Posted on: June 1, 2018

Witzelsucht
Zweryfikowany użytkownikGry: 215 Opinie: 9
Held back by lackluster main quests
I have played nearly every CRPG from the Baldur's Gate series to the Icewind Dale series to Planescape:Torment. Deadfire has the most polished and exciting visual/UI so far. The character progression and combat is an absolute joy to experiment with, even though the game does force you to do a lot of saving/loading if you want to try out the different leveling/upgrading options. In terms of gameplay and visual Deadfire is a worthy succesor to Pillars of Eternity. So why the 4-star rating? The main quests are severely lacking. I overlooked the issue in the first game because there was enough intrigue in the world building to keep me engaged. While the political intrigues and dilemmas were very well set up in the background, I never felt I had enough time to explore what my main character should feel and do in those situations. There was never any real setback and challenge for the main hero to grow in. Nothing unexpected really happened in the main quest. Similar to the first game, the main quest line makes you feel like you skipped Act 3 and jumped straight into the finale. I didn't feel like I was on an epic journey, and I didn't feel like I knew who my main character really was at the end, like I did with great RPGs like Baldur's Gate 2, Planescape:Torment, Witcher 3. I felt like I hopped between a few islands, made some ethical choices based on my own real-world ideology, and the game ended. It's a real shame that this otherwise great game seems to be missing part of its soul. Finally, while bugs are expected for a game of this size and complexity, some of the bugs don't seem like the type that should have slipped through. For example, at the time of this review, if you respec your main character, you may lose the skill points you buy from trainers. It's not a gamebreaking bug, but it seems like very obvious thing to have been missed.
Czy to było pomocne?

























