Satellite Reign is a real-time, class-based strategy game. You control a team of four agents, each with distinct and unique abilities, collectively battling for control of a simulated, living cyberpunk city.
Customise your team with the strength to destroy your enemies head-on, or hack into their...
Satellite Reign is a real-time, class-based strategy game. You control a team of four agents, each with distinct and unique abilities, collectively battling for control of a simulated, living cyberpunk city.
Customise your team with the strength to destroy your enemies head-on, or hack into their facilities to manipulate their infrastructure without them ever knowing you were even there.
Will you take down your enemies with brute-force? Covert espionage and infiltration? Or will you use propaganda to influence the citizens of the city and overthrow the controlling powers?
The world's governments are controlled by mega-corporations, democracy to the highest bidder. Society is structured for the benefit of those in power. The poor exist in the dark squalid underbelly of the city, while the wealthy swim in opulence and luxury on the upper tiers, and the vast middle-class are too comfortable with their lives of convenience to see the world for what it really is. Corporate police patrol the streets, brutally maintaining the status quo, all under the guise of keeping the people safe.
The time for change is now, as a mysterious organisation rises from the slums of the city. They'll have to bribe, steal, hack, kill and augment their way through the barriers between them and their ultimate goal...but what are they trying to achieve? To free the masses from the corporate stranglehold, or to take control for themselves? That, is up to you.
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It is a great RTS, but in the beginning you will be forced to do stealth because you are so weak. Power ramps up massively with time, making missions very viable too.
Also a think to consider is that the interface can be very clunky. It's an RTS without a real attack stance, only attack move that only really works if you massively overpower the enemy and have enough slaves because it moves you out of cover. You can queue up targets with shift, you should definitely do this or fights can get a bit tedious.
I had a blast with my friends in LAN. Sure, you are all the time yelling at them for getting caught. Then, you are being shot to pieces because you yourself botched the job. It's not perfect, but if you like to play in coop with your friends, try it.
Pros:
-Nice, "syndicate" athmosphere
-good blend of stealth tactics & shooting, although I miss the impact of gauss cannons & miniguns in the original
-decent background story
Cons:
-No missions/world conquest like in the original. You have an "open city" in which you can move freely. While that is not necessarily bad, it takes away the feeling of "world domination".
-class choices are restricted. You always have to play with exactly one soldier, support, hacker, assassin.
-brute force gameplay is not as fun as it used to be
-story could be a bit fleshed out, but is ok
Overall, nice sequel to syndicate, looking forward to more!
nice and catching game, having more fun in it that i would have thought possible, small problems with the controls, like you zoom in very close and the scrolling feels to fast. other than that solid game, really enjoying it.
Disclaimer:
I speak based only on multiplayer experience and I own this game on GOG.
Review:
An interesting game, not fun, but interesting. First let me say, that if you expect any kind of a story, forget it. You get an introductory video at the beginning of the game, but only in single player.
The game tries to support both combat based and stealth based gameplay, but combat in the game is actually implemented in such a way, that your group has almost very limited chance to win any prolonged encounters. In the end, it just feels like a waste of time. On the other hand, a stealth approach seems like the way to go, but it is so janky, that it will result in many cries of frustration during your game time.
The developers tried to provide four traditional cyberpunk classes, which do feel distinct the first time you get your hands on them. But after a while, you will find out, that the soldier is useless, the support is boring and useless at the same, the hacker is a fun skill mule and the infiltrator is your best way to solve any mission. The developers force you to bring your soldier and support with you to the target, since some missions require them to be present, but it is often much easier to leave them both standing outside of the enemy base and ignore them. Later on in the game, you get your hands on equipment for your characters, which allows them to use the skills of other classes, and at that moment the distinction between classes disappears and you will ask yourself, why did the developers even bothered to implement any classes anyway.
Lastly, the game was incredibly laggy if you are not the multiplayer host. Characters keep teleporting and stuck in geometry. In the last bossfight, my character got stuck forever in void below the map. I gave up and let my friends finish the game, while I drank tea. And at that moment I've had the most fun with the game in all 18 hours we've played it.
Summary:
An interesting game concept. Not much else.
exactly what i've expected from this game - good old syndicate with modern graphics and cyberpunk atmosphere.
also new patch with co-op promising to be extra fun.
gl&hf with this game ;)
This game is waiting for a review. Take the first shot!
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