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RimWorld - Biotech

w bibliotece

4.1/5

( 6 Recenzji )

4.1

6 Recenzji

polski, English i 21 innych
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RimWorld - Biotech
Opis
Children and reproduction With Biotech, colonists (and outsiders) can become pregnant and give birth. Pregnancy can begin naturally, or via technological means, and can be controlled by a variety of methods. Babies bring joy, but also challenges. Colonists’ hearts will melt when the baby coos and...
Opinie użytkowników

4.1/5

( 6 Recenzji )

4.1

6 Recenzji

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Szczegóły produktu
2022, Ludeon Studios, ...
Wymagania systemowe
Windows 10, Core 2 Duo, 4 GB RAM, Intel HD Graphics 4000 or other shader model 4.0, 1 GB available s...
Opis

Children and reproduction

With Biotech, colonists (and outsiders) can become pregnant and give birth. Pregnancy can begin naturally, or via technological means, and can be controlled by a variety of methods.

Babies bring joy, but also challenges. Colonists’ hearts will melt when the baby coos and giggles in their arms. But it takes effort to keep a baby happy and healthy and loved - create a safe haven for them in a cozy pastel nursery where there is always warm milk, a comfortable crib, overflowing toy chests and kind caregivers.

They grow up fast (especially if you use a growth vat) - soon your child will be walking, talking, and getting into trouble. They’ll soak up knowledge in the classroom and tag along with adults to watch them work. Kids find many ways to entertain themselves with art, exploring nature, playing with technology, and more. Teach them lessons and they’ll learn how to survive, cook, make friends, create art, build, craft, hunt, and fight. Watch as they grow up and make mistakes, lose loved ones, and survive hardships.

A rich childhood makes a capable adult. Every few years, you choose which traits and passions a child will develop. The better-raised a child is, with smarter education and more attention, the more choices you’ll have, and the better their chances are to become a happy and talented adult. Some colonies will sacrifice everything to give a child the best upbringing, while others will use growth vats to pump out cheap workers and soldiers. The choice is up to you.

The mechanitor

Build and control mechanoids by making your colonist into a mechanitor - a person with a special brain implant that lets them psychically command semi-living machines.

Create mechanoids by growing them inside high-tech gestator tanks. Command the original centipede, lancer, and scyther, plus a wide variety of new combat and labor mechanoids. Grow your swarm from a few small workers and fighters to a fearsome squadron of massive ultratech war machines and industrial behemoths.

Mechanoid laborers can manufacture goods, rescue and tend to your colonists, build and repair structures, sow and harvest crops, haul stuff, and more. They never get sick. They don’t freeze in the snow or get poisoned in toxic fallout. They don’t suffer mental breaks from long hours in dark mineshafts or filthy garbage yards.

Combat mechanoids are very diverse in form and function. Some are cheap swarmers that overwhelm the enemy with numbers. Others project shields over their allies, or roast enemies with beam weapons, or charge up for massive concrete-melting hellsphere attacks. Mechanoids wield melee claws and blades, sniper weapons, even flamethrowers. Depending on which mechanoids you command, your tactical options will vary dramatically.

Mechanoid infrastructure has a special price: Pollution. Left unfrozen, toxic wastepacks deteriorate and leak pollutants into the environment. Pollution makes living things sick. It poisons your colonists and pets. It blocks the sunlight with smog and irritates your colonists’ lungs. It triggers hibernating insects to emerge on the planet’s surface. Some areas of the planet are so polluted that only twisted, toxin-adapted variants of plants and animals can survive there. Pollution is a challenge that you can handle in a variety of ways - freezing, export (neighbors might not like this), adaptation, high-tech atomization.

Advance your mechanitor’s capabilities by acquiring ancient mechanoid technology. This means calling dangerous new super-mechanoids to attack, in order to defeat them and steal technology from their smoking corpses. There are three types of exotic hyper-deadly commander mechs to fight, each with its own exotic weapons and combat style. Be sure you’re ready before you call these machine beasts to attack. Learn enough, and some day, you may command them as your own.

Gene modding

You can genetically-modify people to create xenohumans - humans with exotic traits. Genetic modifications range from subtle personality traits and eye color to hulking furry bodies, glands for fire-breathing, rapid regeneration, and even immortality.

The world contains a new set of xenohuman types and factions, including unstoppable super soldiers, fur-covered animal-controlling arctic settlers, toxin-immune human bioweapons, fire-breathing horned desert imp-people, psychic-bonding concubines, and more. The darkest of them drink blood, live in shadows, and live forever.

You can make your own xenotypes from scratch, and build infrastructure in your colony to enhance your people. Curate a collection of exotic genes by purchasing them from traders, accepting them as quest rewards, or extracting them from your menagerie of xenohuman prisoners. You can harvest the genes from anyone and implant those genes into your colonists and prisoners. You can also recombine genes to make bizarre and advantageous mixes of traits for implantation. Experiment with gene extraction and recombination to build your colony of xenohumans!
Wymagania systemowe
Minimalne wymagania systemowe:
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Szczegóły gry
Działa na:
Windows (10, 11), Linux (Ubuntu 20.04, Ubuntu 22.04), Mac OS X (12+)
Premiera:
{{'2022-10-21T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Rozmiar pliku:
52 MB
Linki:


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Najbardziej przydatne recenzje

Posted on: October 26, 2022

dande48

Gry: Opinie: 64

Great, but expensive, DLC

Content warning: - You can murder children - You can create an army of black child slaves to work in your mines - You have additional options for "modifying" your slaves, to make them more compliant - You can force your prisoners / slaves into pregnancy. Not through "forced lovin", but still... Just because you can, doesn't mean you should. And just because you commit terrible crimes against humanity in a video game, doesn't make you a terrible person. This DLC is VERY expensive for what you're getting, especially given the Rimworld line never goes on sale. Now you'll be shelling out $100 for the "complete experience". It's not as bad as the "Sims" franchise, but I've paid a lot less for a lot more. That said, I've enjoyed these additions immensely, and am fortunate enough to be able to afford the price. A big addition is the reworked toxicity. You can bio-engineer your pops to be immune or even have benefits to toxic environments. You can "terraform" your colony to be toxic, which unlocks new wildlife and new plants. The mechoids content adds three new, repeatable "bosses". It's been very nice to have a bunch of tiny robots to take care of the "dumb labor" jobs. Unfortunately, all mechoids produce a TON of toxic waste, which you are not able to permanently take care of until after you've beat the 3rd boss (very difficult) and unlocked most of the tech tree. The genetic aspect, especially combined with ideology, gives the game much more replayability. Unfortunately, most of the genes are very generic: New skin colors, higher / lower base skills, tough, wimp, more immune... Most of this you can get from the base game traits, or through the Royalty implants. I wish there were more unique traits. Having kids is AWESOME. Taking care of them, raising them to the adults you want them to be... A++


Czy to było pomocne?

Posted on: July 24, 2023

More Rimworld insanity

I decided to let my colonists have kids to increase my population. On turning 3, the first child was already unhappy due to not having eaten any human flesh. I have high hopes for him. I'm enjoying Biotech so far. Although it's been taking a little while to get used to and learn my way around the new content, I don't know yet how much of it I'll use every play through.


Czy to było pomocne?

Posted on: October 22, 2022

VeteranXT

Gry: 219 Opinie: 1

Great DLC

I did play on Unstable Branch, its worth of money. I Do recommend to do war crimes in this game.


Czy to było pomocne?

Posted on: October 19, 2023

Totally waste of money

Don't buy it and don't support this devs greedy till the bone.


Czy to było pomocne?

Coś poszło nie tak. Spróbuj odświeżyć stronę.

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