Posted on: November 20, 2021

Bloodrunsclear
Zweryfikowany użytkownikGry: 1219 Opinie: 143
A Labor of Imperfect Love
I can't hate a game so clearly crafted with a love for Warhammer lore and a game that's sadly no longer in print but was my favorite Warhammer iteration. Everything a fan could want is here. I'm willing to accept one combat action a character when there's a lot of characters and a LOT of the mechanics here to play with. Tons of info is available to calculate every turn based action. For every action there's a reaction. Firing a gun leads to arm fatigue. You want to avoid traps? Spend a turn to attempt perception. You're surrounded by enemies? Your unit may flee unless bolstered by an ally or your holy sign which both you and the enemy can steal to route the foe. Everything you can do the enemy can do too, and AI seems pretty solid. It looks nice, sounds good, I like that you have some wiggle room to run around within circles designated by action points so you can jump a bridge to escape or clamber up a roof to get a sniping perch. That said there has been some pathfinding issues I've seen and I'm a little sorry they swapped out wound points for a standard HP meter which makes fights WAY longer than they need to be. That said the campaign experience of the table top game is here and it it's illustrated beautifully. Is it perfect? No. But it captures the atmosphere and essence of a game I used to love.
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