Posted on: April 15, 2020

DieVirulenz
Zweryfikowany użytkownikGry: 643 Opinie: 2
Good, flawed modernization
So the game is well done and brings the old-school dungeon crawl to a new modern level. Up until the last level I was really enjoying myself. But then some balancing issues struck hard, which was incredibly furstrating to me. The "challenge" of taking on the same enemies over and over again because of bad RNG just drained all the fun I had so far out of the game. So I'd recommend the devs to retweak that. Otherwise I can say the following: Good: - Nice graphics - Story integration (the group members talk a lot and that adds a real nice atmosphere, story itself is standard) - Interesting mechanics for skilling/combat (reskilling is always possible which is cool, but also takes away some responsibillity from the devs regarding balancing) - Well done riddles Bad: - THE ENDFIGHT (it sucks, I hate to play through 30 hours of a game only to dump another felt 30 hours to finish a stupid RNG and overly extensive end-fight. Its just bad design imho) - The balancing is off sometimes, not all chars are really viable (never used some of them after trying them out) So I really nejoyed the experience overall but the end really needs to be redone. I'm sure I could have done it, so its possible to finish it without problems. But it takes way too much time retweaking and replaying the same lame stuff over and over again, so I dropped it and am done without finishing it which makes my heart ache.
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Zen Studios’ modern homage to classic first-person dungeon-crawlers takes you to the land of Operencia, an unconventional fantasy world inspired by a faraway land referenced in countless Central European folktales. An old-school turn-based battle system combines with inspiration from unexplored mythology to offer an RPG experience that feels unique yet also familiar.

Operencia is home to an intriguing mix of unexplored mythology and fantastical versions of actual historical locations (e.g., Deva Fortress, Balvanyos) and characters (e.g., Attila, Seven Chieftains of the Magyars), all coming together to form one cohesive new gaming universe. Several of your own seven party members take influence from heroes of forgotten tales told hundreds of years ago, such as the brave knight Mezey and Sebastian the Dragon Slayer.
Along with a deeply strategic turn-based battle system full of spells and special skills to execute, tile-based movement encourages thorough exploration of each area. For added challenge, turn on Cartographer mode to plot out each of the 13 maps yourself. How many secrets will you find?
Breathtaking hand-drawn cutscenes and fabulous 2D character portraits bring the story to life in a style not easily compared to any other game. More than 30 colorful characters are fully voiced through top-tier performances authentic to the game’s Central European roots.














