Posted on: October 26, 2020

Shantih1
Zweryfikowany użytkownikGry: Opinie: 17
A true detective experience
Return of the Obra Dinn demonstrates how a truly great game design focuses on the player's experience. The game places you on an empty ship as an insurance adjuster trying to make sense of what happened to the 60 crew and passengers. You have a tool which allows you to relive the final moments of any remains you discover, and a log which automatically will record much of what you see. It took me a while to realize that the game wasn't trying to alienate me. Two hours into playing, I had explored every inch of the ship and was overwhelmed by a jumble of vivid story moments and lists of names. The game will periodically confirm your deductions of the crew's fates - and I had made precious few. I actually got to an end screen. Albeit, one which indicated my failure. But then the game gave me the opportunity to go back. And, in doing so, I realized it wasn't trying to alienate me but to help me understand that exploring the ship was just giving me the tools I needed to actually play the game. I went back into the memories for a second or third time, finding the clues weren't necessarily in the most dramatic moments, but in the interactions found elsewhere in the same scene. Even walking around the ship was different once I got out of game exploration mode and thought more like a detective. By hour five I was confirming fates all the time, narrowing the crew list and getting closer to the end. Crucially, though, I felt more competent about the 'job' I was doing. It's not a feeling I'm used to in gaming but it did remind me of designer Lucas Pope's previous game "Papers Please." The 'gamiest' thing about Obra Dinn might be that it conceals one piece of the narrative until the endgame, but those looking forward to a twist ending might be disappointed. The denouement of Obra Dinn isn't about a final dramatic twist but about completing the task and taking pride in a job well done. It's one of the most satisfying sensations I've ever had in a video game.
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