Posted on: December 11, 2020

stridingshadow
Zweryfikowany użytkownikGry: 152 Opinie: 3
Short of expectations
This game was very ambitious, but it failed to deliver. First of all it suffers from an affliction all too common in RPGs: exposition dumping. Maybe it's bad storytelling, maybe it's a story overdependent on themes that require explanation. Either way you're constantly being treated to walls of text. And there's the other problem: the narration and dialogues in the game are just uninteresting. The game lacks a meaningful plot, but you can't really feel attached to any of the events. Gameplay is innovative... in intent. There's a large variety of gear, spells, mechanics. It's overwhelming, and not really important for gameplay. The game uses a complex leveling system, with many possible builds, that suffers from the usual Ye Olde Schule vom RPG. Spells are memorized during rest and usable a limited number of times between rests. This hinders spellcasting builds because of their rapidly draining number of spells. To "balance" this out, fighter builds suffer from intentionally hindered skill progression. You'd like to enhance your weapon proficiency? Good, now choose between one of the several focuses, that are TECHNICALLY universal, but practically hindered by the fact, that the weapon proficiencies they improve are not synergistic with one given type of weapon (there are skill bonuses for one handed+shield, two handed, and double wielding). The worst part about this game which has no redeeming quality is level design. Levels are nice, and huge, and empty, and prepare for a lot of backpedaling and many many many loading screens.
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