Posted on: June 25, 2012

Renjabert
Gry: 1074 Opinie: 2
An Epic RPG... In Fits (2.5 Stars)
When I first started playing Septerra Core, I found myself immediately engaged. The game begins like a point-and-click adventure with combat, and the stakes, with only one low-level character setting out into the badlands, were just right. Many, many hours on, I can easily say the adventure elements, though sparse, are well done. Most of the objectives and puzzles, though simple and usually inventory-based, are clearly explained; the voice acting was VERY good for the time, and is just fine even now (many of the voice actors were also hired for the Halo and Mass Effect series, if that gives you an idea); the pathfinding is good enough (except for a few doorways where you'll have to be very gentle); and the visual style is more a tribute than stale ripoff of JRPGs. So, why give it only a 50%? Almost every problem the game has can be traced to the combat, which is what you'll be doing for probably 85% of the 45+ hour game, and the main reason the game is so long. Nothing's broken... It's just damned slow. The larger, more labyrinthine dungeons near the end of the game will take hours simply because of the enemy encounters which, in any other game, would seem correctly spaced on the map. If there were nuances to the battle system that took time and effort to master, that'd be one thing, but you'll learn almost everything you need to know by the first few hours... Which is about the time the music gets old as well. Most of the sound design of the game has gone into some nice washes of ambient effects, but there are only a few variations on the battle theme you hear in your first encounter. You can turn the music off, but that also wipes out the environmental sound effects, so you'll have to weigh the consequences yourself. The bottom line for me has been the last several hours. I feel for the most part like I'm just going through the motions; I start up a podcast, load up my game, turn off the sound (your preferences are reset with every session), and clear out the dungeon I'm on while I'm distracted by something else before switching the sound back on for the dialog sequences. I'm interested to see the ending; I'm just not sure I want to deal with the tedium of getting there.
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