Oxenfree is a supernatural thriller about a group of friends who unwittingly open a ghostly rift. Play as Alex, a bright, rebellious teenager who brings her new stepbrother Jonas to an overnight party on an old military island. The night takes a terrifying turn when you unwittingly open a ghostly ga...
Oxenfree is a supernatural thriller about a group of friends who unwittingly open a ghostly rift. Play as Alex, a bright, rebellious teenager who brings her new stepbrother Jonas to an overnight party on an old military island. The night takes a terrifying turn when you unwittingly open a ghostly gate spawned from the island’s cryptic past. How you deal with these events, your peers, and the ominous creatures you’ve unleashed is up to you.
YOU determine every aspect of Alex's story while exploring Edwards Island, uncovering the base's dark past, and changing the course of your friends' lives.
A mind-bending supernatural adventure full of mystery and terror
An intelligent conversation system that changes the story and your relationships based on every decision
A unique radio mechanic that allows Alex to communicate with mysterious spectres and manipulate her world
I got this game for free years ago and it sat on my hard drive for most of that time untouched. When I finally did get around to it I was sad I hadn't played it sooner.
The story was exciting and had me hooked. It is a mixture of coming of age, mystery and psychological horror. The technical and artistic realisation is very well done, graphics, effects, atmospheric music and sound support the story perfectly. From my point of view, however, the game also has its weaknesses, otherwise I would have given it 5 points:
The controls and especially the dialogue are poorly implemented. The dialogue is hectic, jumbled and you constantly miss some information or press on too quickly because someone in the teen group is babbling irrelevantly. A systematic approach, as I usually pursue in adventure games, is almost impossible here. Moreover, the puzzles are very simple or they mostly consist of a constant and annoying running back and forth of longer distances across the island.
Oxenfree is clearly a point-and-click adventure, but certainly not a classic implementation. There are refreshing, new approaches but also annoying ones. In terms of gameplay, Oxenfree is certainly aimed more at a young Generation Z audience, and less at old, dogmatic "adventure dinosaurs" like me, who grew up with more uncomfortable games like Space Quest, Maniac Mansion, etc, which were unforgiving of the smallest mistakes. Nevertheless, I quite enjoyed it and can recommend it to any adventure game enthusiast who wants to try something new.
Pros:
Amazing story with a jaw-dropping ending.
Very well-done glitches/corrupted graphical look when certain events happen.
Every line of dialogue (from your character) has 3 options, and you can choose which one to say.
Depending of your choices (mostly conversation choices), the story changes.
You can see how did your choices compare with other players' choices.
Incredible music, really sets the atmosphere.
Not only thanks to the music, but also thanks to the graphics, the atmosphere is really immersive and sometimes even creepy.
The game is FULLY voice acted, and it has hundreds of voice lines. There is always a conversation going on.
Cons:
No ability to sprint or go slower, speed is fixed (I did play with a keyboard).
Very little time to think about the conversation options. Dialogue options disappear, your character says nothing and you can't return to it (and you annoy the other characters by being silent).
I got some bugs, but I have been told by everyone that they didn't get those at all.
I personally was very overwhelmed at the start because they would just NEVER shut up, but I was livestreaming. Playing offline does not cause that issue at all. I really enjoyed the voice acting overall anyways, I think at the beginning it's intentional due to character progression.
I had a problem with the really quick disappearance of conversation options, I understand it was done to mimic a real conversation, but I feel IRL you can always answer a little bit later. I enjoyed the playstyle a lot, I do like walking simulators, and I didn't feel like this game needed any puzzles.
My Twitch channel, where you can see games such as this one played live: https://twitch.tv/beroun
My Steam Curator page, where you can see all my other game reviews: https://store.steampowered.com/curator/39632216-Beroun%2527s-Streaming-Group/
My Youtube channel, where you can see many playthroughs of different games: https://youtube.com/channel/UCe0DUzUUnmHetD5DnxdCYiQ
Firstly, as a game its terrible. It has a single puzzle mechanic which you'll repeat a dozen times with no variation and beyond that the only real input is walking painfully slowly from point a to point b and making very minor dialog choices.
So with that out of the way we can talk about the story. Which carries some annoying stock characters (the wacky stoner) but tells a satisfying ghost story nonetheless. Unfortunately like every other "Interactive Narrative Experience" such as Kentucky Route Zero or Firewatch the gameplay and story undermine each other. Enjoying the story? Well now you have to back track for 10 minutes to get the next piece of it. Enjoy exploring a beautiful new area? Well tough your companion is going to trap you in place and yammer at you for five minutes (bafflingly dialog is not skippable). There are one or two decent moments but the bad out weighs the good. In the end as a story its passable.
Undeniably the strongest aspect is the visuals and sound design. Which is hard to fault though the voice work is mediocre and delivered painfully slowly in some places
This game is waiting for a review. Take the first shot!
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