Posted on: August 5, 2025

the_stardogg
Zweryfikowany użytkownikGry: 112 Opinie: 6
Comfy small open-world action-adventure
The title says it all: this is no Ubisoft "check all the boxes" timewaster, at the same time this is also not as complex as, say, an Assassins Creed. This will keep you occupied for about 40-50 hours for 100%, and at this point may I recommend setting it to HARD, or at least NORMAL, otherwise this is barely a challenge from the get go. The OST is full orchestra and reminds me of David Arnold (specifically of his Stargate work), which is very fitting. The visuals are the best you can get out of UE4 engine, thankfully there is DLSS support btw, it is not 100% optimized otherwise. My only real gripe is the writing. At times it was hard to stomach the archetypical Jack O'Neill main character, you know, quippy, sarcastic and a bit on the simple side. He refuses to learn from all the interactions you are having over the course of the journey, till the very last dialogue he confuses the alien side with Earth expressions and even causes a slightly severe last Act conundrum by his instinctive decisions actions. Ah the last Act... it feels rushed, in writing as well as in technical execution. Most likely it was, as the bugs start to mount, nothing serious at least, but annoying. Audio clipping, sound triggers, muffled dialogue, it detracts from a AAA game rating. Some soft locks are possible, so make use of the 4 save slots, again, nothing too severe. I left the credits feeling slightly unfinished, not with the main mission, but with some interactions with the NPCs, especially after things turned "a bit sour" in the last act. You know, words were uttered, things were said, and you do not get a last dialogue to clear things up. You leave with a fanfare but with an uncomfortable number of characters not remembering you as "a true hero in the end", so to say. In the end, it was good to return to Adelpha after exactely 25 years, for me as for the main character. I missed it
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