Posted on: November 12, 2021

zavalini
Gry: 135 Opinie: 3
Great game, made with love
I played Kingmaker and loved it, and so went on to play this as soon as it came out. I didn't encounter any bugs or balance issues. The game was engaging, different builds are fun, all new content is great, story is solid. I loved it so far just like Kingmaker. I played it for 57 hrs so far, but haven't gotten to the part where you command armies (so can't review that bit yet), and I've taken a break from it for now. My one issue is with the mounted combat feature. Basically, once you get a mount, you can fight on it mounted with added abilities, or the mount just fights by your side like your creature companion. It even has its own leveling and equipment. This system is great until you imagine it implemented with a paladin and his/her horse in a dungeon. I can either ride my horse down dungeon corridors, fighting from horseback (weird), or have this horse run around biting and kicking people, in a dungeon (even more weird). It's like I have this intelligent horse familiar that isn't constrained by tight quarters. Maybe that would make sense for a small character riding a wolf, but weird for a horse. This breaks immersion - despite the fact that this is a fantasy game with lots of unrealistic stuff, this is too blatant for me. From a balance point of view, I get why they did this - if a character's strength is mounted combat, he/she should be able to use it in more than highly limited open terrain. But you'd never use mounted combat outside of open terrain. I think maybe if they had a leave/recall feature for mounts, especially horses, that would make more sense. I don't know how to go about character balancing, though, because if you build a character around mounts, you expect to be able to use that advantage. In general, a lot of early game is dungeon crawling, so mounts don't really fit in for most of it. Maybe developers can figure something out regarding that.
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