

Disappointed

I was disappointed after finishing this game and its predecessor. I have a few main complaints: 1. You can't fully outfit your party with gear. You might be able to add a few medkits if there are slots available. And you can upgrade a weapon. But you don't have full control like in most RPGs. Also, the interface for changing your party's gear only appears right before a mission starts instead of when you are back at your base or buying stuff. This makes things inconvenient. 2. The maximum party size is 4. I think 6 would have been much better. Some missions add an extra teammate, but these are only occasional. 3. The game's dialogue isn't that great. I didn't enjoy the story much at all. 4. Lastly, the graphics, while pretty, are uninteractive for the most part. So they make the game world feel "fake" or "artificial". Maybe 3D computer rendered graphics would have helped. Meh.


Czy to było pomocne?

Posted on: April 30, 2024

Much better than "Returns"

So I wasn't impressed with Shadowrun Returns, Draganfall was much improved.. *WARNING CONTAINS SPOILERS* Some of the things I didn't like about returns still applies but a lot of things are better. For one and this is subjective the story was better and the dialog was better written also. Additionally it seems like there are more branches of dialog, and more skill checks. It just seemed to flow better I guess is what im saying. This time around you've got a permanent team of runners.. not much different than the 1st game As you still have to pay your team a cut of the pay no free lunch but the team members give input as you progress thru the missions and have dialog in between so you feel a bit more bonded instead of just hiring runners (which you can do but I never did).. there's even a dog this time around :P Although *spoiler* by the time you get said dog I thought they would be an addition "he runs where I run" but nah.. he just takes up another valuable spot in your 4 runner team so it's cool but ultimately not worth a spot for another member which was disappointing. This time around the story is a little less linear, Missions can be taken out of order and some will appear out of order also, so you feel like you have some say in how the story progresses. Later in the game you'll be given choices.. none of them make or break your play thru but it's nice to see prior choices have some sort of impact. There are a few endings.. based on your decisions. 1 thing I found very frustrating that the 1st game had was when you get skill checked like "decking" and you don't meet the requirements but you have a Decker in the team.. Sometimes the game will give you an option like "let your decker _____" other times it's a flat yes/no check on you.. doesn't happen all the time but often enough to piss you off and wonder what good a team is. Ultimately though this was a much more enjoyable exp than the first game.. Now off to play HongKong.


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