Pillars of Eternity II: Deadfire - Obsidian Edition
Opis
The Obsidian Edition Includes:
Game Download
BEAST OF WINTER (Jul 2018): An ancient feud between eldritch powers goes unresolved in the southern seas, and only you can halt the mounting destruction. (post-launch content, a $10 value)
SEEKER, SLAYER, SURVIVOR (Sep 2018): Far from the bustling trade...
Pillars of Eternity II: Deadfire - Rum Runner’s Pack, Pillars of Eternity II: Deadfire - Critical Ro...
Opis
The Obsidian Edition Includes:
Game Download
BEAST OF WINTER (Jul 2018): An ancient feud between eldritch powers goes unresolved in the southern seas, and only you can halt the mounting destruction. (post-launch content, a $10 value)
SEEKER, SLAYER, SURVIVOR (Sep 2018): Far from the bustling trade lanes of the Deadfire Archipelego, the most ambitious warriors of Eora gather to compete for divine favor. (post-launch content, a $10 value)
THE FORGOTTEN SANCTUM (Nov 2018): The great wizards of Eora have gathered together for a common cause and reach out to you, the Watcher, for assistance. (post-launch content, a $10 value)
Original Soundtrack: The soundtrack to Pillars of Eternity II: Deadfire by Justin Bell, featuring all-new tracks inspired by the peoples and factions of the Deadfire Archipelago.
Defiant Apparel: This stylish tricorn hat comes with a built-in eyepatch that protects the wearer from a variety of ocular incursions, as well as looking extremely piratical.
Cosmo, the Space Pig: It wouldn't be Pillars of Eternity without Cosmo! Cosmo accompanies your party, floating on cyan gossamer, inspiring you through a combination of unflappable courage and incredible cuteness.
Digital P&P Guide: Pillars of Eternity has a strong tradition of adapting and adopting pen-and-paper techniques in our systems and adventure designs. Our designers decided to take that knowledge and give something back to the tabletop community! This pen-and-paper adventuring system has been developed from the ground up by Pillars of Eternity II: Deadfire lead designer Josh Sawyer and other members of the Deadfire design team. Connect with other Deadfire fans and create your own adventures!
Hi-Res Digital Map: This handsome sea chart is suitable for use as a desktop wallpaper or can be printed to assist you with navigating the treacherous waters of the Deadfire Archipelago.
Digital Guidebook, Vol. II: Created by our friends at Dark Horse Comics, this is the next volume in the comprehensive guide to the world of Pillars of Eternity, filled with the legends, lore, and lost locations of the Deadfire Archipelago. Useful as an adventuring companion, or just to browse and learn more about the intricacies of this deep and enigmatic corner of Eora, the digital guidebook features beautiful illustrations and plenty of fascinating background.
Pursue a rogue god over land and sea in the sequel to the multi-award-winning RPG Pillars of Eternity. Captain your ship on a dangerous voyage of discovery across the vast unexplored archipelago region of the Deadfire. Bend the world to your will, as you explore the depths of infinite possibilities, including detailed character customization, total freedom of exploration, and more meaningful choices at every turn.
Immerse yourself in a deeper single player RPG game experience - enriched with cutting edge technology and features, Deadfire builds on the foundation of classic D&D gameplay with vastly improved graphics, deeper game mechanics and a whole new hand-crafted adventure where choices truly matter.
Discover the new region of the Deadfire – plot your own course by ship and explore the rich and exotic islands of the archipelago region, discovering new places interacting with their inhabitants and engaging in a variety of quests at every port.
Build your party and customize your companions – choose from 7 different companions to join you on your quest and assign multiple classes and deeper abilities for each. Witness their personal relationships and interactions unfold with the addition of the new companion system.
Captain your ship across the seas – as your stronghold on the seas, your ship is much more than simply a vessel for exploring. Upgrade your ship and crew and choose what skills you improve in order to survive dangerous encounters along the way.
Dla fanów klasycznych gier RPG tj, Baldurs Gate, Torment, Icewind Dale, Fallout 1 i 2 itd. pozycja obowiązkowa. Naprawdę warto kupić gierke... zwłaszcza na jakiejś wyprzedaży GOGa gdzie można ją nabyć za ok 80 zł.
So for the first 5-10 hours I was having a decent time in the game. Then I really started to see the flaws, and when "naval" combat started is where I just couldn't do it anymore.
Land combat is frequent and can be a bit frustrating at times, but overall is fun. Early game is a bit rough due to the lack of available chars, this can be fixed by buying mercenaries, no big deal. The biggest issue I ran into was the lack of explanation of skills and talents and the way the UI is set up is atrocious.
My second issue was massive bugs and extremely poor optimization. I get random stutters and screen tearing while walking or fighting, there doesn't seem to be a trigger it just appears to be totally random. Now on to the bugs I ran into, the first was getting stuck in the map. Upon walking my team through the quarry one of my members stepped out of bounds somehow and got stuck inbetween 2 types of terrain, nothing I could do would get him to move and I had to reload a prior save.
That brings me to the save bug, after reloading my save I went to speak with a person to obtain a quest, only to find out the quest was no longer there no matter what I did, after checking my inventory the quest item was in my inventory even though I was using a prior save, gone were the XP, monetary and item rewards, and I had no way to get them. Even by going saves days back and retracing my steps I had the exact same issue.
If all thats not bad enough the "naval" combat is the straw that broke the camels back. This is all text based, no actual combat and its poorly explained, even after disabling an enemy ships sails I am still unable to position myself in front or behind to get uncounterable bombardment. Then I read online that you just jigg then stop then fire, rinse repeat. That nonsense worked everytime.
TL:DR
Land combat - Decent
Bugs - Frequent / Including save bugs.
Optimization - Poor
Naval combat - Worst i've ever seen.
Nice combat experience, graphics, storyline. I can't find anything that is not good. It is really worth it! For the best experience, you should play Pillars of Eternity I before.
I'm sooo happy I can finally play one of these big story heavy rpg's now. I can't play RTwP games at all. I have no twitch skills. This game is now awesome for me.
It is a game for people who love exploring - if you prefer to follow the main quest only, it's not a game for you. The main plot has six quests and if you ignore side quests and tasks, your walkthrough will be short. In Deadfire even the simpliest task can lead to the most interesting quests in the game, and there is a lot of content in the game. There are numerous bounties and loot to find and crew members or sidekicks in the weirdest places.
I loved the colonial setting of the story and the ship replacing the traditional RPG castle (like Caed Nua). Recruiting crew is great and all companions are in one place. The ship can be upgraded in many ways, and if we keep our crew happy, they will delight our ears with shanties, which were actually written and composed especially for the game.
One of the strongest and the weakest parts of the game are companions. They have realistic personalities with a great system of relationships (including with one another) basing on their character traits, also it is possible to develop romantic relationships with some of them.
Some companions leave during the game and usually there is no reasoning with them. For example, I spent a huge amount of time with Pallegina, and had a maxed reputation with her, just to be forced to kill her because I didn't choose her faction.
Also, romance in Deadfire is just... dull. After starting a relationship with Aloth, I liked it that he started commenting on numerous events and NPCs that my team met, but it was disappointing that the ending of his story depended on one line of dialog during the end of his side quest. There is no way to change it later in the game. There were also no additional dialog options, except for the breakup line! One more line and a few sentences to exchange would really make it more meaningful.
Tl;dr, in my opinion Deadfire is a great game with a very interesting setting that, with a little bit of polishing of the companions feature, would make it one of my tops.
This game is waiting for a review. Take the first shot!
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