The Prince returns to the exotic Persia. After his father invades the palace of the Maharajah, the Prince, tricked by a treacherous vizier, uses a magic dagger to release the dangerous Sands of Time from an ornate hourglass. With the aid of a beautiful, mysterious, and potentially untrustworthy ally...
The Prince returns to the exotic Persia. After his father invades the palace of the Maharajah, the Prince, tricked by a treacherous vizier, uses a magic dagger to release the dangerous Sands of Time from an ornate hourglass. With the aid of a beautiful, mysterious, and potentially untrustworthy ally, players guide the Prince to recapture the Sands of Time and restore peace to the land.
Gravity-defying acrobatics, ferocious combos and the ability to bend time to fulfill your destiny
Erase the past, behold the future, and freeze the present in real-time for unlimited gameplay variations
Uncover the mysteries of a world never before explored in action-adventure gaming
The gameplay is pretty good, the plot is fantastic, but the graphics have not aged well at all. The sound is also a bit, uh, "echo-y" for my taste.
I did not play this back in the day, only recently, so unfortunately I don't have as many fond memories of this being awesome.
Still, it's a great game and worth playing even today.
It clearly doesn't have REAL controller support once you try to map gamepad controls and it literally can't get any input from 3 different controllers.
Prince of Persia: The Sands of TIme could have been an ordinary 3D platformer. Tricky jumps. Deadly obstacles. A simple battle system. A couple of puzzles. A story that exists only for the purpose of having a motivation to go from point A to point B. And that's about it. Nothing bad, but nothing worth mentioning either.
But these simple ideas are considerably improved by the introduction of time-altering abilities. Suddenly, you have to overcome seemingly-impossible tasks such as several death traps combined over a whole room and massive groups of undead enemies surrounding you. If you fail, you can rewind time. If it's too hard, you can slow down time. When you save, you can have visions of the future. And so on. But don't overuse your powers, because you only have a limited amount that you can store.
Unfortunately, this game has several flaws. The main one is that the enemy AI is too predictable and is way too easy to defeat. Also, the voice used for main protagonist (at least in English) does not fit at all with the character. And finally, this game is a bit on the easy side because of the rewinding ability that can be abused easily.
Despite that, this game is quite enjoyable and is a breath of fresh air compared to similar products. Recommended.
It's a really enjoyable platformer with lots of great features and two flaws.
The story is good, the prince's wall-walking, pole-vaulting acrobatics are impressive, and the ability to rewind your blunders fits so well with the genre you wonder why nobody had though of it before.
But the combat system is cheap. Learn a simple technique and you can defeat three quarters of the enemies in the game. Learn a second one and you can defeat all. Fights with multiple enemies can be tricky, but it always the same two moves over and over.
Secondly, the replayability value is low. Once you finish the game, that's it - you know how to solve the puzzles and surely you won't replay for the combat, right? Additional difficulty levels or some trick modes would really be useful. But since you are buying the game cheap, it doesn't matter that much.
The game certainly feels interesting and challenging to play but in my opinion it has severe mechanics issues. There is non-linear camera movement, for example when you are in a corridor you can look left and right within a single swipe on the touchpad but when you need to turn around, once you are facing the wall the movement become so slow that it takes several swipes on the touchpad to get through, then again the camera movement suddenly accelerate when you are again facing the depth of the corridor. The movement keys seems to switch directions depending of how the camera is positioned which is very confusing both during walk/stunts and in battle. Regarding the battle, many times you land in a position when you don't see your avatar, the action happens behind a pillar, plant, etc. and it's hard to get away from that place. Anyway, the game doesn't respond well to the keys during battle, I really find it hard to understand the battle strategy. What's worst, you cannot save your game before the battle, there aren't any battle training mode easily available so I got stuck in the game as now it takes me about 10 minutes to get to the battle from the save point where I usually play 15 to 20 minutes in a row, no more.
This game is waiting for a review. Take the first shot!
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