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Phoning Home

w bibliotece

3.4/5

( 40 Recenzji )

3.4

40 Recenzji

English i 6 innych
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Phoning Home
Opis
Phoning Home is an open-world game of exploration and survival set on a strange, alien planet. It tells the story of two robots – ION and ANI – and their life-defining journey. You play ION, a young exploration unit on a mission to secure natural resources. When you crash-land on an alien planet yo...
Opinie użytkowników

3.4/5

( 40 Recenzji )

3.4

40 Recenzji

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Szczegóły produktu
2017, ION LANDS, ...
Wymagania systemowe
Windows XP / 7 / 8.1 / 10, Intel Core i3 / AMD 2.5 GHz, 4 GB RAM, Shader Model 3, 2 GB video memory...
Opcjonalna zawartość do kupienia
Phoning Home OST
Czas gry
7.5 hGłówna linia fabularna
10 h Główna linia fabularna + dodatkowe zadania
12.5 h Kolekcjoner
9 h Wszystkie style
Opis
Phoning Home is an open-world game of exploration and survival set on a strange, alien planet. It tells the story of two robots – ION and ANI – and their life-defining journey.

You play ION, a young exploration unit on a mission to secure natural resources. When you crash-land on an alien planet your ship is almost completely destroyed. Not only do you have to survive in a strange new world full of dangers, but to have even a hope of escape you must find a way to contact your home planet for help.

With only your ship’s A.I. for company, you set out to explore your new home. On your journey you encounter ANI, a small, stranded service unit who identifies as female. ANI is the first to admit she’s a bit mad, but she is also a valuable resource, and it soon becomes clear that there will be no escape without her.

And so, the two of you begin a journey that neither of you is prepared for, on a planet where even the laws of nature seem not to apply. A journey in which ION and ANI must face the strangest of all possible challenges if they are to have any hope of living to tell their own story.
  • Explore a new frontier. Large open environments with realistic environmental effects – from time-of-day lighting to dappled forests and snow-covered mountains, to volcanoes, canyons, deep oceans and scorching deserts – you must find your way.
  • Experience a story with living (but not breathing) characters, brought to life by voice actors.
  • Survive harsh weather conditions and temperatures – and protect ANI at all costs!
  • An intriguing mix of exploration, logic and action gameplay.
  • Create portals to traverse the landscape.
  • Fight – or find ways to avoid combat.
  • Craft improvements and critical tools from resources found in the environment.
  • Discover the remnants of an alien civilization, decrypt their language and restore their technology.
  • Enjoy a beautiful soundtrack.
Wymagania systemowe
Minimalne wymagania systemowe:
Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
7.5 hGłówna linia fabularna
10 h Główna linia fabularna + dodatkowe zadania
12.5 h Kolekcjoner
9 h Wszystkie style
Szczegóły gry
Działa na:
Windows (7, 8, 10, 11)
Premiera:
{{'2017-02-07T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Rozmiar pliku:
3.4 GB
Linki:


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Najbardziej przydatne recenzje

Posted on: February 10, 2017

dosse91

Gry: 226 Opinie: 3

I want to love this game

This game has a really nice feel and atmosphere to it. However it has some critical flaws: -Combat is absolute trash, if you get into a fight you might as well reload your last save because most enemies are completely invulnerable to your attacks, and a lot of times you can't even see them attacking (they're meters away and hit you and you can't see any projectile). Speaking of saving, the game has too few checkpoints and you must remember to save often. It also lets you save while in combat so you can save when you're dying which is terrible. -There are a few bugs: in some places you can go outside of the map simply by jumping; sometimes you die and the game doesn't notice (you can literally save while you're dead); if you come back from the desert before finishing the radio antenna mission, the marker for the portal disappears from your compass and you're left wandering around in the forest, hoping to find that portal again. These are the bugs I ran into, but I'm sure there's more since other users are complaining. -Running and jumping should not waste resources, but that's just my opinion. -ANI gets stuck too easily. I understand that she cannot jump, but sometimes she can't even climb a slope and I have to carry her sorry ass to the top. Not fun. On the plus side: -Great atmosphere -Nice graphics for an indie game (especially for unity), runs very smoothly -The crafting system is ok and it's not annoying like many others survival games -The story is nice Overall it's not bad. I give it a 6/10, or a 7.5/10 when the bugs are fixed.


Czy to było pomocne?

Posted on: February 9, 2017

It's mostly just wondering around.

Everything that the developers focused on was done well: the artwork, the environment, the characters, and the emphasis on story. Unfortunately, there is not much of it. It's just a lot of wondering around to look for resources that are used to unlock minor abilities and to keep the characters going. What's bad is that they don't seem to respawn and some are rare, with one of which being quite vital. I honestly don't know if I'll be able to continue after a certain point. Fortunately, I don't think that I care to. This game is a very well made wondering around simulator.


Czy to było pomocne?

Posted on: November 29, 2017

Perhaps a bit too hard for its own good

I love the world created in this game and the novel way of telling the story. Even though I'm not very good at this type of game, I did manage to get through with ANI "only" 14% corroded (and thus not beyond repair). Although I loved the concept and story, the difficulty level is very high (quicksave is your best friend while playing) and without any mapping features finding your way can be incredibly difficult, even tedious. Particularly in the blizzard where you have even fewer clues to navigate by. The island hopping section was insane and borderline unfair. The controls can really work against you and it took me literally hours to just reach any of the 3 transmitters, getting frustrated at sliding uncontrollably down every slope that looked like it could be a path. I did persevere and finish the game, trying out both choices for the ending and while the moral dilemma was interesting and had been brilliantly worked towards from pretty much the beginning of the game, I would have liked to see just a tad more difference in the endings (particularly the after-credits scene). Despite these rather substantial complaints, I did enjoy the story and the concept so much that I'm rating it 4 stars.


Czy to było pomocne?

Posted on: February 9, 2017

This game isn't completed

Story interesting, but gameplay not. Many bugs. You can't change language in game, you must change system setting of your OS, someplace haven't resources, and you can see the emptiness, bug with mission, you complete what the need, but mission still have status not completed


Czy to było pomocne?

Posted on: May 5, 2018

Has potential, lacks polishing

With 10h, the game is on the short side but despite of its shortcomings, I found it worth playing. I'd recommend to get it on sale though. In its core, "phoning Home" an exploration based action adventure with a bit of crafting, some survival aspects plus some skill, action and puzzle elements. None of these elements is totally annoying but most of them aren't that great either. E.g. the only real enemies are orange energy clouds which appear out of the void in the most inappropriate moments. The crafting element means to collect materials to craft energy cells, fuel, repair kits and a shield for Ani. Nothing of this is really difficult or exciting. You also need to craft some things to proceed in the game which forces you to run around for resources. Then there's Ani who needs to be protected from rain and corrodes even in optimum conditions. Actually, I found this idea to be the most annoying in the game: whatever you do, Ani's corrosion increases about 1% per day (even without rain, storms etc.) and at 20% the corrosion is beyond repair. The best aspect of the game is exploration where you need to use certain abilities (thrusters, teleporter etc.) to proceed. There's nothing really alien about the world to explore though apart from two or three giant trees. Actually most of the time it looks like somewhere on earth. This includes the spaceships, settling and alien remnants. Besides, the "alien" machinery and space ships tend to be rather low poly with blurry textures. E.g. the crashed alien ship towards the end is about as visually disappointing as possible. Generally, the game and world design lacks polish. The skyscraper you need to rescue Ani from is another example as it should be totally awesome to climb a tower and fight a pterodactyl but it's just more of a crude fiddling around in an ugly plain vanilla constructions site. Last but not least, there is absolutely no language setup as the game forces the OS settings on you without any choice.


Czy to było pomocne?

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