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Shadowrun: Dragonfall - Director's Cut

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4.4/5

( 206 Recenzji )

4.4

206 Recenzji

English
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Shadowrun: Dragonfall - Director's Cut
Opis
NOTE: The Director’s Cut is free to existing owners of the Dragonfall expansion for Shadowrun Returns. Shadowrun: Dragonfall - Director’s Cut is a standalone release of Harebrained Schemes' critically-acclaimed Dragonfall campaign, which first premiered as a major expansion for Shadowrun Returns. T...
Gatunek:
Recenzje krytyków
80 %
Polecane
GameSpot
8/10
RPG Fan
92%
Game Informer
8.8/10
Opinie użytkowników

4.4/5

( 206 Recenzji )

4.4

206 Recenzji

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Szczegóły produktu
2014, Harebrained Schemes, ...
Wymagania systemowe
Windows XP SP3 / Vista / 7, x86-compatible 1.4GHz or faster, 2 GB RAM, DirectX compatible 3D graphic...
Czas gry
20.5 hGłówna linia fabularna
29.5 h Główna linia fabularna + dodatkowe zadania
41.5 h Kolekcjoner
30 h Wszystkie style
Kup serię (3)
Kup wszystkie gry z serii. Jeśli posiadasz już grę z tej serii, nie zostanie ona dodana do Twojego koszyka.
-75%49.9712.47
Idź do kasy
Opis
NOTE: The Director’s Cut is free to existing owners of the Dragonfall expansion for Shadowrun Returns.

Shadowrun: Dragonfall - Director’s Cut is a standalone release of Harebrained Schemes' critically-acclaimed Dragonfall campaign, which first premiered as a major expansion for Shadowrun Returns. The Director's Cut adds a host of new content and enhancements to the original game: 5 all-new missions, alternate endings, new music, a redesigned interface, team customization options, a revamped combat system, and more - making it the definitive version of this one-of-a-kind cyberpunk RPG experience.

In 2012, magic returned to our world, awakening powerful creatures of myth and legend. Among them was the Great Dragon Feuerschwinge, who emerged without warning from the mountains of Germany, unleashing fire, death, and untold destruction across the countryside. It took German forces nearly four months to finally shoot her down - and when they did, their victory became known as The Dragonfall.

It’s 42 years later - 2054 - and the world has changed. Unchecked advances in technology have blurred the line between man and machine. Elves and trolls walk among us, ruthless corporations bleed the world dry, and Feuerschwinge’s reign of terror is just a distant memory. Germany is splintered - a stable anarchy known as the “Flux State” controls the city of Berlin. It’s a place where power is ephemeral, almost anything goes, and the right connections can be the difference between success and starvation. For you and your team of battle-scarred shadowrunners, there’s no better place to earn a quick payday.

Now, a new threat is rising, one that could mean untold chaos and devastation. One that soon has you and your team caught on the wrong side of a deadly conspiracy. The only clue: whispers of the Dragonfall. Rumors that the Great Dragon Feuerschwinge may still be alive, waiting for the right moment to return…

Shadowrun: Dragonfall - Director’s Cut Features:

A Classic, Story-Driven cRPG: See why PC Gamer hailed Dragonfall as “one of the most memorable and complex RPG stories of the decade.” Dragonfall hearkens back to the golden age of computer RPG’s with a novel-like branching narrative full of sharp prose and deep character development. Immerse yourself in a smart, 20+ hour campaign with a diverse cast of all-too-human characters.

A One-of-a-Kind Cyberpunk Setting: Experience the unique “Tech meets Magic” dystopian future of Shadowrun, a fan-favorite game setting now celebrating it’s 25th anniversary. Shadowrun: Dragonfall - Director’s Cut is the perfect entry point to the setting for those with no prior Shadowrun experience, while providing plenty of classic Shadowrun characters and tech for veteran players to sink their teeth into.

Command Your Team: Lead a small team of shadowrunners - each with their own outlook, motivations, and backstory. The members of your team are designed to play contrasting roles during missions, and each has a distinct set of skills, abilities, strengths, and weaknesses. But it’s not all about the mission - each team member also has challenges to face in their own lives, which you can choose to brush aside or play an important part in.

Gripping, Turn-Based Tactical Combat: When you’re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With over 200 weapons and spells at your disposal, every turn is filled with meaningful choices.

Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun: Dragonfall’s classless skill system allows you to grow your character in any direction you choose.

New in the Director’s Cut:

Standalone: Due to popular demand, Dragonfall is now a completely standalone title!

Five All-New Missions: The Director’s Cut features five all-new original missions, including three related directly to the personal stories of your team members. These missions take you to previously-unseen locales - both within the Flux State and beyond - where you’ll have to face challenging enemies and make tough choices in order to help your team members prevail.

Revamped Combat System: The Dragonfall combat system has received a major overhaul. An all-new armor system adds another tactical layer to the experience, while refined cover and damage mechanics emphasize the importance of battlefield positioning. Complementing these improvements is an upgraded AI system which reacts more intelligently and accurately to your actions.

Redesigned Interface: The Dragonfall in-game interface has also been rebuilt. Spells, items and abilities are now much easier to access, while improved combat feedback allows you to fully understand the tactical situation in any given encounter.

Customize Your Team: Guide your team members as they progress in each of their unique roles, choosing between different focus options to grant them new items and abilities. In addition, if you don’t like a team member’s default spell, item or weapon loadout, you can now customize what they bring on each mission.

Ten New Pieces of Original Music: Fan-favorite composer Jon Everist brings ten new tracks of moody cyberpunk music to the Dragonfall experience, including compositions based on the stories of individual members of your team.

The Complete Dragonfall Soundtrack: As a free bonus, the Director’s Cut includes the entire soundtracks from both Dragonfall AND our previous title, Shadowrun Returns. This also includes the brand new tracks exclusive to the Director’s Cut. Featuring music from the composers of the classic Shadowrun SEGA and SNES games, this exciting cyberpunk soundtrack pays homage to the past with a modern sentiment.

© 2014 Harebrained Holdings, Inc. All Rights Reserved. Shadowrun is a trademark of Microsoft.

Dodatkowa zawartość
tapeta ścieżka dźwiękowa (10 tracks, FLAC) ścieżka dźwiękowa (MP3) Russian localization (ZoneOfGames.ru)
Wymagania systemowe
Minimalne wymagania systemowe:

Grając w jakąkolwiek grę opublikowaną przez firmę Paradox Interactive AB, użytkownik (i) akceptuje Umowę użytkownika i (ii) potwierdza, że przeczytał i rozumie Politykę prywatności.

Umowa użytkownika Paradox
Polityka prywatności Paradox

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Grając w jakąkolwiek grę opublikowaną przez firmę Paradox Interactive AB, użytkownik (i) akceptuje Umowę użytkownika i (ii) potwierdza, że przeczytał i rozumie Politykę prywatności.

Umowa użytkownika Paradox
Polityka prywatności Paradox

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
20.5 hGłówna linia fabularna
29.5 h Główna linia fabularna + dodatkowe zadania
41.5 h Kolekcjoner
30 h Wszystkie style
Szczegóły gry
Gatunek:
Działa na:
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04)
Premiera:
{{'2014-09-18T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Rozmiar pliku:
1.5 GB
Linki:


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Opinie użytkowników

Posted on: January 25, 2017

I want more!

I love this game. Graphics are good, writing is good, combat is good, everything is good. There are three things on my wishlist for improvements though; 1. The game needs to be longer. I want more! 2. You become insanely overpowered in the endgame (as you do in many RPGs). The difficulty should scale to how easy you win encounters - win often and fast, prepare to meet massive armies in your next mission. 3. Why not go full length with the romance options? As it is, its just teasing.


Czy to było pomocne?

Posted on: April 3, 2019

I love this game

Game play is semi turnbased. In combat it is fully turnbased outside combat it is point and click with some elements putting you into a non combat turn system. The world building is brilliant with more depth and gameplay options that sr returns without the verbosity and sheer amount of text presented by sr hong kong. I personally think this is the shadowrun game to start with as it has the best balance of gameplay story and has more items than returns ( although not as many as hong kong)


Czy to było pomocne?

Posted on: September 1, 2021

Brilliant writing in just the right dose

Great story, impactful overall philosophy, solid gameplay.


Czy to było pomocne?

Posted on: December 13, 2015

felixsylvaris

Gry: 221 Opinie: 16

Impressive

Probably best Harebrained Shadowrun game so far. It has really epic story which touches everything what is good in Shadowrun: Corps, Magic, Astral, AI, Cyberdeck, Dragons... Quests are rather short, and not really open, but have some planning in it, so we can do it our way. Companions have interesting design, and come in variety, we can also specialize them for our preferences, as well as take part in loyalty missions. Some of quests are really memorable. Just remember that this is turn based crpg with instanced quests build mostly about tactical combat.


Czy to było pomocne?

Posted on: November 10, 2017

Enjoyable but confusing

In Shadowrun: Dragonfall, you are a Shadowrunner that has moved to the Flux State of Berlin to help your buddy with a job. Except, no one tells you what a Shadowrunner is. In fact, in the course of the entire game, it never explains the thing the entire game is named after, beyond, "Someone who runs in the shadows." Well that's sure helpful. As best I can tell, it just means "mercenary." People pay you to kill people. [Oh, and don't learn Shadowrunner etiquette. Because despite your character being a Shadowrunner, and the name of the game being Shadowrun, the skill is *never once* used in the game.] They also never explain what a "Flux State" is. Basically it means there is no government. Except when there is to wrap up convenient plot holes. Anyway, the game starts with an quick job that turns complicated when one of your team dies from a failed attempt at computer hacking. Apparently in this universe, people take user interfacing very seriously. You then enter into your first combat situation, without any tutorial from the game on how to fight. Or any manual, because the game literally doesn't have one. But you eventually figure it out because, well, otherwise you die, so you get lots of practice until you trial-and-error your way into the next scene. One of the first things you learn about combat is that in this game, *you* are the storm trooper. While your enemies are blasting you away, your accuracy lies somewhere around 20%. Good luck. With that all having been said, this game, with all its flaws, was surprisingly enjoyable. It takes a few hours to figure out what the heck is going on, but after that learning curve, it's a somewhat charming, if not linear, storyline the captures the interest. The characters are mostly a bunch of selfish adolescent jerks, so not very relatable, but have enough background to be engaging. They did a good job of making it plot-driven, so I kept coming back to find out what happened next in the story.


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