Delve into people's minds as Raz, a powerful young cadet at a psychic summer camp. While working on his merit badge in levitation, Raz discovers that someone is kidnapping psychic children and stealing their brains. To foil this evil plot and earn the title of Psychonaut, Raz must project himself in...
Delve into people's minds as Raz, a powerful young cadet at a psychic summer camp. While working on his merit badge in levitation, Raz discovers that someone is kidnapping psychic children and stealing their brains. To foil this evil plot and earn the title of Psychonaut, Raz must project himself into the mind of one bizarre character after another to battle their nightmares and inner demons. He does all this while continuing to earn psychic merit badges in subjects such as telekinesis, clairvoyance and fire-starting.
This amazing 3D platformer adventure, full of brilliant humor, trippy setting, and surreal action, became famous for its originality and excellence of design. If you're looking for a unique gaming experience, this is a fine pick. More than just fine, as a matter of fact--double fine!
A brilliant story that will not let go of you until you finish the game
An absolutely unique atmosphere with a psychedelical level design by Tim Schafer's famous Double Fine team
One of the greatest titles of the platformer genre
...because the pace seems to waffle between exploration sandbox rpg and fps/hack-and-slash psychic style.
Double Fine has finally done something I need to complain about! You made the Cobweb duster required to finish the game? Really? That's just... not right. Especially when to get it I have to use the rod (see, button smashing) to afford it. So if you decide to play this one, work on affording the Duster first and foremost, even to the point of ignoring PsyCores, because you will get plenty of figments to use as rank-up material later on.
Overall a lovely little jaunt through the odd bits of the human mind and all that go with it, with a few small issues that leave me wondering at the thought processes behind them... and a yearning for a PsyDoor.
blend of fairly average platformer and fantastic story/setting, and absolutely worth playing just for the amazing cast of characters and the bonkers world they inhabit.
Pros: This game is a LOT of fun. The voices and general wacky world is hilarious and there are a lot of hidden meanings in the "mental" portions of the game.
You are generally free to explore and it's fun to try to figure out how to get to different places in the game.
Cons: This is an obvious console port and the clunky controls on a PC detract from the experience
CAMERA ANGLES, CAMERA ANGLES, CAMERA ANGLES - The brutal camera angles and control of the camera are the one truly frustrating part of this game. You often will not see where you are going or need to go because of the silly camera implementation.
Overall this is a game I recommend.
Tim Schafer's first work with his development studio Double Fine, Psychonauts is excellent for the most part, but is let down by a few design choices and somewhat poor platforming controls.
The overall concept is quirky, unusual, and brilliant-you play as Razputin, a runaway from the circus who attempts to unravel the mysteries surrounding Whispering Rock Summer Camp, a training ground for young psychics before his parents arrive to take him home. Along the way, Raz meets a full cast of interesting and entertaining characters, including a pair of psychic secret agents (the titular Psychonauts), the rest of the erratic and outrageous campers, and a host of other miscellaneous lunatics that all add an unbelievable amount of character to the game.
The game takes place in two environments: the summer camp and locations around it, which function as a sort of hub world and lovingly designed platformer-style worlds, each of which takes place within the minds of one member of the cast. To avoid spoilers I won't get into details about each of the levels, but it's obvious that an amazing amount of love and care went into each one, further adding to the game's fantastic atmosphere.
Unfortunately, while solid enough overall, Psychonauts can be somewhat lacking in the gameplay department. The game is a platformer for the most part, which makes the occasionally sticky controls and difficult-to-control camera more of an issue than they would be otherwise. Of special note here is the last level of the game, which is controller-smashingly frustrating at times. Moreover, two late-game collect-a-thons (Collecting the last of Raz' powers and gathering enough "money" to purchase some items necessary to finish the game) break up the game's flow and feel like they were added to artificially lengthen gameplay time. Lastly, the game was obviously developed with consoles as the lead platform-the default PC control scheme is unintuitive and cumbersome. I strongly suggest playing the game with a controller for that reason.
Overall, Psychonauts is a breath of fresh air and a fantastic departure from modern mainstream gaming. Its control and gameplay design issues don't prevent the game from being absolutely worth the price and a solid addition to any gamer's library. If you haven't played through the game before, you owe it to yourself to pick up a copy.
Out of all the games I've played, this one might be the hardest to categorize, just because of how many genres it manages to seamlessly combine. It's part comedy, part platformer, part action-adventure, and part puzzle game, and yet surprisingly, all of them are well-executed and make for a very fun experience.
Probably the strongest portion IS it's humor. Combined with great characters and the quirky setting of a psychic summer camp and conspiracies of world domination, its story will have you grinning the whole way through.
For the most part, the rest of the gameplay is very good as well. The puzzles are creative and get you thinking, but aren't vague or obtuse, so you won't have to shut off the game every five minutes to check out a walkthrough like some point-and-click games. The platforming is also fun, and is at its best when you explore the different levels by combining Raz's psychic abilities with his acrobatic ones.
The game isn't flawless though. During these platforming sections the camera can occasionally get in your way, something that ranges from mildly annoying to hair-tearingly frustrating (including one VERY aggravating portion towards the end that you will fail time and time again at just fighting the camera). But the main problem for me is that the game is extremely cut-scene heavy, many of which are unskipable. I get that the game is story-driven , but I still feel like most of these cut scenes could have been presented as scripted events, and it gets annoying (on one stage in particular) when the control is yanked from you every five minutes or less for yet another cut scene. Also, most of the boss fights are disappointingly easy, but now I'm just nitpicking.
Overall, regardless of these flaws, I still highly recommend this to any gamer looking for a good platformer or comedy game. On a side note, I would have given it 4.5 stars if I could, but the problems are significant enough to prevent me from giving it the full 5.
This game is waiting for a review. Take the first shot!
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