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Night in the Woods: Weird Autumn Edition

w bibliotece

4.3/5

( 75 Recenzji )

4.3

75 Recenzji

English
Oferta kończy się w dniu: 10/28/2025 15:59 EET
Oferta kończy się za: d g m s
19.999.99
Najniższa cena z ostatnich 30 dni przed zniżką: 9.99
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Night in the Woods: Weird Autumn Edition
Opis
College dropout Mae Borowski returns home to the crumbling former mining town of Possum Springs seeking to resume her aimless former life and reconnect with the friends she left behind. But things aren't the same. Home seems different now and her friends have grown and changed. Leaves are falling an...
Opinie użytkowników

4.3/5

( 75 Recenzji )

4.3

75 Recenzji

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Szczegóły produktu
2017, Infinite Fall, ...
Wymagania systemowe
Windows 7 or later, Quad-core CPU, 4GB RAM, Intel HD 4000, 8 GB available space...
Czas gry
8.5 hGłówna linia fabularna
12 h Główna linia fabularna + dodatkowe zadania
24.5 h Kolekcjoner
11 h Wszystkie style
Opis
College dropout Mae Borowski returns home to the crumbling former mining town of Possum Springs seeking to resume her aimless former life and reconnect with the friends she left behind. But things aren't the same. Home seems different now and her friends have grown and changed. Leaves are falling and the wind is growing colder. Strange things are happening as the light fades.

And there's something in the woods.

Night in the Woods is an adventure game focused on exploration, story, and character, featuring dozens of characters to meet and lots to do across a lush, vibrant world. After a successful Kickstarter it's being made by Infinite Fall, a teamup of Alec Holowka (Aquaria), Scott Benson (Late Night Work Club), and Bethany Hockenberry.
Dodatkowa zawartość
awatar
Wymagania systemowe
Minimalne wymagania systemowe:
Dlaczego warto kupować na GOG.COM?
BEZ DRM. Aktywacja ani połączenie internetowe nie są wymagane do gry.
Bezpieczeństwo zakupów i zadowolenie. Wsparcie 24/7 i pełen zwrot środków do 30 dni.
Czas gry
8.5 hGłówna linia fabularna
12 h Główna linia fabularna + dodatkowe zadania
24.5 h Kolekcjoner
11 h Wszystkie style
Szczegóły gry
Działa na:
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.9.0+)
Premiera:
{{'2017-02-21T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Rozmiar pliku:
1.5 GB
Linki:


Języki
English
dźwięk
tekst
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Opinie użytkowników

Posted on: February 26, 2019

TheHostage

Gry: 212 Opinie: 61

Good writing and art, but very slow.

A game that makes your time invested in it worthwhile as it has a really good ending, but you’ll need some patience to get there. I really liked the art style and setting, with its vibrant colours and relaxing atmosphere. The music is a real treat, mellow and pleasant and always fitting with the mood. The little touches in the background animations and the simplistic yet emotive character expressions are fantastic. I did enjoy spending my time in the small town, which is a good thing as the game is pretty slow and for the majority of it, there doesn’t really seem to be a story. The character’s relationships develop over the days and each day brings something new, but they get repetitive as they follow a similar format. When the plot does decide to kick in, it’s over before you know it, and it does detract from some of what has gone before. I also don’t know why they decided to make some of the choices binary – a second play through to see everything doesn’t hold too much appeal. The platforming and mini games add some variety and challenge to the game, which although makes a refreshing change, they are very difficult to win. The light hearted moments are genuinely funny and I did feel nostalgia for my younger days. Although it surprised me in a number of good ways, I was often bored due to the slow, meandering progression system and lack of overarching plot.


Czy to było pomocne?

Posted on: October 21, 2018

daily life made really tedious

The art is great, the soudtrack is awesome, the characters are likable and relatable, the writing has depth - but the game is nothing of it. Foremost the pacing is severely off. You get a story bone thrown at the beginning of chapter 1 (of 4) and then essentially nothing evolves the story until late in chaper 3 where all the buildup is done and 'resolved' (ok, you cannot actually resolve 'cosmic horror' but what gives) in chapter 4, where events start to tumble over each other in the race for the ending. Until then you make your daily round and pick one of up to four activities for that one day, depending which character you want to hang out with and thus forced to skip the others and force you though replays with all the tedious fillers. The single buddy-stories, by themselves, are always great and utterly funny but the gameplay fillings between them just feels tedious. Then there is game mechanics. Every night you have to Jump n Run through you repetitive dreams, which also barely drive foreward the story or make a great setting and just feel tedious and more like labor than fun. They want to come across as 'the wonders of exploration' but they just aren't. The only reward for exploring is, that you are allowed to continue with the story. You are also getting thrown into minigames that are designed for you to fail, giving no explanation of the mechanics you are supposed know by psychic foresight. It's not that these mini-games are 'unwinable', but they feel so utterly tedious and pointless. I downright hated the unmotivated difficulty spike of the Guitar Hero-Minigame (and I was pretty good at PaRappa, once!). See, I love Novelle Vague and Existentialism and the themes of the 'small big adventures of daily normal life' and I appreciate the buddy-stories NITW has to tell but I don't agree with the direction of the whole. The ~10 hours this game lasts feel way longer than they are. NITW would have been great as a cartoon series, I guess.


Czy to było pomocne?

Posted on: April 7, 2018

I wish it never ended

One of the best, most touching games I've ever played. The story is beautifully written. All of it, all of the emotions and experiences of the main characters are spot-on, taken from real life and put into words perfectly. If you go through similar stuff as our heroes (and I do), you will definitely feel as if they're reading your mind. Some of the things discussed were real salt into my wounds and made me cry a lot, but I'd say it's a good thing – I wouldn't be crying if it was poorly written and I couldn't really emphatize with the characters. The mystery part, the thing in the woods, without spoilers – up until very end I had no idea what to expect, so it definitely kept me entertained and I wasn't disappointed after the reveal. The graphics are simply great, I really like the style. Possum Springs look lovely, characters look cool, what's not to like? Soundtrack is OUT OF THIS WORLD, I'd give the game two stars based only on the music! The dialogue options give you a whole lot of choices and you also have a lot of options when it comes to how you spend your day as Mae. I do wish the in-game days were longer, sometimes I only did a thing or two, but then again, time flies in real life as well. The minigames were a lot of fun, so no complaints there either. Only thing that kind of left me stranded were some of the open ends. Maybe it was the way I played and choices I made, but some of the stories kind of feel like they weren't finished. And since I loved the story so much, it really does leave me wanting more :) But thank to the variety of options, the game is definitely replayable (even though mysterious thing in the woods won't be so mysterious anymore), so I'm looking forward to the next run already! TL;DR: If you're looking for a breath of fresh air, something simply different, give this game a chance! This is not a sci-fi nor a fantasy, it's just a normal life of normal people affected by not so normal events.


Czy to było pomocne?

Posted on: July 23, 2023

Best Life-Ruining Simulator?

This Adventure has some very light platforming, but more of a focus on exploration and social interaction. The way the towns little mysteries unfold is neat, prodding you to explore and wonder at what lies beyond this door or that gate. You talk to people in the town and hang out with friends, building relationships, and sometimes getting pretty philosophical. This game has a LOT of themes that it explores. Many nights, though, you have these really weird dreams that aren't quite nightmares, exactly, but are dark and have these monstrous animal gods erupting near the end; naturally, this is building to something. And it does, but without going too far into spoiler territory, everything goes back to normal without really being truly resolved. I'm still not sure how I feel about this game, and that's how it's been the whole way through. The autumn colors are lovely, of course, and the occasionally rainy weather only expands that. It's really all over the place, though, and maybe not good from a traditional storytelling perspective, but it's not bad, either. When people aren't saying much of anything, they don't drone on and on about it, like in some games, but the tone is so wildly inconsistent. All told, I'm glad to have had the experience, because I've never seen anything written quite like it, but it was so many wildly different things that I can't really process any of it. Mae is kind of an asshole, and a decent portion of the game is forcing you to ruin her life further, but she's also a good person, and it isn't really complexity so much as inconsistency. All told, maybe pick it up on sale, but it's an experience worth having, even if it's hard to process it all.


Czy to było pomocne?

Posted on: October 24, 2020

A Night in the Lonesome October

Something about this game just clicks with me. The likeable characters with very real and relatable problems, the ever-present dreamy feeling, the melancholic atmosphere of a little town in autumn, the truly amazing music and even a fully realised game inside the game - it all feels just right. The only drawbacks I can think of are some of the more confusing dream sequences - although that's kinda the point, I suppose - and the somewhat abrupt ending, but I am reaching. It's one of those things that I wish could go on forever.


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