Posted on: September 5, 2014

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Zweryfikowany użytkownikGry: 93 Opinie: 2
Unique take, but...
I will admit that the premise of the game is right up my alley. I love the "blue stripe" take on science fiction, where the protagonists aren't larger than life heroes (that probably still exist, and may cause problems for the protagonists), but rather blue collar workers and the like. Space Colony, Red Dwarf, etc. Redshirt isn't all I hoped it would be, but I did put several hours into it. The game is basically a Facebook simulator with a science fiction skin. You play a menial worker recently transferred to the station, and must make and maintain relationships while managing your career. You can shop for items or perform activities that will boosts your stats, which will help with both career and friendships, but you can skip that portion of the game too. The game isn't difficult enough that it's ever required. Speaking of that. Redshirt's difficulty curve isn't particularly good. Hard to learn, easy to master. At first the game will seem very complex with all things to balance at once, but after a while you will learn how to progress in an effortless manner. At that point, the game loses some of its allure. There is naturally still things to do. You can fill your character's home with vanity items, become a social butterfly, become a highly skilled worker, or be a troll and make everyone hate each other. It just seems as though there isn't much point to it. It all seems hollow, aided by the game's flippant descriptions. In a way, I can't fault the game for that. It's no doubt MEANT to give that empty feeling. Your character is wasting her life on Facebook (or Spacebook), when she isn't pursuing shallow relationships or performing largely pointless work. To make it all meta, the player is wasting her life wasting the character's life, which is darkly amusing if nothing else. To summarize: The good: Concept Visuals (nice and vibrant, well in tune with the setting) The bad: The mechanics Low replay value The ennui that the game inflicts. I need a drink.
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