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Omikron: The Nomad Soul

w bibliotece

4/5

( 96 Recenzji )

4

96 Recenzji

English i 1 innych
Oferta kończy się w dniu: 10/26/2025 09:59 EET
Oferta kończy się za: d g m s
9.991.49
Najniższa cena z ostatnich 30 dni przed zniżką: 1.49
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Omikron: The Nomad Soul
Opis
Responding to the desperate pleas of a mysterious character from another dimension, your soul must enter the dark and futuristic city of Omikron. This is but the beginning of an epic adventure through an increasingly strange and dazzling parallel world. You must solve the ultimate mystery: why are y...
Gatunek:
Opinie użytkowników

4/5

( 96 Recenzji )

4

96 Recenzji

{{ review.content.title }}
Szczegóły produktu
1999, Quantic Dream, ...
Wymagania systemowe
Windows XP / Vista / 7 / 8 / 10, 1.8 GHz, 512 MB RAM, 3D graphics card with 1 GB of RAM or more, com...
Czas gry
14 hGłówna linia fabularna
18.5 h Główna linia fabularna + dodatkowe zadania
18.5 h Kolekcjoner
16.5 h Wszystkie style
Opis
Responding to the desperate pleas of a mysterious character from another dimension, your soul must enter the dark and futuristic city of Omikron. This is but the beginning of an epic adventure through an increasingly strange and dazzling parallel world. You must solve the ultimate mystery: why are you in Omikron and how can you get out? Think, fight, and interact with awe-inspiring environments to defeat the menacing demons that are trying to stop you. Experience the life in an alternate reality with everything it has to offer--including the secret musical performances by The Dreamers, a band of rebels led by the Omikronian incarnation of David Bowie.

Omikron: The Nomad Soul is a futuristic 3d-action adventure like no other. Combining a deep game plot with adventure, exploration, action, combat and role-playing elements, the Omikron experience will captivate you from the moment you enter the strange and wonderful world beyond our own. Only using all of your combined skills will bring you deliverance from this exotic dimension.



  • Experience "virtual reincarnation", the ability to move directly into the body of the last character you touch before dying.
  • Adventuring at a whole new level, Omikron combines puzzle solving, action, shooting, combat and role-playing elements in a deep and engrossing storyline.
  • Complete freedom to explore a vast city in real-time 3D with hundreds of fully-animated inhabitants and vehicles.

Omikron: The Nomad Soul © Quantic Dreams S.A.

Dodatkowa zawartość
awatar grafiki koncepcyjne instrukcja tapeta The Making of Omikron: The Nomad Soul materiały graficzne
Wymagania systemowe
Minimalne wymagania systemowe:

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility

ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY

Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility

Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
14 hGłówna linia fabularna
18.5 h Główna linia fabularna + dodatkowe zadania
18.5 h Kolekcjoner
16.5 h Wszystkie style
Szczegóły gry
Gatunek:
Działa na:
Windows (7, 8, 10, 11)
Premiera:
{{'1999-10-31T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Rozmiar pliku:
1.1 GB
Linki:


Języki
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Opinie użytkowników

Posted on: March 15, 2013

level7dreamer

Gry: 33 Opinie: 4

Very Underrated !

I had this on dreamcast and PC. Before DC took a poop, I had the pleasure of playing through the story of this game. I loved near about every aspect of it except for the extremely terrible controls at some parts (Combat and 1st person shooter styles). The combat i remember being very choppy and bland, but it still had you cheering for a win. The FPS style was just ridiculous to control and I played inverted so I remember you could not invert just the vertical, it would invert both so I just did it without inversion. The PC version was much more tolerable, as I could set my own controls. The story was so strange. It was the first game I experienced where they break down the fourth wall and address you. I didn't know how I felt about it, but I felt like since they admitted they were a different world, they were excusing for the lackluster graphics (haha, but they weren't that bad for 99). This game got weirder and weirder as you got deeper and only more interesting. You really started to feel the dark and lone presence around you, knowing that anyone could be against you. You questioned your motives and as you figured out your goals, things became more sincere. One of the greatest features was that there are a few different pathways where you will see different cutscenes and have access to different characters. Every time you died, you would take over a "new body". I would give 5th star, but those god awful controls.


Czy to było pomocne?

Posted on: March 18, 2013

Kalyth

Gry: 223 Opinie: 4

A true futuristic experience

I really loved this game back then (I played it on my Dreamcast), but I must confess it was a bit too pretentious. I mean, TODAY they could have a concept as this one sorted out properly, and they could re-create the whole setting while polishing the game mechanics that had (MANY) flaws. It was daring, and it was ahead of its time: due to the technical limitations of late 1999 Quantic Dreams had to come down to terms with their ambitins, with identical and almost empty buildings, similar looking characters and an environment which was way too big to feel alive. They should re-create this game now, and they could really nail it down. As it is, the game was a great experiment, and is much more free than its successors (Fahrenheit and Heavy Rain), but couldn't focus on any particular aspect.


Czy to było pomocne?

Posted on: September 17, 2016

Gry: 0 Opinie: 14

Ashes To Ashes

The good: David Bowie. The bad: Everything else.


Czy to było pomocne?

Posted on: June 17, 2022

Don't get fooled by nostalgia reviews.

This game is a three in one: 1) A puzzle adventure. 2) A fighting game. 3) An FPS. All of them are utter crap. 1) has terrible puzzles, tedious progression and a lame story. I kid you not, a demon from hell is breaking the fourth wall and you have to beat the game in order to save your soul or else the Devil will rule the universe for a million years! Wow, that's really mind-blowing. The setting is the most forgettable young adult dystopia I've ever seen and I've seen them all. A big, but empty and samey world to explore. Lots of cringy written lore if you're into that kind of stuff. 2) is random (you do the exact same thing and get very different results) and controls terribly. It is based on stats: if you don't have the stats, the AI will block all of your damage and there's nothing you can do about it. How fun. Did I mention the fact that you lose your stats every time you switch bodies and you have to switch bodies several times during the game? Yeah, I hope you like pointless grinding. 3) again controls like ass. Enemies use projectiles, but you move too slowly to avoid them. Unavoidable damage is the name of the game, even in the AWFUL final fight. That's how the game works when it works. BUT WAIT! THERE'S LESS! Have a look at this (decade old) forum discussion to learn what else is in store for you when you soldier your way through this amateurish bugfest: https://www.gog.com/forum/omikron_the_nomad_soul/bug_in_the_tetra_factory During my joyless time with this spaghettiware I disbelieved myself, so I consulted two separate walkthroughs to see if I'm doing everything right or if maybe I'm missing something. NOPE. The fights are really stat-based, the progression and puzzles really are illogical and the FPS section really has unavoidable damage that you just have to deal with. It is B E Y O N D my comprehension how an adult gamer who knows what good design is can enjoy this. I strongly suspect it's the power of misremembered nostalgia at work.


Czy to było pomocne?

Posted on: March 15, 2013

I still remember...

... the pharmacies... long streets to walk or taking a taxi... training with the robot... the concert, of course... my first heavy fight against a killingmachine of a robot... that i had to try 14 times before I finally succeeded in leaving the factory within 15 minutes... how long it took until I at last accepted the hell of a save-system... Wasn´t there a possibility to fight for money, too? - I did not finish the game in 1999, and the last time I tried it, it always crashed when I used the map (and you need the map!). I waited to see it on gog.com - and here it is! Wonderful! Finally I can go back to Omikron and finish what I started!


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