Posted on: April 9, 2020

quinestor
Gry: 109 Opinie: 7
Great execution of an obsolete game
PoE1 was a success selling because it created hype on fans of Infinity's engine Baldur's Gate and the likes. Fans massively backed, and many other joined in retail. But Baldur's Gate is an obsolete game, with too many hours/achievement ratio and a bad combat system. PoE1 Delivered precisely that: a new and greatly executed Baldur's Gate that kept the obsolete-ness. That is the truth. Mind you that the story and the writing are secondary to this, contrary to what many reviewers say .. - let me elaborate: During the 90's, without good internet we used to spend hours to play games. It all happened slowly. Even starting a game would take several minutes! So spending hours reading about equipment and setting up your party was OK, then you would read plot exposition for another hour and many other hours would go in loading/saving due to bugs, crash, and retries of challenging combat. In a session of 5 hours you would achieve nothing in the game's progression, and that used to be fine. But not anymore. If you were a young fan then (like me), you won't have the time and patience to do this today. If in the other hand you are a younger player today: this game will most likely feel unfulfilling and heavy to you compared to modern ones. The fact is aggravated by the combat system which features many overlapping weapons, skills and complete chaos on screen. 20 Years ago this used to be novel, but now it is only a confusing system with no chance to let the player admire the flow and a dilution of the actual impact of each skill/feature you get. No young player would and should like the buff stack/unstacking mechanics for example. It's the embodiment of how obsolete BG is. Obsidian did put amazing talent for art and music. They also created vast lore and game structure.. but just look at how PoE2 sold much less than PoE1.. take the hype away.. and you are left with an obsolete game.
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