Prime Matter is a division of Koch Media GmbH, Austria. Prime Matter and its respective logos are trademarks of Koch Media GmbH
Dodatkowa zawartość
instrukcja (40 str.)
materiały graficzne
ścieżka dźwiękowa
awatary
tapety w jakości HD
instrukcja (French)
instrukcja (Spanish)
Wymagania systemowe
Minimalne wymagania systemowe:
Wymagania systemowe:
This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content
Wymagania systemowe:
This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content
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When I read about this game it sounded perfect with many references made to the early fps games ... but they were wrong. The game itself could have been great as it has the same feel as the old DOOM and Quake games and the variety of enemies is rather good HOWEVER the game is way too linear to be entertaining. The game basically consists of checkpoints and being locked in rooms until all the enemies are destroyed which is helped by a generic metal soundtrack that may drive you insane. I really did try to like this game but unfortunately the repetitiveness and unimaginative game play just ruins the game. I would recommend it if you want a no nonsense fps but you would be better off Buying a Duke Nukem game from GOG.
After playing through Painkiller for the first time I can easily say that its a great DOOM styled shooter. Plot is there I guess but who cares when the game is this much fun. I'd say the weapons for the most part are all fun to use though for me the famous shuriken and lightning gun is kinda whatever once the novelty of a gun that SHOOTS SHURIKENS AND LIGHTNING wears off though I do think the freeze ability of the shotgun is too good. My favorite thing about the game though was shooting through hordes of enemies rushing at you. It feels great and chapter 3 with the WW1 soldiers trying to bayonet charge you in hordes was a highlight for me in the main game. My biggest grip with the though are the bosses because for me anyway they were all annoying as bloody hell and took away from the fun that is fighting hordes of regular enemies. Also the game did crash for me three or four times so take that for what its worth.
TLDR Painkiller: Black Edition is a very fun playthrough that is worth the cost but the 4ish hours for the main game on Normal may be a bit small for some people especially if like me you tend to not care about secrets. The extra levels from Battle Out of Hell are great too with mission 5 being a highlight for me.
Before Doom 3 and Doom(2016) there was another man making hell quake in its boots: Daniel Garner
Equipped with a variety of weapons, and a will to enter heaven alongside his wife, he agrees to battle lucifer and his army.
Painkiller is a blast! It has genuinely fun gameplay and excellent, creative design. It's a very smooth and enjoyable experience and you'll have some of the coolest weapons in the whole shooter genre at your disposal. And not to forget - the game looks very good even to this day. In my opinion, you're not a true shooter fan until you've played this game!
I owned a box copy of Painkiller Black back when it had been released, but for an unknown reason, it wouldn't work with sound, so I quickly resold it. Now, with the year-end bargain on GOG and having changed my rig, I decided to try it again. Miracle, this time it worked with sound!! So I was in for a ride through hell.
Or so I thought. Don't get me wrong: Painkiller Black is far from being a bad game. Fast-paced action, lots of enemies, lots of secret areas, what could people ask for more? Well, in my case, it was obvious very quickly: Painkiller Black lacks an identity.
The game is quite dark. It's normal, as you're basically a soul fighting his way towards the 4 generals of Hell. But sometimes it's too dark and well, you start by not paying attention to the surroundings anymore. The feeling that made me sometimes stop in Serious Sam games, in HL², even in NOLF games and just watch the scenery is absent in Painkiller. Only stays the feeling of "what, I still have to kill some monsters somewhere to open the next door?", which in my case is not a good thing.
The ennemies are not very impressive, also. I mean, they are okay but some points annoy me : in the Asylum, I found the ghosts quite interesting, but they are the only ennemies you can't kill! You just have to avoid them and wait until they dissipate... Talk about frustration! And the Ninja! Oh I'd so much like to cut their tongue so they can't utter this very very annoying sound they make when they attack you! At first you laugh because it's ridiculous, then you can't stand it anymore.
Weapons are also a problem for me: they are a little unimpressive, except the Painkiller which is truly an interesting idea. The system of Tarot Cards is also interesting. But frankly, I couldn't care less about the shuriken-thrower and all the other weapons...
So, blandness is what came to my mind after completing a little more than half the game. I just didn't care about being able to beat the game or not. So I uninstalled it and put it back in my virtual shelf ; I have more interesting games to play first.
So Painkiller Black didn't click with me at all. It's also true that I've never been a real fan of Quake or Doom. And maybe I shouldn't have tried it just after Duke Nukem3D High Res pack (thank you GOG for the deal on Duke3D ;) ). Bland is the most accurate adjective I could use to describe my Painkiller experience.
This game is waiting for a review. Take the first shot!
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