Oxenfree is a supernatural thriller about a group of friends who unwittingly open a ghostly rift. Play as Alex, a bright, rebellious teenager who brings her new stepbrother Jonas to an overnight party on an old military island. The night takes a terrifying turn when you unwittingly open a ghostly ga...
Oxenfree is a supernatural thriller about a group of friends who unwittingly open a ghostly rift. Play as Alex, a bright, rebellious teenager who brings her new stepbrother Jonas to an overnight party on an old military island. The night takes a terrifying turn when you unwittingly open a ghostly gate spawned from the island’s cryptic past. How you deal with these events, your peers, and the ominous creatures you’ve unleashed is up to you.
YOU determine every aspect of Alex's story while exploring Edwards Island, uncovering the base's dark past, and changing the course of your friends' lives.
A mind-bending supernatural adventure full of mystery and terror
An intelligent conversation system that changes the story and your relationships based on every decision
A unique radio mechanic that allows Alex to communicate with mysterious spectres and manipulate her world
This is a nice story, an interesting interactive piece of visual novel ... of sorts. Its not a very game game.
The constrols feel sluggish, you are literally draging your character around the island and sometimes you feel like they are not even doing that.
Well ... there is not much more to say really. Its a nice stroy basically without gameplay.
I have played a lot of indie games in my time. Limbo, Firewatch, Journey, Flower, The Unfinished Swan, What Remains of Edith Finch, Adr1ft, Year Walk, Abzu, The Witness, Rime, Everyone has Gone to the Rapture, etc.
Oxenfree is different though. To preface, I love this game. I think Oxenfree is the best story I have been told in an indie game, and that is why I put it on a pedestal.
Now that is not to say that the games I listed all had bad plots, some were excellent as well. However, very few ever created characters that I really cared about. Oxenfree is a classic story of teens being teens and stumbling upon a mystery while having a party. We have seen this before, and speaking of Oxenfree being an indie game, the plot itself would translate to being an indie movie as well. While some may be annoyed with teen problems like "I am going away to college" or "I wonder if this person likes me", I loved the authenticity of the relationships all the characters shared. These felt like teens, and they felt like real people instead of caricatures.
I will not spoil the mystery of the game, as it is very integral to the plot of the game and will bring about a number of surprising moments. But I will say that this game's antagonist is done extradordinarily well for a 2D stylized narrative-based indie game. They are sympathetic, their motivations make sense, and there are some instances where they genuinely creep you out. By the end of the game I had no idea how I would beat the villian, and throughout the journey I grew to worry for the characters and hoped that they would not die. There are multiple endings to the game and in my first one a relationship with one of the characters and the protagonist ended. I felt genuinely bad for it.
With that said, this is not a game for the masses. Only a specific crowd will derive the same amount of enjoyment out of this game as I did. If this review piques your interest, I say give it a whirl.
Do not understand the hype for this game.
Gameplay consists of walking around, interacting with some things and occasionally tuning your radio.
There's no puzzles to solve and exploring the island is dull and boring due to how slow you move around, which is likely intentional to pad time for character dialogue... which unfortunately isn't interesting either. Dialogue tends to linger and go on longer than it should just to purposefully waste more time. And I'm saying this as someone who really likes visual novels, a genre of games where is almost entirely about reading and listening. Difference is those games keep engaged to keep reading for hours on-end. The characters here are, quite literally, annoying and shallow teenagers.
The whole mystery of the island did not have me engaged, and honestly felt more tiresome when "it" shows up and starts to waste even more of your time.
On top of this, the game lacks any sort of key settings to rebind your keys to your preference, as well as having no audio settings whatsoever. How they managed to oversee this in the entirety of the game's development, I do not understand.
I've played worse games and I did receive this game for free as part of a prior giveway here on GOG so ultimately I don't feel my time was wasted, but unfortunately this game did not click me with like it seems to with so many others and just felt very below average.
First of all, this game is all story. If you're looking for something with more gameplay, then look somewhere else. If you want cool characters and an interesting plot that will get you invested for about 5-10 hours, give it a chance.
I loved this game. Didn't know what I was getting myself into, and I was glad I did. The story revolves around a mystery, and I love solving those. It has cool characters that I can believe existing. The radio and conversation mechanics are engaging, specially the second one because the conversations feel more fluid and natural thanks to it.
If you're going to play it you probably will finish it in about 4 to 5 hours. I did 5 grabbing every collectible, which are just that: collectibles. They don't influence the ending or anything, so don't be pressured ton hunt them unless you like the plot.
The game has a new game plus feature. It changes things up a bit to keep it fresh, and adds a new ending, but to be honest I preferred the original.
This game is waiting for a review. Take the first shot!
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