You are royalty of the mighty empire of Haven! Your mother the Queen rules, while you enjoy a life of sheltered luxury. Then, one morning, you wake up to find yourself banished to your Empire’s lost colony. You mother has declared your childhood at an end. Your mission? Prove yourself by reconquerin...
Windows 7 / 8 / 10, 1.2 GHZ, 256 MB VRAM, 400 MB available space...
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Queen's Wish Hintbook & Extras
Opis
You are royalty of the mighty empire of Haven! Your mother the Queen rules, while you enjoy a life of sheltered luxury. Then, one morning, you wake up to find yourself banished to your Empire’s lost colony. You mother has declared your childhood at an end. Your mission? Prove yourself by reconquering Haven’s rebellious vassals, or don’t bother to come home.
At last, you have been given wealth, magic, soldiers. The Queen thinks you will submit and join the family business. Now that you have freedom and power, you might have other ideas ...
Queen's Wish: The Conquerer is a epic, indie fantasy role-playing adventure. Wander free through an enormous world, sink into a fascinating story full of surprises and interesting decisions, and use your cunning to outwit a multitude of dungeons and foes. In this open-ended adventure, you can build an Empire or free the oppressed. Serve the Queen or rebel. Fight or use diplomacy. Build fortresses, smith enchanted blades and armor, and deal with nagging relatives!
Queen's Wish: The Conquerer features:
Epic fantasy adventure with over 50 hours of gameplay.
Open-ended story in a variety of mysterious lands, featuring many choices, paths and endings. Lots of replay value.
Suspenseful tactical combat. Select from fifty different abilities. Build and rebuild your warriors to face rapidly changing foes.
Explore (and conquer) an enormous outdoors and a huge variety of dungeons and enemy fortresses.
Gain strength with a unique fortress system. Build and equip fortresses, making your warriors stronger in a wide variety of ways.
Not just orcs and elves. Features the unforgettable races and characters that make Spiderweb Software adventures unique.
Over 100 side quests and hundreds of magical artifacts to hunt for.
Enjoy a new adventure from Spiderweb Software, now celebrating 25 years of making fine indie fantasy role-playing goodness.
Copyright 2019, Spiderweb Software, All Rights Reserved
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This was the first ever SWS game i have refunded and i have played them all exile, geneforge , Avernum, it was awful , no XP on kills , no XP until you hand in a quest, no rest option to regenerate mana and health, talking about mana there is not even decent potions to regenerate mana whilst out questing , barely any character attributes or variety, if you get a tough quest you must run all the way back to city to regenerate health and mana then run all the way back to quest area, Sorry SWS but this game seemed rushed with no love. I did like rebuilding and the story line, but it did not keep me long enough to know the rest of the game was disappointing.
Played this on mobile. Haven't finished it, probably put about 15 hours into it.
The problem I have with this game are two-fold. One it's repetitive. Your task, as player is to conquer three lands who have broken their treaty with you. The lands are all different with different societies, and that's cool- but the problem is the day to day tasks are much the same in each land: Fight your way across the border, then rebuild a fort, then kill a bunch of spiders/lizards/snakes/zombies/mirelings that are infesting some mines. And repeat this about 3-4 times per land, per fort- I didn't get to the second area so I'm guessing there might be more stuff to liberate there. And each area has an easy area, and a hard area separated by a physical border, and I think you're encouraged to conquer each easy area in a land before moving onto any of the three hard areas.
The second problem I have is loot. There really isn't any. Most of the time on a quest you're not going to find a new sword, or fancy whatzit, instead you'll find a pile of rocks. Or a pile of wood. To supply your fort! In order to buy new gear you need to build a smithy, and then to get better gear you don't upgrade the smithy but you have to rebuild another fort and build another smithy there, and then another fort, and another, and another. All this for a couple extra damage points. It's just not particularly exciting.
So- that's about the size of it. Repetitive tasks. Poor loot progression. The skill progression is fine, but- that's not enough to hold my interest.
First, an older gamer, been at it since the 70's (decade, not my age). First GOG review, I've played hundreds RPG's of all sorts (all the various hybrids/genre names). I'm not an accomplished gamer, never get far in many games, only finished a few this last decade or so. IMHO, a quality opinion can usually be formed partway through content, unless a critique about later to end-game bugs or content.
I played so far maybe a fifth or so content. Upon reading all previous reviews up until this writing, I feel some overly focused on maker's previous releases, found this fairly different, and then lowered the review for a terrific indie game, on its own merits, by a lot. So, I wrote this consciense based review. Since some people have critiqued this offering based on comparison with previous Spiderweb games, I'll use that as a basis for making a case for this as an extremely good RPG, and excellent for an indie title.
This is not an Avernum 2 or 3, or Avadon 1 to 3 type clone. It has some nice similarities that would make most fairly bright people realize it was the same maker. One very dominant similarity is storytelling, but this is even more immersive, and by far replayable, than any of those (and those are ok for replayability). Second, it has the wonderful interactivity leading into many of the encounters and dungeon layout, with fun, surprising moments. Only few of the giants have gotten all this type stuff right the last decade or so.
Graphics are nothing special, but this is played for an overall turn-based, story based RPG experience, so graphics takes a backseat. But, they're rather nice in their simplicity and fit the experience very well enough, and this includes the sounds. The timely based XP fits for the purpose and is balanced. The streamlining of stats takes nothing away. You build your fort towns as you go, a critical component, and very different (a core play aspect). It's a winner RPG, with sim aspects for both aesthetic and strategy.
Once I turned on Fast Movement I was hooked. Queen's wish is like the sequels to Exlle we always dreamed of. It's like the fall of Exile 3 only I get to rebild everything. The style of graphics is different from the last (many) Spiderweb games but once I enabled fast movement it was like I was home again. Amazing tactical combat. Delightful writing and story. Admitedly I feel the actual graphics and iconograophty are more generic than ever but overall the gameplay, writing, and system won me over. Can't wait for Queen's Wish 2. My only wish is for Jeff to be able to afford a sleeker, more consistant art style.
The game offers the same dilemmas, good writing, quirks as usual for Spiderwebsoftware games, but
also an innovative level-up system intertwined with fort management (you may love it or hate it but it is refreshing).
The graphics may look like a step back, even with respect to older games like Geneforge, but I slowly got used to it: in the end it is another interesting differentiating point for this title, and it contributes to the overall atmosphere.
What I also find interesting is the challenge of running out of mana to complete a dungeon, with the enemies respawning if you go back for a quick nap, and a complete lack of mana potions until late in the game.
In summary: definitely give it a try. Should you not like it, you'll still have experienced something quite unique
This game is waiting for a review. Take the first shot!
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