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P·O·L·L·E·N

w bibliotece

3.4/5

( 8 Recenzji )

3.4

8 Recenzji

English i 7 innych
9.999.99
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P·O·L·L·E·N
Opis
P·O·L·L·E·N is an atmospheric, suspenseful and highly interactive first person sci-fi exploration game set on Saturn’s moon Titan. Inspired by science-fiction classics such as Solaris, 2001: A Space Odyssey, and the Moon, P·O·L·L·E·N’s retro futuristic world is an incredibly detailed, living-breath...
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Recenzje krytyków
38 %
Polecane
USgamer
4.5/5 stars
Pixel Dynamo
7.5/10
Opinie użytkowników

3.4/5

( 8 Recenzji )

3.4

8 Recenzji

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Szczegóły produktu
2016, Mindfield Games, ...
Wymagania systemowe
Windows 7 / 8 / 10, Intel Core-i3 3.3GHz / AMD Phenom II X4 3.0GHz, 4 GB RAM, Nvidia GTX650 / AMD Ra...
Czas gry
2.5 hGłówna linia fabularna
7.5 h Główna linia fabularna + dodatkowe zadania
9.5 h Kolekcjoner
5.5 h Wszystkie style
Opis
P·O·L·L·E·N is an atmospheric, suspenseful and highly interactive first person sci-fi exploration game set on Saturn’s moon Titan.

Inspired by science-fiction classics such as Solaris, 2001: A Space Odyssey, and the Moon, P·O·L·L·E·N’s retro futuristic world is an incredibly detailed, living-breathing environment, that feels every bit as real as the one around you. Each step in the shoes of a space mechanic will transport you into the Station M, where you can try everything you can get your hands on to solve intriguing puzzles and uncover the mysteries that lie beneath the moon’s crust.
  • ONE GAME, TWO EXPERIENCES - Get ready to play P·O·L·L·E·N in two uniquely different ways; a captivating first person exploration game on a traditional monitor, or a fully immersive virtual reality experience that transports you to the surface of Titan.
  • FULLY INTERACTIVE ENVIRONMENT - Because Station M was created to feel every bit as real as an actual moon research station, almost everything on the base is interactive. Even a small, simple item could be the key to solving a puzzle, and unlocking one of the many secrets of Station M.
  • PROFOUND STORYLINE - What lies beneath the surface of Titan? Experience the existential journey of P·O·L·L·E·N that’ll intrigue, surprise, and stay with you long after leaving the base. Return to Station M to discover new layers of the story that may have remained hidden on previous playthroughs.
  • UNIQUE SOUNDSCAPE - The sounds of Station M also have a story to tell. Listen closely to the atmospheric audio while exploring the deserted halls of RAMA’s 13th moon base. P.O.L.L.E.N’s real time binaural soundscape has been designed to let you perceive audio in the most natural way, as human ears hear it.

Copyright © 2016 Mindfield Games. All Rights Reserved. P.O.L.L.E.N is a trademark or registered trademark of Mindfield Games.

Dodatkowa zawartość
materiały graficzne mapa grafiki koncepcyjne Accident District - Electric Dynamite EP materiały zakulisowe plakat
Wymagania systemowe
Minimalne wymagania systemowe:

Oculus Rift is supported, but please note that this is still Beta. HTC Vive is not currently supported but planned for the future.

Oculus Rift is supported, but please note that this is still Beta. HTC Vive is not currently supported but planned for the future.

Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
2.5 hGłówna linia fabularna
7.5 h Główna linia fabularna + dodatkowe zadania
9.5 h Kolekcjoner
5.5 h Wszystkie style
Szczegóły gry
Gatunek:
Działa na:
Windows (7, 8, 10, 11)
Premiera:
{{'2016-04-20T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Rozmiar pliku:
2.9 GB
Linki:


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Najbardziej przydatne recenzje

Posted on: April 21, 2016

Great game

Great game but for the end to enjoyable I think a VR headset is needed. I did not play with VR so the end was meh. The story was pretty simple, explore base and find out wtf happened to the peeps living there. Great environment design (reminded of Alien: Isolation due to the retro future setting), great atmosphere, great sound. It felt very well paced, although sometimes I got frustrated with the slowness of the character him/herself while doing certain tasks (going up stairs AHH). The puzzles are nice, not too hard that it causes rage, but hard enough to cause you to pause and think. The story is told through items that can be located throughout the game, such as cassette tapes and notes/letters, they tell just enough to keep the player interested, but don't give away too much info. The only reason i don't give it 5 stars is due to the VR requirement for the ending to be enjoyed... ***if you're ok with knowing some vague info about the ending then read the next line*** ...and the lack of any real ending to speak of.


Czy to było pomocne?

Posted on: April 24, 2016

A pretty husk with with small content

POLLEN is a very pretty looking game and I am sure it looks amazing with a VR set. But this is also the problem with this game, since after finishing it in less than 4.5 hours (and I took my time) I came to the conclusion that I've just wasted 20 Euro for a very prolonged VR demo. The story itself begins promising. These are the 90s, although we are in an alternate reality where the two power blocks learned to combine their resources to explore space instead of jumping at each others throat. On a research station on Titan, something unspecified happens and you are send there as a replacement. The story unfolds very slowly and mostly through audio tapes and a view notes. Unfortunately, nothing really gets explained and you get only a view hints about what happened before your arrival. And the ending... well, in my eyes you need quite some audacity to sell something like this as "conclusion". Nothing gets explained, nothing really gets a satisfying conclusion. POLLEN was an impulse buy, I knew nothing about the game, although I did expect something along the lines of SOMA. But the game is little more than a walkin simulator. You walk around, listen to some tapes, play with stuff, solve some very basic puzzles and then the game is over. One of the selling points of this game is "interactivity", but "interactivity" actually means that you open locker doors, play with switches that do nothing or move a forklift a couple of centimeters and kick chairs. You can pick up stuff and here "interactivity" means that you can shake those things. And when you get a bit more creative and try things like putting a beer can into a microwave, then nothing happens at all. I am under the strong impression that the devs focused all their energy on the VR part and put things like the story on the "finish when there is still time" list. Unfortunately, there seemingly was not much time left when the VR part was finished. On the plus side, the game has nice bees though.


Czy to było pomocne?

Posted on: October 14, 2020

Clunky Game Play and Poor Optimization

I had waited a while to play P.O.L.L.E.N due to performance issues. The wait was not worth it. The store page talks about how interactive the game is but all that means is you can pick up pretty much any object but there is no reason to do so for much of it. The game’s puzzles are decent but a lot of it is made worse by the handling of objects. Picking them up and inserting them into spaces is very clunky. There is also very little idea of where you must go next or what to do there. I’m not asking for a giant arrow pointing the way but some more work could have been done to make subtle hints. One part I loved though was the alternate history background story. There was a lot of detail that went into it and it is represented well in the game in terms of explaining why certain tech is more advanced and some is worse than what we had at that time period in our timeline. The story itself was interesting as well and I was trying to enjoy it but the clunky game play and constant searching for what to do next was getting in the way. Lastly the graphics were no better than decent. Object detail; lighting; shadows; all of it was alright but nowhere near as good as it should have been for needing such horsepower to run the game well maxed out. I played P.O.L.L.E.N. on Linux. It never crashed on me and I didn’t notice any glitches or bugs. The performance and optimization was atrocious though. Even with my 5700XT I still had the odd dip here. The game uses the Unity engine. The game uses an auto save system. The game has 8 graphics options; 2 AO options; 3 AA options and an FOV slider than goes from 60-120. I played version 1.01 of P.O.L.L.E.N. Settings Used: Highest; TSMAA; HBAO+ Disk Space Used: 7.4GB GPU Usage: 1-99 % VRAM Usage: 6896-7714 MB CPU Usage: 18-48 % RAM Usage: 5-5.5 GB Frame Rate: 39-135 FPS AMD Ryzen 5 2600X | 16GB DDR4 | RX 5700 XT 8GB | Mesa 20.0.8 | Samsung 970 Evo Plus 500GB | Linux Mint 20 | Kernel 5.4.0-48 | Wine 5.19 | DXVK 1.7.1L


Czy to było pomocne?

Posted on: November 20, 2021

Loved it

Loved the game. I've played it in VR and it's true, it's a lot better this way. The ending is amazing, a true work of art


Czy to było pomocne?

Posted on: February 19, 2023

Megabyte

Gry: 559 Opinie: 112

Intriguing first go.

P.O.L.L.E.N. is a very interesting title which can definitely keep the player engaged. While at it’s core it is a walking-sim title, it has the right balance of intrigue, mystery, and even a dash of creepiness to keep you wanting to see just what it’s all about. Simply put, if that description appeals to you, you will enjoy the trip. Sadly, however, it is very short and very much a one trick pony. Once you’ve seen your way to the end, there is literally zero reason to go back and play again. As such, I would recommend the title if, again, that description strikes you as interesting, it would be worth your time to pick it up on sale or when it drops in price, but you might well want to wait till then. If, however, you need action in your gaming diet, stay the hell away. To put it bluntly, this game was not made for you.


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