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Rebel Galaxy

w bibliotece

4/5

( 271 Recenzji )

4

271 Recenzji

English i 6 innych
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Rebel Galaxy
Opis
Rebel Galaxy is a swashbuckling space adventure, with action-packed combat, exploration, discovery, trade, and “negotiation” with the outlandish denizens at the edge of the known universe. As the commander of an immensely powerful star destroyer, you’ll battle pirates, explore anomalies, befriend...
Recenzje krytyków
48 %
Polecane
IGN
8/10
GamingTrend
75/100
Wccftech
7.8/10
Opinie użytkowników

4/5

( 271 Recenzji )

4

271 Recenzji

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Szczegóły produktu
2015, Double Damage Games, ...
Wymagania systemowe
Windows Vista/ 7/ 8/ 10, Intel® Core™ 2 Duo 2.4 GHz AMD Athlon™ X2 2.8 GHz, 2 GB RAM, Shader Model 3...
Czas gry
22 hGłówna linia fabularna
31 h Główna linia fabularna + dodatkowe zadania
55 h Kolekcjoner
32.5 h Wszystkie style
Opis
Rebel Galaxy is a swashbuckling space adventure, with action-packed combat, exploration, discovery, trade, and “negotiation” with the outlandish denizens at the edge of the known universe.

As the commander of an immensely powerful star destroyer, you’ll battle pirates, explore anomalies, befriend aliens, scavenge battle wreckage, mine asteroids, and discover artifacts. Choose your path as a roguish do-gooder, crafty space-trader or power-hungry privateer – or maybe a little of each! Buy larger and more powerful craft with your hard-earned credits, and outfit them with a variety of wicked weapons and defenses. Set in a galaxy of fantastic sights, and secrets to be found, Rebel Galaxy is above all a space epic of adventure, exploration, and combat.

The edge of the universe is a pretty dangerous place, so watch your back.
  • Captain a massive spaceship engaging in epic scale space battles.
  • Trade, negotiate, mine asteroids, hunt bounties, be a pirate and explore a randomized open-world galactic map.
  • Make your own path through a dialog-tree driven storyline making friends and enemies of a variety of alien factions

Copyright Double Damage Games 2015

Częste osiągnięcia
Dodatkowa zawartość
tapeta karty referencyjne
Wymagania systemowe
Minimalne wymagania systemowe:

Please note: Rebel Galaxy is not compatible with case sensitive partitions on Mac Operating Systems

Please note: Rebel Galaxy is not compatible with case sensitive partitions on Mac Operating Systems

Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
22 hGłówna linia fabularna
31 h Główna linia fabularna + dodatkowe zadania
55 h Kolekcjoner
32.5 h Wszystkie style
Szczegóły gry
Działa na:
Windows (7, 8, 10, 11), Mac OS X (10.10+)
Premiera:
{{'2015-10-20T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Rozmiar pliku:
2.3 GB
Linki:

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Opinie użytkowników

Posted on: June 15, 2017

At least it was free

It was free. I wouldn't buy it though. The spaceship is stuck in a flat plane, which causes the fights to be a boxed kill and ruins exploration possibilities. Usually when a game is this restrictive it has a story. The terrible controls and obscure interface ensure I won't get to see that story. BUT it was free. (opinion only) - The redneck music is loud and annoying and takes away from the atmosphere.


Czy to było pomocne?

Posted on: August 22, 2018

Misses the Mark

I really want to love Rebel Galaxy, and I suppose I do on some level. It's a space trading and fighting game in the vein of Freelancer that looks great, runs great and does a lot of things right. Trading in particular is an amusing diversion, especially when you choose to engage in smuggling and wind up fleeing from overzealous enforcers. The story so far (a few missions in) is passable, and might yet prove interesting enough to keep me playing, and the cowboy-esque sci-fi universe is charming. Sadly, the naval-style combat and lack of Z-axis player movement are massive sources of frustration—very near dealbreaking frustration, if I'm totally honest. As a result of this design choice, the camera is highly restricted and behaves in a wonky manner when tracking enemies. Smaller varieties of baddies (the majority) are perfectly able to zip around your floating brick of a ship in three dimensions, as well as attack from above and below. If the developers had set the game on a water planet, with ships and submarines instead of spacecraft, maybe things would be different, but the science geek in me just can't get over the "space is an ocean" trope. I tentatively recommend Rebel Galaxy on the basis of everything except the movement and combat. Sadly, movement and combat permeate almost every aspect of the game, and these things never improve no matter how good the rest of the experience is.


Czy to było pomocne?

Posted on: January 20, 2016

No edits to who shot first in this

I'm not gonna try and provide a more helpful than the others. This game has reviews. I'm really only reviewing the game cause I liked it so much. Freelancer was one of my favourite games of all time. I love Chris Roberts' space game. This is a good stand-in for a sequel to Freelancer. It doesn't have as much depth as I'd like, and it suffers that a bit, especially from a content perspective (lack of models, VO. but I will say there was more VO than I expected going in.). It also suffers its proc. I've never been the biggest fan of proc. It tends to be boring. Only one system in my proc-galaxy was immediately really very different from the rest. It doesn't have the stark regional differentiation of Freelancer. Also the lacks the funky frontier system. So the proc element adds to the existing lack of content. What it does get right though, is feel. Plus it's heavily southern cultured. Almost like a Borderlands in space. But it does get all of that that sort of swashbuckling fly by the seat of my pants atmosphere that made Freelancer and Privateer so great. The aliens are great. Like any of the best stuff from Star Wars. The ships are fun. The weapons are good. The gameplay is fine. I didn't find the combat repetitive as others have mentioned. The handling is fine and I didn't really miss the game being locked to 2d. They in fact play with it a little bit as they have made the plane deviate so sometimes you're flying up a little high and sometimes you're flying a little low, so you do get that three-dimensional scene when you look at things sometimes. The trading I would say is a weak spot. The game clearly wasn't designed around it. It's serviceable and can be fun if that's your thing in these games but it's not practical when compared to doing missions and I never found any reliable route save one route, one way. I like the game. But I'm biased on this one. 10/10 would do business again.


Czy to było pomocne?

Posted on: June 11, 2017

Pirates and Unexpected Nostalgia

Did you ever watch Firefly and think to yourself, "Man I wish they made a video game out of this?" Well, Rebel Galaxy is that video game. If you don't get that reference, let me outline the feeling of Rebel Galaxy for you. The moment you load up the game, you are hit with the opening notes of a country song out of a dark western. It sets the mood for a space frontier game where you do what you have to in order to survive and make a living. Outrun space pirates and local militia alike and strike unstable alliances as you make your own way in the galaxy as a trader, a scavenger, a smuggler, a pirate, a miner or a bit of everything After a brief introduction you are given a ship and purpose and from there on out, you do whatever you see fit. Follow the main storyline or just set out for the stars, doing odd jobs at remote space stations. You start off with a dingy cargo ship that barely holds up in combat and through earning credits, you work your way up to massive battleships that strike fear into the heart of your enemies. While you can plow straight through the game's storyline, ignoring all the optional missions and contracts, you will be tight for credits in terms of repairing and upgrading your ship. The upgrade system is deep and interesting, requiring you to remember where to acquire certain parts and leaving room for slightly different playstyles. Do you want to be a fast devil, dodging through combat and engaging in borderline dogfights? Or would you rather captain a slow moving hunk of metal with enough firepower to wipe out a small star system? While the game suffers due to the fact that all movement is done only on the X axis, exploration and combat still feels satisfying. Additionally, the game's storyline is not particularly strong or innovative. It is a fun experience and has interesting ideas, but holds little to no surprises for avid gamers. Recommended for any scoundrel who ever wanted to roam the open skies as a free man.


Czy to było pomocne?

Posted on: August 1, 2019

fun but very repetative

I had fun early on in the game as i was learning the ropes, buying and upgrading some ships, but it got boring very quickly as I realized that the rest of the game would be just doing exactly what i was doing already. Start in this space area, build your ship, go on missions which just repeated and repeated. Go fetch this, go kill this. You can try trading, but unless your very lucky you'll wind up carrying junk around until eventually you might find a place to sell, and if full you can't pick up loot as you roam about. Then you move to the next space area, and do the same stuff. Just with your stronger ship, and against stronger ships. Fight after fight.. all the same. over and over. I got bored in the 2nd space area, and oh, there are like 4 more areas to go! great.. no thanks, im bored in this one.


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