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Pathway

w bibliotece

3.8/5

( 52 Recenzji )

3.8

52 Recenzji

English i 4 innych
15.9915.99
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Pathway
Opis
Adventurers Wanted is a free update to Pathway which introduces exciting changes and all new content to the game. Changes in V1.1 - Adventurers Wanted Update: Tactical Improvements: The update adds 18 new unlockable character abilities bringing a range of new tactical options to the combat. The AI...
Recenzje krytyków
35 %
Polecane
TechRaptor
9/10
GameSpot
6/10
IGN
7/10
Opinie użytkowników

3.8/5

( 52 Recenzji )

3.8

52 Recenzji

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Szczegóły produktu
2019, Robotality, ...
Wymagania systemowe
Windows 7 / 8 / 10 64-bit, 2.0 Ghz DualCore CPU, 8 GB RAM, Intel HD4000 or better, OpenGL 3.3, 2 GB...
Opcjonalna zawartość do kupienia
Pathway - Official Soundtrack
Czas gry
10.5 hGłówna linia fabularna
17 h Główna linia fabularna + dodatkowe zadania
29.5 h Kolekcjoner
15 h Wszystkie style
Kup serię (2)
Kup wszystkie gry z serii. Jeśli posiadasz już grę z tej serii, nie zostanie ona dodana do Twojego koszyka.
20.98
Idź do kasy
Opis
Adventurers Wanted is a free update to Pathway which introduces exciting changes and all new content to the game.

Changes in V1.1 - Adventurers Wanted Update:

  • Tactical Improvements: The update adds 18 new unlockable character abilities bringing a range of new tactical options to the combat. The AI as well as the general balancing have received lots of tweaks.
  • New Loot System: The loot and item system has been reworked to be more rewarding and satisfying!
  • New Combat Arenas: Adds more variety in combat scenarios including farms, airfields, nubien pyramids and other fun surprises.
  • More To Explore: The update adds numerous new adventure-specific events to better flesh out the story context. A lot of existing events have been reworked to present more interesting (and dangerous!) choices.
New Languages: Pathway is now also be playable in Chinese and Japanese! 

Adventure into the strange unknown with Pathway, a strategy RPG set in the 1930s great desert wilderness. Outwit your enemies in daring turn-based combat, raid occult tombs and make tough choices in a procedurally generated grand pulp expedition!

The year is 1936...

In a time of global turmoil, Nazi influence spreads inexorably across Europe and the Middle East. Rumors are abound of secret excavations and mysterious artifacts, not to mention the odd whisperings and tales of gruesome occult rituals...

It's up to you to assemble a team of bold adventurers to journey through the desert. Explore bunkers and temples of Northern Africa to discover their hidden treasures and secrets before they fall into the hands of Nazi forces.



Pathway is a turn-based strategy game designed to provide players with approachable, fast-paced and fun squad skirmishes in an early 20th century pulp-adventure setting. Quickly run for cover, flank enemies and utilize your team’s special abilities to turn the tide of battle in your favor!



On the way to the mission objective, your team will trek through a randomized map, encountering a series of brief, ‘choose-your-own-adventure’ stories. The key to a successful mission will be to manage the risks that you take during these encounters, but remember that missions can be repeated at any time - with a new series of events to encounter each time you restart.

Features:

  • DYNAMIC ADVENTURES - Discover 5 different campaigns of varying difficulty, with each and every attempt generating a new web of encounters and unique storyline.
  • TOUGH CHOICES - Every explored location presents you with one of over 400 hand-crafted story events. Search the well? Save the villagers? It's up to you!
  • DECISIVE CONFLICTS - Use cover and positioning in exciting turn-based squad combat. Learn to make the best use of your equipment and your team’s abilities, to vanquish a relentless foe, in ruthless and clever ways!
  • BUILD YOUR TEAM OF ADVENTURERS - Each of Pathway’s 16 unlockable characters has their own skills, weaknesses and quirks, from the almighty melee strength of Brunhilda, to rifle expert daredevil Jackson, and knife-wielding huntress Shani.
  • HIDDEN TREASURES - Unearth riches untold, from common weaponry to rare and unique items with special abilities. Perfect your load-out and cash-in on your high-value treasures for a tidy profit.
  • THRILLING VISUALS - Classic 16-bit pixel art enhanced with unprecedented depth, lighting and shadows using Pixel/Voxel Hybrid Technology.
  • RECOVER & REPLAY - Sometimes failure is the best path to winning. Progressively explore the procedurally generated world, and grow stronger and learn more with each defeat, taking your loot with you even after death.

With soundtrack by the critically-acclaimed composer, Gavin Harrison of Halfway fame!
Wymagania systemowe
Minimalne wymagania systemowe:
Dlaczego warto kupować na GOG.COM?
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Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
10.5 hGłówna linia fabularna
17 h Główna linia fabularna + dodatkowe zadania
29.5 h Kolekcjoner
15 h Wszystkie style
Szczegóły gry
Działa na:
Windows (XP, Vista, 7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.11+)
Premiera:
{{'2019-04-11T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Rozmiar pliku:
580 MB
Linki:


Języki
English
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Deutsch
dźwięk
tekst
français
dźwięk
tekst
中文(简体)
dźwięk
tekst
日本語
dźwięk
tekst
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Najbardziej przydatne recenzje

Posted on: April 11, 2019

Indiana Jones and the Last Rougelike

Pathway is Indiana Johnes themed rouglike with the twist that even if your characters die they keep their experience points(characters have different skills and level up) and items unless you quit the adventure by your own will. The graphics are gorgeous. The music is in the vein of Indiana Jones and fits quite well. The game requires 8GB RAM and to be sure you can run it you need 8GB, however on my PC (Win7) it used about 6 GB RAM. What really shines for me in Pathway is the combat. It is turn based but it is fast and each shot can be deadly. Some enemies can die in one hit of an assault rifle if they have no armor (nazis, dogs). If the enemy has no cover and is in your weapon range you will always hit them(the same is true if enemies are shooting at you). Chance to hit is calculated only when the target is behind cover. If you are next to someone you will again always hit them. This removes the recreation of scenes from Star Wars where stormtroopers shoot from 2 meters away and miss the target which is common for turned based combat games. On the other hand the number of events that you encounter in a single adventure is not that big or at least that is my experience till now. Then again the point of the rouglike is to replay it multiple times so the game can't show all it's got in a single run. The map has a decent numbers of locations to visit but a few of them are empty(just flavour text) and the fuel needed for the Jeep is scarce so I was able to visit only a handful of places before I had to make a beeline for the end goal. The way the traveling works although node based(like FTL) reminds me more of Convoy due to the fuel mechanic. You can also go on foot but instead of depleting fuel you are depleting your life points so it is not ideal. What Pathway grabbed me with is the overall atmosphere, graphics, music, combat and the urge to fully level up my characters. It might not be a milestone in gaming but it has loads of charm and a great combat system.


Czy to było pomocne?

Posted on: April 12, 2019

Small Game, Big Adventure

Pathway is an adventure game not delivered in any bombastic, action packed, or cinematic way, but in small well paced vignettes; in small well animated scenes that evoke an adventurer's spirit. Its gameplay is simple and addicting. On an overworld map your goal is to reach some destination on the far end of the map. You do this by choosing which direction to head in, in the form of nodes, with each node being some random encounter. These encounters are often light RPG flavor texts that involve dialogue, or combat situations, with combat comprising the main meat of the gameplay. Turn based, combat takes the form of a cover shooter that is mechanically similar to the original XCom games. In it, you control your squad of adventurers and attempt to clear the map of hostiles using the environment as cover. Careful tactics is required throughout and combat often involved my adventurers shooting and then running away to some far off cover. Seeing them jump over walls and crouch behind barrels really captured the feeling of an adventure film's shootout, with bullets flying and the corpses piling up. When it comes to music, Pathway's soundtrack is very good. Reminiscent of John William's work on Indiana Jones, it melds with the game's great visuals in lush melodies that capture the acrid desert feeling and a true sense of adventure. And its art style is similarly lively and brightly colored. Dynamic shadows pop under moody lights giving depth to simple scenes, and everything is well animated so as to make these scenes feel involved and alive. Its pacing makes it feel more like a novella than a long novel. With encounters and taking on average less than ten minutes (at least on easier adventures), the game feels more pick up and play than a deep and involved RPG or roguelike, and gives it an airy feel. With addicting gameplay, well done art and music, its greatest strength remains in how well it evokes a feeling of adventure, how well it made me feel like Indiana Jones.


Czy to było pomocne?

Posted on: April 16, 2019

fun for a while but...

this game hits the indiana jones style adventure games with excellence... but... this game is fun for a while, it has a story and style very similar to indiana jones meet call of ketchupolu(find your own dang spelling for that =P ) but it focuses primarily just on combat and that is where the game is NOT shining, while similar to many other in the same tactical genre the base system fails hard when it comes to the use of "special" abilities (why the f are they made like that???) which costs bravery (a character resource) which borks the game and brings me completely out of the game and setting to just a mechanical gimping runabout... you have some interesting characters but no ability to interact with them in any way, they bring their stats and skills to the game but that is it... dead husks with no life the list of enemies in the early game is okay, nazi's and zombies get dull after a while and their upgraded versions isn't terribly interesting either... would recommend this if you are an rpg fan looking for something to play during a break, very similar to desktop adventures... and honestly right now i would recommend that over this game.


Czy to było pomocne?

Posted on: April 13, 2019

Nighthawk.918

Gry: 211 Opinie: 4

Great premise, lackluster execution

I loved the premise, concept, style and atmosphere of the game. Both the setting and the promised gameplay sounded like perfect elements for something I've wanted to try. The game starts off interesting enough with a small selection of unlikely heroes out to do... well, something. Something about saving someone and then something else. The gameplay is something akin to FTL in which you choose a path along a graph. Every node in the graph is a new opportunity for danger, events and the odd trade. You can come across hidden treasure, nazi soldiers or zombies (among others). The latter two will start combat events... and this is where things start to go sour. Firstly, the tactical choices of your characters are very slim and rely solely on what they have equipped. (Only three things can be equipped at the time, one weapon, one weapon or item and one piece of armor). Characters can find cover, but that provides only marginal protection against enemies that seem to be unfairly good shots. The fights are fun to begin with, but end up becoming very repetitive with a very low amount of variation. Most characters are limited to one or two weapons and one piece of armor, and so there's little variation for playstyles for each of them. Progression is interesting: Every time you're done playing a round, you get to take with you whatever equipment and money you obtained. All skills and attributes on your characters are retained. This is a novel take on rogue-likes that are underused in my opinion. Unfortunately, the low variation in weapons and very unexciting level up skills makes this feature feel too slim. The game promises hard choices in events. I haven't really seen anything to this. Most events (with choices) give you a few choices with random outcomes, and possibly one skill-based choice that seems to often be the best one. The results are either the start of a fight or receiving a random loot item. A good idea, but the execution is still too shallow.


Czy to było pomocne?

Posted on: April 11, 2019

Bought this on instinct, no regrets.

As soon as I've heard about Pathway I knew I had to get it: masterfully crafted pixel art, Indiana Jones-like atmosphere and matching music, XCOM-esque combat sequences... what's not to like? The one thing I might complain about is a lack of a proper hours-long "story mode"; instead, the game is comprised of several "adventures", from very short ones to long and overarching ones with more than one map; each of these are dotted with points of interest that trigger events as you visit them. The map generation is procedural so there will never be another game similar to one you have previously played, allowing for great replayability. Event outcomes depend not just on luck but on the composition of your team -- so choose your mates wisely! Speaking of playable characters, after every run (be it successful or not) they will keep their levelling status and equipment, so that your overall roster will keep on growing and get better over time. I wholeheartedly recommend Pathway to any Roguelike fan.


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