Posted on: February 14, 2021

Phoenius
Zweryfikowany użytkownikGry: Opinie: 3
Flawed attempt at dynamic story-telling
Post Mortem lets you take different approaches to your investigation, which influences which leads you get, characters you meet and locations you unlock. In theory, that's very dynamic story-telling, and at times, you actually feel like an investigator following leads and going where the clues take him. Notice the qualifiers? Sadly, numerous flaws cripple this otherwise engaging murder mystery. - You can't skip dialogue so you’ll hear the same awkwardly-paced lines again and again if you have to reload. This also makes replaying the game to see different paths more tedious. - The “first person view” (actually rendered 360° images) makes finding and interacting with objects a chore. Hope you clicked the pixels you need for the good endings! - The English translation is pretty bad: dialogue lines are often mismatched as if translated in isolation, and the translator was clearly struggling with idioms. E.g. the police chief – who you already know is deliberately dragging his feet on the investigation – is described as “bending over backwards working on this case. He didn’t even cross-check the witness statements”. I guess whoever wrote this thought “bend over backwards” meant the same as “laid-back/lazy”. - Worse still, the devs failed to account for all of the possible paths, causing awkward lurches in story progression. In my playthrough, Gus started talking about the main MacGuffin without ever having heard of it before. On the technical side, users of newer Windows versions will need 3rd party fixes or mess with the compatibility setting for this to start at all, and alt-tabbing or leaving the game screen will crash the game. I’d have expected at least the first issue pre-fixed in the GOG version… So, I’d only recommend this game to mystery investigation fans, adventure game completionists, people who like to chuckle at weird translations, and people who enjoy ambitious attempts at presenting something engaging, even if the devs didn’t manage to fully realize it.
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