Posted on: April 12, 2011

Davane
Zweryfikowany użytkownikGry: 1429 Opinie: 15
Generic FPS Syndrome
This is not a gem - it's a generic, half-assed FPS. I am not a big fan of the genre, and a bit reason for that is because I suck at FPS games. There have been very few FPS games I have actually enjoyed, because most take themselves far too seriously. I like to shoot things to reduce my frustration, but I am just not that good at not getting my arse handed back to me thanks to the constant hankering to the "hardcore" crowd. So, I tend to play play these on easy - I don't even bother trying the harder difficulty levels - I know that chances are I'm going to find the easiest levels pretty challenging anyway, and on the higher difficulty settings, I'm pretty much going to be wanting to throw my PC out the window by level four. I play these games to vent, yet more often than not, I find they are more a source of frustration than a means to release it. One source of this is when the designers, in their "infinite" wisdom decide that they want to reserve their unique schitch for higher difficulty levels. That's not going to make me want to practice to get better at the game - that's going to make me want to uninstall and never play the game again, because without your unique schtick, you are just a bland, generic FPS. The controls are clumbsy and awkward, and I have enough trouble as it is. The fact that the first level is filled with enough interface screws to drive a person complete mad is just sloppy design. All fun has gone out of the window, at least for me, in favour of the hardcore gamer. So, bodies drop souls for you to collect for health and become a killer demon - great! Except that you have to wait a few moments for them to appear, and are normally too busy fighting other creatures to collect them, and by the time you get them, they are gone. That makes sense. Between running around gathering souls, having my aim knocked off because I get hit - something which ALL enemies do, not just the big ones - and being blinded by the forementioned interface screws, I'm pretty sure I've spent more time in this game pumping ammo into the floor than into anything that can actually be killed. Add to the confusion the fact that somehow I managed to bring up the console, but I couldn't rid of it, while it blocked my game as the game was still playing in the middle of the fierce firefight with the floor. Yeah, I know I suck, but I think it might make a nice change if designers made a FPS that actually catered for people who aren't "hardcore" and helped them out a bit - not locked them out of the very features they could use to help them through the game because I suck at it. All that's going to do is alienate me further from the genre, and from the development studio... I'm so glad I didn't buy this when it first came out, and I really regret buying it now. At least it was cheap, right?
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