Posted on: August 26, 2024

unearthlytraveller
Zweryfikowany użytkownikGry: 74 Opinie: 20
Good but hard, and dated controls
If there is one problem I have with Riven, it's its movement scheme. The world is pre-rendered, so you don't have free movement, and this feels clunky. Sometimes you can miss things because you can't turn the camera where you want, or you don't notice that a path exists that woud be easy to spot if you could just turn. Worse, often I would click on something to interact with it, and either because I misclicked or because it wasn't interactable, I'd inadvertently move to a new location, which is frustrating. I haven't played the remake yet, but this would seem a big reason to get it instead. If there is a second problem, it's the puzzles. They are HARD. Admittedly, this can be part of the appeal. Too many modern games hold your hand too much, and that's not an issue here. When you solve something, you can rightly feel smart and proud. But you'll almost certainly need a guide. At least the game is fair; I don't think you can make it unwinnable, so you're free to try your ideas. In principle, everything can be solved. The difficulty is that at the beginning and for some time after, you get no guidance as to short or medium term goals. For the first hour of my playthrough, I was able to make progress not because I knew what I was doing, but because I was clicking on what was interactible and seeing what happened. When I relented and looked up a walkthrough, it was in no small part because I wanted an idea of what I should be trying to accomplish. Despite these issues, I enjoyed myself with Riven, playing it for the first time in 2024. The story is slow to start but quite deep. The world is richly realised and imaginative. It takes the small hints of worldbuilding from Myst and adds layers and complexity to them all. And there's some impressive acting, especially from the main antagonist. I'm glad I took the chance and pushed through the early issues.
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