Randal’s Monday, developed by the Spanish team Nexus Game Studios, centers around geek and pop culture references from the 1990s and early 2000s, and gives a pretty authentic insight into how hard it is to overcome these stupid days of each week: Randal is the best main character one can ever imagin...
Randal’s Monday, developed by the Spanish team Nexus Game Studios, centers around geek and pop culture references from the 1990s and early 2000s, and gives a pretty authentic insight into how hard it is to overcome these stupid days of each week: Randal is the best main character one can ever imagine: he’s kleptomaniac, a sociopath and an awful friend above all.
After his friend Matt’s engagement party, waking up on a Monday morning with a massive hang over, Randal finds Matt’s wallet in his pocket. Inside the wallet, there’s that really precious engagement ring. It doesn’t take Randal much and long to sell the ring – triggering a fatal curse: Matt commits suicide, and Randal is now supposed to live through the same fateful Monday again and again, doing whatever is needed in order to fix the horrible situation. Randal must recover the one precious ring and his life, before the situation worsens… or the universe collapses.
Randal’s Monday features cynical humor, geek culture references and classic point & click adventure gameplay at its best: The game pays tribute to a generation of gamers, readers and viewers of subculture media products. Players will find countless items and references to things they grew up with. Retro video gaming consoles, anyone? Your favorite movies and TV series from the 80s, 90s and 2000s? It’s all in there! Take your time and pixel-hunt each screen for everything that’s in there – whereas the adventure gameplay takes care to use all of today’s comfort features, of course.
7 great chapters - gameplay time will depend on how much time you spend in front of the TV in your childhood,
More than 40 different environments carefully hand crafted,
More than 50 characters including repulsive mothers, retired priests and talking skulls,
Jillions of references and homages to geek culture,
No zombies (which is a feature nowadays). Whoops, in fact there’s some of them… well, ZOMBIES!
The main character might be stupid and unpleasant, but he's fun in a his way. The game has lots of nasty jokes and unexpected puzzles.
There might be too much backtracking and and a few illogical puzzles, but alltogether I had a good time playing the game.
At first : it is not like other true Daedalic games (like Deponia), it just makes no fun play. Forget any logic, it will not help you to solve the problems. At least after the second half of the game (the comic convention) the logic will more block your fast progress than help. There always is one way to solve a problem and it is always the most irrational one. The gameflow simply does not work: extremely often you dont even know WHAT your goal is, to reach it now just becomes the problem of the second order. I felt not playing, but just following the built in solution..... and this is not a purpose of a game.
Just small example describing logic problems (!) without spoiler: 1.) if your at certain event in the game REALLY dont know what to do, and tryed everything, go the bar and drink untill you must vomit.... 2.) Randal says for one specific action, that he wont do it, but he DOES it - it is the only solution in a special situation..... and at this moment you have actually heared so often NOT to use one specific item for this purpose, that you will not even try it. 3.) And you MUST always visit ALL main locations because of minor changes ... but the old-woman-in-the-window location seen once at the beginnig of the game is only useful at the end of the game, when you actually forgot about it.
So as I said: gameflow doesnot work - stop and go all the time, logic doesnot work, I used too often the buit-in help system, NOT to find out how to solve the problem, but WHAT the actual problem from Randal's point of view is. Technical problems: dialogues not equalized, often too loud, but sometimes just whispering. Optics are good, story OK, but the gameplay just destroys everything.
If, like me, you are intrigued by this game's concept and expect this to be another excellent game from the creators of Deponia then please turn and run the other way. Daedalic is a publisher and the creators of Deponia have not even looked at this game. I am not going to spend my time telling you all the horrible things I would rather do to myself rather than play this game because it does not deserve it. What this game is, is "bland shit 101" there is almost nothing funny or original about it and that is simply unacceptable in a quest game that positions itself as a comedy. The creators thought it would be funny to fill their game with references to old Lucas Arts games, in some cases they stole entire puzzles from Monkey Island, but what they forgot about is putting their own original content in the 90% of the rest of the game. They never explain how their version of the "Groundhog day effect" works and they manage to break even the few rules that they do set at the end of the game. The problem here is that whoever wrote the script for this game was either highly unmotivated, or, what is even more probable, devoid of any talent. I am sorry, but games like these simply can not be sustained by mediocre or even normal writing, the writing has to either be great or downright brilliant and if that level of writing is inaccessible then please stick to making first person shooters or platformers.
They make the characters "unlikeable" because they are much more fun to play and it's more fun to write. Who wants to play some boring goody two shoes? Give us more Randals.
This game is waiting for a review. Take the first shot!
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