Posted on: April 12, 2024

Tortliena
Zweryfikowany użytkownikGry: 126 Opinie: 1
Not enticing game experience
I quickly quitted because the first-time player experience is not up to standards, even for at the time it was released (2016). To sum up, the game designers definitely had a big love for the old classics (Myst first coming into mind), but didn't understand what made their universe enticing to explore. First, the control schemes are torn up between the now very outdated position-to-position movement and the free-roam "FPS" camera you have in the Witness, Quern, The Thalos Principle and so on. It's advised to use the first one because you have a clearer view of what are the puzzle elements... But you feel unpleasantly stuck in a cell. A bit like the main character in this game, in fact ^^. On top of that in both movement modes the game is extremely slow : Running feels like you're a tortoise with asthma. Add in to this that lots of areas are dead-ends or "to-be-unlocked later" doors and you already spent 1 hour jogging sluggishly through the first puzzle. But the main reason you're not enticed to explore are just the lack of mid-term objectives behind the short-term ones. Indeed, early on you'll meet a man who hides in a house. Besides being a flat image on a door's window (another hint they didn't update from Myst's formula), this man tells you to do something without explaining why or what's happening. At all. Worse, they will tell you to buzz off if you knock back on their door in hope for more hints. Sure, I could read the notes scattered around to understand what that blue and red beam does, or ponder where the power generator I need to turn on is... But why doesn't he "want" to tell me all that while I need to understand to help them? Why should I -me and my character- care if they -both the characters and developpers- don't bring me the elements for that? I mean, they don't even want to tell the very basics, just the current objective. This quickly turned me off despite a graphically promising universe, and I fear it will turn off most players, too.
Czy to było pomocne?