Prime Matter is a division of Koch Media GmbH, Austria. Prime Matter and its respective logos are trademarks of Koch Media GmbH
Dodatkowa zawartość
instrukcja (40 str.)
materiały graficzne
ścieżka dźwiękowa
awatary
tapety w jakości HD
instrukcja (French)
instrukcja (Spanish)
Wymagania systemowe
Minimalne wymagania systemowe:
Wymagania systemowe:
This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content
Wymagania systemowe:
This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content
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I wouldn't say it's completely mindless, but it sure isn't the same as Half life 2 or Bioshock. This is just pure action with a wide variety of weird weapons, enemies and locales. For 10 bucks you SHOULD get this game. If I didn't already own it, I'd buy it here for sure.
I was thinking the same what UT2004 was release on gog, but hey, I'm not complaining.
Painkiller is a game inspired by the Series Sam and original Dooms in that it basks in randomly and aimlessly killing things without any side missions or support characters. Therefore, you will enjoy this if you are nostalgic and want to play those games in shiny new graphics and physics...
...is what I would be saying had I played those games back in the day. I have to say that I'm probably a rarity on gog. I've been seriously PC gaming for just over a year now, so this review will be taken at a different angle. Hopefully it will be less biased due to lack of nostalgia, but we shall see.
Being the Zero Punctuation fan I am I was fascinated by the concept of Painkiller. All you do is murder tonnes of dudes, no other 'rubbish' to be seen. As I myself have only played modern fps', the main pull factor from them were good stories, immersion and the fact you don't have to think too hard while playing. The combination of these things have made the fps genre very successful in the industry and the modding scene. Why I've never been sure, as strategy games have always been my favourites, but clearly playing a game without the need to think is hardly a niche. Painkiller takes this to a new level but making it so you have to think even less.
The gaming industry's form of innovation is making sub genres and cross genres. This creates new experiences while people know almost exactly what their getting. And as time goes on, the original genres start to die out. From RTS, formed RTT and RTT then bred with FPS to form Tactical Shooters. As technology moved forward, FPS' managed to get more sophisticated and compelling. They also combined with adventure games to make them more story based and some puzzle based too. Painkiller, however, has managed to beat natural selection and remain very unsophisticated. At first I was sceptical of this being any good. I have Doom 2 on steam and I have to say I found it pretty boring. And not having to think in a game is never a good thing in my books.
However I must like it as I've given it 4 stars. The reason for this is how rewarding Painkiller is. Killing an enemy is always very gory and satisfying. The weapons are also amazingly well designed and the game looks visually stunning. The game is clearly very well realised with brilliant design in everything. Sure you don't need to think whatsoever, but sometimes that isn't a bad thing.
The game does, however, really frustrate you at points. While your sitting there, not thinking at all, the game likes to randomly kill you, so you have to keep on your toes. This is bad as the game is more fun when you don't have to think and being randomly killed breaks the flow an awful lot. And the bosses often make no sense either. My point is, if your going to make a game where you don't have to think, chances are your not going to want to think while playing.
So don't. Painkiller is fun when you don't. And you will enjoy it. However, as I said, the game sometimes forces you to, which kinda sucks. Give it a chance, but certainly don't go in with the expectations of Yhatzee's Review.
Painkiller is a first-person shooter where you play as a man named Daniel, who along with his wife, met an untimely end. Dedicated to get her back, he struck a deal with the angel Samael to become Heaven's hitman, killing Lucifer, his generals, and their legion of demons. The version sold here is the Black Edition, which contains the expansion Battle out of Hell, taking place directly after the main game's default ending.
Gameplay-wise, it's more akin to the "one-man army" games such as Doom and Shadow Warrior, where you mostly are alone, have hundreds of enemies to slay, and a huge selection of weapons, but minimal story. There aren't any dialogue or cutscene outside the beginning and end of the chapters. If you're looking for a story-heavy shooter like FEAR as I did, you won't find it here, just one killing room after another.
Even though it's not what I expect, it has a unique way of making the game not boring. Being set in the afterlife, this game utilizes that fact to give this game a very large variety in levels and enemies. Almost each map looks different and has different enemies from one another, each with their own unique abilities. And for the maps, there are maps set in an asylum, a war-torn city, a castle, military base, etc. I never really find the gameplay repetitive and boring because of this.
To make the game more fun, I recommend you hunt for the Tarot Cards which buffs Daniel. To acquire them you must complete the level in a certain condition (find secrets, use only 1 type of weapon, etc). These require gold to equip or change so keep an eye out. You may need to replay some levels in BooH though as your gold count resets.
Overall, I think Painkiller is a pretty great game if you like shooters with lots of weapons, and did a great job at making it not boring by adding variety. Honestly, maybe a little more story won't hurt, but then again it's just my expectation.
This game is waiting for a review. Take the first shot!
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