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Pid

w bibliotece

3.6/5

( 22 Recenzji )

3.6

22 Recenzji

English i 4 innych
19.9919.99
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Pid
Opis
You know it’s the beginning of a bad day when you get stranded on a planet full of grumpy old robots and the only other bus stop is on the other side. Never mind the fact that the way to your destination is littered with dusty space castles, claustrophobic cellars, and vertigo-inducing rooftops. On...
Opinie użytkowników

3.6/5

( 22 Recenzji )

3.6

22 Recenzji

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Szczegóły produktu
2012, Might and Delight, Klasyfikacja wiekowa ESRB: Everyone 10+...
Wymagania systemowe
Windows XP / Vista / 7, Pentium D at 2.8Ghz+ or AMD Athlon 64 x2, 1GB RAM, NVIDIA GF 7800GTX or A...
Czas gry
9.5 hGłówna linia fabularna
12 h Główna linia fabularna + dodatkowe zadania
17.5 h Kolekcjoner
10.5 h Wszystkie style
Opis
You know it’s the beginning of a bad day when you get stranded on a planet full of grumpy old robots and the only other bus stop is on the other side. Never mind the fact that the way to your destination is littered with dusty space castles, claustrophobic cellars, and vertigo-inducing rooftops. On your way to the next interstellar bus stop, you’ll meet a cast of eccentric, equally lost robots that speaks of the mysteriously absent Major, a staircase to the moon, and a missing bus manager. Who sabotaged the public transportation system? What are those strange noises coming from the moon? Will you ever make it back home?

Pid is a platform-adventure with a unique mechanic - the Gravity Beam. Using the Gravity Beam, you can create thin fields of gravity that help you overcome obstacles, manipulate your enemies, and put yourself out of their reach. Use stealth in order to get past the roving patrols of robots and their inquisitive light beams. One false move and you’ll be caught and the next interstellar bus will go on without you!

Notice: The game fully supports gamepads.

  • Includes 72 Challenge Rooms that will test your wits and skills!
  • The core feature in Pid allows players to manipulate a powerful force that can be used to maneuver around the levels in thousands of unique ways!
  • Move enemies and objects, deflect bullets, activate machinery and change level layouts!
  • Lots of items such as bombs, lasers, smoke grenades that you will have to master to complete this adventure!

© 2011 Might and Delight

Dodatkowa zawartość
materiały graficzne awatary grafiki koncepcyjne design document tapety 'The Music of Pid' videos
Wymagania systemowe
Minimalne wymagania systemowe:

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
9.5 hGłówna linia fabularna
12 h Główna linia fabularna + dodatkowe zadania
17.5 h Kolekcjoner
10.5 h Wszystkie style
Szczegóły gry
Działa na:
Windows (7, 8, 10, 11)
Premiera:
{{'2012-10-31T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Rozmiar pliku:
463 MB
Linki:
Klasyfikacja wiekowa:
Klasyfikacja wiekowa ESRB: Everyone 10+ (Cartoon Violence)


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Opinie użytkowników

Posted on: December 14, 2015

Solid Start But Wears Out Its Welcome

If you are interested in PID it's probably worth picking up despite its flaws. It has a vivid and unique art style (something not enough games value these days). The soundtrack is solid all the way through and some of the gameplay (specifically the puzzle element) is entertaining and relaxing - mostly towards the beginning. Also PID's code seems especially polished as I had zero issues during my time with the game. I commend the developers on this, as I see too many indies become critical or popular darlings but retain buggy code (Hotline Miami), something that should be inexcusable. The bad part: unfortunately PID is slow in introducing new gameplay elements, making it feel repetitive and at times frustrating which is why I think you see many reviews describing it as too easy or too hard. There are stealth sections for example that feel unending simply because the gameplay does not progress or change for several maps. Conversely there are sections and gameplay elements that seem all too brief (seeds that uncover secret stairs and space jumping towards the end). There are also several time gated sections that regardless of your difficulty setting are the same and feel obnoxiously punishing to get through. I played the game on normal most of the way through and it took me 10.5hrs to finish with about 350 deaths. Unlike other indies that make death "just part of the game" without feeling especially punishing (Gucamelee! Hotline Miami) PID resets the section you die on taking you out of the flow of the game and wearing on you over time. Lastly, although the story could be worthwhile, it is hamstrung by banal writing that is expositional, lacking much flavor, humor, or character. There's a lot of unrealized potential in PID. There are many things to like about the game, but too many grievances that prevent me from really falling in love with it. One hopes the developers do a sequel simply to realize the greatness this game has but can't deliver.


Czy to było pomocne?

Posted on: October 2, 2014

PID (Patience Is Destroyed)

I was excited to get this game since the trailer looked very promising. Just to be clear, I am not a hardcore platform gamer but I enjoy the genre a lot and I like supporting independent developers. Indeed, the game is visually beautiful, the scenery and character design have been well thought out and most of the music fits the game well, it's simplistic and nice to listen to. And that's probably all the good stuff about Pid. My experience with all other aspects of the game was terrible. I finished the game in normal mode, total time was 18 hours or so (yeah). The actual game progression was at most 7-8 hours. The remaining 10-11 hours were retries, retries and... retries. Most of the areas in the game consist of a series of puzzles / things to do carefully in order to not get hit / spotted and get to the next area. Whenever you accidentally do something wrong and die, the game re-places you at the beginning of the area so that you must go through ALL of the stuff to reach the same position again. This game is in need of checkpoints (actually there are some checkpoints in the game, but not at all wherever needed). There are also some boss-areas in the game, most of which (if not all) are really frustrating. I realized that in order to beat them I didn't have to use my instincts and find a way, I just had to guess exactly what the game designers had in mind when creating them. Not to mention that the controls sometimes get so clunky which makes things even worse. Towards the end of the game I wanted to quit but I went on because I had already spent lots of hours in it. Usually, after finishing a game, I look for extras, unlocked modes, cutscenes, etc. In this game, after beating the last scene, the first thing I wanted to do was to uninstall it. I would actually love to see one of the game creators play the game from beginning to end without getting frustrated. Excuse me for the huge and "bad" review, but the reason I play games is to entertain myself (or even relax after work) and have a good time. This game was mostly cumbersome and frustrating for me (1 star goes for the audio / visual implementation).


Czy to było pomocne?

Posted on: November 23, 2017

Overly difficult platformer hugehitboxes

The game has a compelling story, unfortunately it's not compelling enough to trundle through the puzzles, considering that Kurt is made of wet paper and everything can one-hit kill him, even without touching him. Shops are utterly useless as the other user say, secrets, are, as the other user says, not worth wasting the time and effort of reaching them.


Czy to było pomocne?

Posted on: April 16, 2018

King of the What Were They Thinking Hill

A precision demanding puzzle platformer with heavily inert controls, try-fail-repeat design, slightly warped perspective due to 2.5D and checkpoint autosave system for a non-linear levels? Seems a miracle it's even playable. Still, barely enjoyable, as mentioned pitfalls make any potentially interesting challenge frustrating. Such a waste for all the art style, sound design and general charm.


Czy to było pomocne?

Posted on: April 8, 2017

Surprising Gem

I'm actually not a huge platform gamer, but this game looked to unique that I had to try it. That being said it was surprisingly fun and creative. The animation style is also fun to look at. I'm not sure if I'm the most reliable person to review a platformer (since they're my least favourite), but I enjoyed this game!


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