Posted on: May 29, 2017

Temko.841
Gry: 159 Opinie: 23
Hit & Miss in equal parts
Realpolitiks has a lot going for it in terms of presentation and smooth accessible gameplay, in a niche that generally is anything but that. Sadly, it does leave a lot to be desired in other areas. Video: https://www.youtube.com/watch?v=1RltL4fxupk Starting with the great is the PC Performance, stability of the game and overall polish… it’s damn good. Smooth 60FPS with no hitches or hikes, with a very clean presentation and a solid (not perfect) UI. Another great part, the Project system takes your budding empire and lets you decide your focuses and goals. Each project making and breaking different parts of your empire – from simple point score to improving your surveillance state (and authoritarian rule! Depending on your choices you also have direct effects on your political climate and populace. Sadly, as we move into other systems like the stock exchange and “bloc” (alliance thing), everything starts becoming less developed, and much more simplified. The stock exchange is about as involved as watching paint dry and has the same impact and where a bloc would be considered something like the EU… its little more than a defensive pact that takes way to much effort to upkeep with no way to join existing ones from Ai on the map. Another issue: The Ai and diplomacy. Getting allies, enemies and maintaining them or cultivating them is nigh on impossible with scores and stats resetting to fast to make useful long term impact and any issues you might raise in the UN to try and get passed, are only going to cost you tons of money and provide no real benefit. Further being anything but near literally Hitler in terms of war, wont make the Ai kick your ass, it just sort of waits and sits there until you gobble it up in your ever expanding empire. The game is not “bad”, but its flaws in terms of complexity of gameplay and issues with the Diplomatic side (ai mostly) do drag it down quite a few notches. Fun, but flawed.
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