Posted on: March 26, 2011

celestialrose
Zweryfikowany użytkownikGry: 31 Opinie: 1
A diamond in the rough
Although dated by standards of video and audio rendering, today and at the time of release, Seven Kingdoms: Ancient Adversaries hallmarked the conventions of the modern RTS while, sadly, receiving little recognition from the gaming community. Targeted at the thinking gamer, the Seven Kingdoms series rewarded the player with the freedom and burden of choice. Your playing style can accompany your desire to pilot technological, economic, military and social dimensions with full scalability, but without unnecessary complexity. Imagine inciting a trade embargo on another kingdom or creating a materials shortage through a carefully constructed chokepoint on precious resources. Picture complex social arrangements with foreign kingdoms and independent villages, each with equipped with spies and rebels. Envision a cutthroat race for the most seasoned militia or the rush for the state-of-the-art galleons and war machines. If you have played modern RTS games and been disappointed by the shallow sandbox, it's time to step back a decade in gaming history, to experience what is easily the most intricate platforms of our time.
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